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First ever DriveClub direct feed racing footage (GamesCom)

Anybody else a bit concerned about Evo at this point. Im not sure what the difficulty has been with providing 1080p direct feed footage over the course of several different events now, but I'm not sure it bodes well for Evo/Sony's ability to orchestrate the launch of a massive online game on a brand new system that'll be crushed with ps+ freebie players on day one. i love evo, i have all their games dating back to the WRC games actually - I just worry about their resource management - or whether or not they've been allocated enough resources as a Sony studio to pull this off.

Not to mention their track record on online stuff is not awesome. I remember being super stoked for the promised huge amounts of Motorstorm PR DLC, that was at one point promised to come on a near weekly basis, and then took months and months for anything to actually show up. And then when it did, it was pretty anemic.

Hopefully it goes off without a hitch and I know gameplay capture and netcode/server management represent separate issues but still, the - ongoing - difficulties with capturing and uploading some simple footage just doesn't inspire a huge amount of confidence for day one.

And just like everybody else, I appreciate you updating and weighing in, Rushy.

Oh brother... People are making a big deal out of nothing. Where's the 1080p direct feed gameplay Forza videos? There aren't any. And the same for many other games.

We've gotten 1080p trailers on each event, that's how games are marketed, these type of direct feed gameplay videos don't really matter outside of the GAF crowd. You can bet your ass we were the ones that pushed Rushy to release them, aint that right Rushy? :p

And their track record for online isn't great? Did you miss out on all of the Motorstorm games that, besides being a chaotic game, played perfectly online? I really do mean PERFECTLY. You couldn't tell you were playing online.
 
Oh brother... People are making a big deal out of nothing. Where's the 1080p direct feed gameplay Forza videos? There aren't any. And the same for many other games.

We've gotten 1080p trailers on each event, that's how games are marketed, these type of direct feed gameplay videos don't really matter outside of the GAF crowd. You can bet your ass we were the ones that pushed Rushy to release them, aint that right Rushy? :p

And their track record for online isn't great? Did you miss out on all of the Motorstorm games that, besides being a chaotic game, played perfectly online? I really do mean PERFECTLY. You couldn't tell you were playing online.

I'm really not trying to make a huge deal - but it wasn't so much the 1080p I was focusing on but rather the direct feed. It was odd that up until the Facebook videos nobody had seen the game running outside a show floor. And I was more talking about the administration issues with online: if you were there (which I'm sure you were), the MSPR situaiton was a bit of a debacle.

I'm not trying to call their competence in to question, the situaiton just makes me wonder about their resources. It doesn't seem to be the state of the game, which is looking great.
 

Blimblim

The Inside Track
BlimBlim, why do you guys have the best game media website ever on the world on Earth in the milky way? Seriously, why is it that you guys consistently deliver the highest quality game media time after time, when I have to scrounge through a billion websites that probably get eighteen billion times the amount of traffic all for some fucking compressed 720p footage running at 30fps?

You guys have a great model and I hope you receive the rewards for that service you deserve :)
We have a tiny niche with high quality videos, but sadly it can't be anything but a niche due to the bandwidth costs when you reach a certain number of visitors, and the fact that the real target for ads (teenagers) for the most part don't care the slightest about quality. They want their content fast, and except during game shows where everyone is more or less equal when it comes to footage, were can't compete against big sites or the publishers' own channels.
 

GodofWine

Member
Anybody else a bit concerned about Evo at this point. Im not sure what the difficulty has been with providing 1080p direct feed footage over the course of several different events now, but I'm not sure it bodes well for Evo/Sony's ability to orchestrate the launch of a massive online game on a brand new system that'll be crushed with ps+ freebie players on day one. i love evo, i have all their games dating back to the WRC games actually - I just worry about their resource management - or whether or not they've been allocated enough resources as a Sony studio to pull this off.

Perhaps they are busy applying resources to finish the game, and not to internet requests for video.


The games free(+) , we dont need to see footage now, not a week before launch, or a day before launch...millions of people will play this.

With that said, Rushy, CMON 1080P NAO!!!!! :)
 
We have a tiny niche with high quality videos, but sadly it can't be anything but a niche due to the bandwidth costs when you reach a certain number of visitors, and the fact that the real target for ads (teenagers) for the most part don't care the slightest about quality. They want their content fast, and except during game shows where everyone is more or less equal when it comes to footage, were can't compete against big sites or the publishers' own channels.

Well prepare to have your profit margins tampered with ;/ I'm totally gonna hit up your site more often.
 
I'm really not trying to make a huge deal - but it wasn't so much the 1080p I was focusing on but rather the direct feed. It was odd that up until the Facebook videos nobody had seen the game running outside a show floor. And I was more talking about the administration issues with online: if you were there (which I'm sure you were), the MSPR situaiton was a bit of a debacle.

I'm not trying to call their competence in to question, the situaiton just makes me wonder about their resources. It doesn't seem to be the state of the game, which is looking great.
Because they know that their games are coming together very late (as always) and they don't leave the best impression during alpha state. They wanted to avoid a shitstorm over nothing, but unfortunately the offscreen footage and showfloor impressions were enough to do it anyway. They probably don't want to show direct feed until they are satisfied with the fidelity and reached their target render. The fact that they do it now is likely because of the pressure, but I don't think they are satisfied with the graphics right now and they will probably still improve a lot before release.
 
Because they know that their games are coming together very late (as always) and they don't leave the best impression during alpha state. They wanted to avoid a shitstorm over nothing, but unfortunately the offscreen footage and showfloor impressions were enough to do it anyway. They probably don't want to show direct feed until they are satisfied with the fidelity and reached their target render. The fact that they do it now is likely because of the pressure, but I don't think they are satisfied with the graphics right now and they will probably still improve a lot before release.

This is actually a great explanation. That's right from the source?

Fair enough - my concern is not me, I would buy Evo's games regardless. My problem is maybe a lot of people won't give it a chance or it'll be undervalued Iike the amazing MS games were - but I suppose that's not a big issue given the free ps plus version.
 

Amir0x

Banned
We have a tiny niche with high quality videos, but sadly it can't be anything but a niche due to the bandwidth costs when you reach a certain number of visitors, and the fact that the real target for ads (teenagers) for the most part don't care the slightest about quality. They want their content fast, and except during game shows where everyone is more or less equal when it comes to footage, were can't compete against big sites or the publishers' own channels.

Honestly have you thought about modifying your business model? Attempting a Gamersyde App for the Smartphone ecosystem that delivers high quality video content for videogames in an easy to digest fashion for the phones?

I really want to see you guys reach the sky, you're providing a service pretty much no one else does adequately.
 

Shaneus

Member
Honestly have you thought about modifying your business model? Attempting a Gamersyde App for the Smartphone ecosystem that delivers high quality video content for videogames in an easy to digest fashion for the phones?

I really want to see you guys reach the sky, you're providing a service pretty much no one else does adequately.
Know what? I'd pay for that shit, even though I traditionally don't watch game trailers/footage that often. Maybe offer high res for 24hrs and then paywall it or something, have it accessible via an app like you said... I think there'd be a lot of people who'd get on board. Especially if they could offer 1080p 60fps videos on tablet/portable devices.
 
I really want to see you guys reach the sky, you're providing a service pretty much no one else does adequately.
Totally agreed. If you're graphically minded, Gamersyde is a quality oasis in a stinking desert. The limits on Facebook and Youtube video were tolerable for game media during the previous gen, but are completely inadequate to the higher standards of the upcoming consoles.
 

Afrikan

Member
don't kill me for the bump....but while just waiting, decided create a gif of one of my fav parts from that 720p trailer from Sony's press page...the one that shows off the sound effects. B Roll.

car2biutm.gif



just seems fun to drive/play. And before some freak out about those black spots on the road, I'm sure they were glitches at the time.... but at least that tells you, these were most likely legit gameplay graphics..from an early build.
 
don't kill me for the bump....but while just waiting, decided create a gif of one of my fav parts from that 720p trailer from Sony's press page...the one that shows off the sound effects. B Roll.

car2biutm.gif



just seems fun to drive/play. And before some freak out about those black spots on the road, I'm sure they were glitches at the time.... but at least that tells you, these were most likely legit gameplay graphics..from an early build.

Black spots are common on rusty roads:

foro+asfalto+1.JPG


lavori1.jpg


verbalss45_6173868.jpg


...it's a nice touch.
 

kevm3

Member
Sometimes I see the environments games like this have and wonder why aren't these engines being used to create an RPG.

The one thing they need to fix is the jerky steering. The driver looks like he's on speed or something.
 

Shaneus

Member
Sometimes I see the environments games like this have and wonder why aren't these engines being used to create an RPG.

The one thing they need to fix is the jerky steering. The driver looks like he's on speed or something.
I dunno. I reckon if I was drifting around a country road and the back half of my car runs off it, I'd be correcting like that. At least, I'd think so.

Doesn't seem out of place, at least.
 

panda-zebra

Banned
The one thing they need to fix is the jerky steering. The driver looks like he's on speed or something.

Take a look at some in-car footage of someone tearing around Spa in the 24h and you'll see some fairly hectic steering correction, not just on the cornering as they're pushing the limits. I don't think it looks a million miles away tbh.
 
Nah there's definitely some twitching in the steering. Even for small corrections the wheel moves too fast and too much. But this is probably a problem of using a controller instead of a wheel.

Reminded me of this

Insert-Women-Driving-Joke-April-From-Teenage-Mutant-Ninja-Turtles.gif
 
Holy shit. A Yellowbird around the 'Ring would be probably the most fun car to take around that track.

God, what I'd do to see said 'Ring appear in Driveclub. Setting mini p2p challenges around the entire track, day/night cycle, two teams of 3 or 4 trying to best each other all in different classes of car... shit would be epic.

If you can stand the sight of a blacked out cockpit:
https://www.youtube.com/watch?v=FStenDLkkYU

It is indeed great fun.
 
We have a tiny niche with high quality videos, but sadly it can't be anything but a niche due to the bandwidth costs when you reach a certain number of visitors, and the fact that the real target for ads (teenagers) for the most part don't care the slightest about quality. They want their content fast, and except during game shows where everyone is more or less equal when it comes to footage, were can't compete against big sites or the publishers' own channels.
Regardless of how tiny the niche may be, I must say I'm just glad we have a site like yours and I don't think I'm alone on this. Great work, as always.
 

Shaneus

Member
If you can stand the sight of a blacked out cockpit:
https://www.youtube.com/watch?v=FStenDLkkYU

It is indeed great fun.
If he went to the extent of setting up cameras, you'd think he'd at least finish off the setup and put on some Senna loafers!

I might do that with GT5 sometime this weekend... I don't think there's a well-simulated Yellowbird on PC anywhere, so that might be my best option. Looks crazy fun. But with that camera angle, looks like he's driving a bus lolz. I think that kind of setup will excel with the dashcam used in DC though, be interesting to see.
 

Famassu

Member
I'm really not trying to make a huge deal - but it wasn't so much the 1080p I was focusing on but rather the direct feed. It was odd that up until the Facebook videos nobody had seen the game running outside a show floor. And I was more talking about the administration issues with online: if you were there (which I'm sure you were), the MSPR situaiton was a bit of a debacle.

I'm not trying to call their competence in to question, the situaiton just makes me wonder about their resources. It doesn't seem to be the state of the game, which is looking great.
It's a launch game on a console no gaming sites have yet and it's not really that uncommon for no direct feed vids (other than highly edited trailers) to come from E3, Gamescom etc.
 

Shaneus

Member
I've just worked out myself why they wouldn't be doing weather with this title... it dawned on me the amount of detail they've put into the lighting whilst having a full day/night cycle as well as things like cloud cover etc., so if they were to introduce rain it wouldn't just be a matter of having wet roads with different levels of grip etc., they'd also have to apply the same level of detail to the non-interactive assets as well. Trees would have to be a little bit reflective (because of the rain), different types of gravel/mud, graphical effects on car details... I think it'd be a *massive* undertaking.

Maybe Driveclub 2, I guess ;)


Also, I want a copy of that damn song!
 

Shaneus

Member
The more Rushy talks about earning club points for driving with style, the more I think "Just say 'kudos', damnit!".

I (still) live in hope :(
 
Nah there's definitely some twitching in the steering. Even for small corrections the wheel moves too fast and too much. But this is probably a problem of using a controller instead of a wheel.

Reminded me of this

Insert-Women-Driving-Joke-April-From-Teenage-Mutant-Ninja-Turtles.gif

Yeah, games like Gran Turismo get this right. Apparently Evolution wasn't paying attention.
 

Afrikan

Member
Yeah, games like Gran Turismo get this right. Apparently Evolution wasn't paying attention.

riiiiiiiight....looks pretty realistic to me, I'd be jerking my ass off too if i was about fly off a cliff. Dude almost lost control.

also take into consideration that its a gif, made by a gif noob.
 

Perkel

Banned
Yeah, games like Gran Turismo get this right. Apparently Evolution wasn't paying attention.

WTF you people are smoking ?

GT5 have shit hand animations. They don't have even 900 wheel animated.

Drivecub does have 900 animations from looks of it and hands animations are few levels above of GT5. Escpecially you can see that when wheel is fast doing 600 or 500 and player avatar is letting go wheel for a split second as in real life.

It will work glorious with wheels.

What you see is sensitive reaction to what is happening with wheel when you don't have wheel and you are playing on DPAD instead of sticks.
 
WTF you people are smoking ?

GT5 have shit hand animations. They don't have even 900 wheel animated.


What you see is sensitive reaction to what is happening with wheel when you don't have wheel and you are playing on DPAD instead of sticks.

No one said anything about the quality of the animations. We're talking purely about the relation between the controller and the on screen driver's hands. They shouldn't be 1 to 1 or you get this herky jerky nonsense we're seeing in DriveClub. Instead they should tone down the response on screen when using a controller to account for the fact that you're using a controller. That is what GT5 does well.
 

kaching

"GAF's biggest wanker"
Fair enough - my concern is not me, I would buy Evo's games regardless. My problem is maybe a lot of people won't give it a chance or it'll be undervalued Iike the amazing MS games were - but I suppose that's not a big issue given the free ps plus version.
If this game's sales success depends on sales to the vanishingly small group of people that would demand 1080p gameplay previews or not even consider a purchase, then it's in real trouble.
 
Will I be able to move the barriers in these open environments to create my own p2p routes and circuits?


Please answer Rushy, or can't you confirm this feature yet?
 
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