StreetsAhead
Member
Looks like the visuals have been spruced up a bit. The start menu water looks better than it did during Pikmin 3's first reveal at E3.
Indeed, it does.
E3 2012:
June 2013:
Looks like the visuals have been spruced up a bit. The start menu water looks better than it did during Pikmin 3's first reveal at E3.
nice to see some new environments in the commercials.
isn't the investor meeting happening soon?
Indeed, it does.
E3 2012:
June 2013:
What an improvement. Are there any more comparison pics from the new direct?
Screens from the updated official site showing off Miiversephoto mode.
Just a shitty one I made last night in a rush:
to this
and this
to this
Plus, random gif-age:
It's Pokémon Snap, with strange new Pokémon!
hnnng
The only thing I'm really worried about is the seeming lack of a Piklopedia. Hope it's not gone...
These gifs look amazing. August is so far away...
The Piklopedia was a funny feature. They've certainly had enough time with this game. I hope it's as content-packed as Pikmin 2.
PokéKong;66599411 said:It's hard to tell if that can of tuna was just a background element or if it's something you can actually gather, in which case I'm excited to see what more real life food products they hide in the game which will probably have more amusing descriptions.
It's Pikmin Snap!
Fixed.
So, is it confirmed that we've have a time limit (hunger limit?)
and that we won't have crappy dungeons?
I thought I saw Yellow Pikmin using bombs in that video. Are those back too?
hnnng
The only thing I'm really worried about is the seeming lack of a Piklopedia. Hope it's not gone...
Even this little guy can't wait for Pikmin 3, look at him go!
Something I noticed on the site's update here: http://www.nintendo.co.jp/wiiu/ac3j/adventure/
1) Enemy damage (for example the centipede boss) will have damage carried over to subsequent days, so you don't have to worry too much about trying to beat them before time runs out.
Hype slowly building. Will go black-out now
The game looks good, but even me, I noticed the not very good textures. It's a shame.
The textures aren't that bad actually (although the quality varies). But they have to be viewed from a certain distance and in motion. If you zoom in with the photo mode, then the textures will look like crap. Like in any other game.Hype slowly building. Will go black-out now
The game looks good, but even me, I noticed the not very good textures. It's a shame.
The textures aren't that bad actually (although the quality varies). But they have to be viewed from a certain distance and in motion. If you zoom in with the photo mode, then the textures will look like crap. Like in any other game.
Many of the textures in Pikmin 3 have more detail than in most 360 and ps3 games. But like in amy game, these textures are optimised to watch from a certain distance.
It's the low polycount that really sticks out imo.
The textures aren't that bad actually (although the quality varies). But they have to be viewed from a certain distance and in motion. If you zoom in with the photo mode, then the textures will look like crap. Like in any other game.
Many of the textures in Pikmin 3 have more detail than in most 360 and ps3 games. But like in amy game, these textures are optimised to watch from a certain distance.
It's the low polycount that really sticks out imo.
Indeed, it does.
E3 2012:
June 2013:
The game looks great. Looks to be another Nintendo gem. Love the music and presentation.
I'm all ready to play this game.
Check out my little setup, lol. I was going to make it look better but got lazy. Wasnt until a couple months later that I decided to add the gamepad stand.
I used an old cymbal stand so it can adjust in length and tilt up and down. From my perspective, it looks like the gamepad is floating in midair.
Really comfortable to have it float above you.
Its also resting on the charge cradle so it has maximum brightness and keeps charged.
Has the Pikipedia been confirmed?
Indeed, it does.
E3 2012:
June 2013:
Just a shitty one I made last night in a rush:
to this
and this
to this
Plus, random gif-age:
Another reason why I love Nintendo, they never bullshit with target render. It's often the other way around.
Something I noticed on the site's update here: http://www.nintendo.co.jp/wiiu/ac3j/adventure/
1) Enemy damage (for example the centipede boss) will have damage carried over to subsequent days, so you don't have to worry too much about trying to beat them before time runs out.
You would have won this thread if there was a Iwata pic on the wall :lol
I see, yeah you are right some of them do look very sharp.Look at the screenshots on the previous page. Particularly look @ the rounded edges on the monsters. They are not rounded edges but a bunch of straight lines with sharp corners. Count the number of sharp corners. The number is low. It looks similar to the number in a lot of Gamecube games.