Most likely day one game, jizz over graphics, fun with friends.
Wow over nice dungeons and visuals, but when you seen it once, you seen it all.
There is no game-play mechanics for randomly generated dungeons. There is no back-story to random pendant, rubble, broken sword and hole in wall.
Of course I can be wrong and dungeon can have back-story with these elements, just randomly scattered around. You know, new innovative things that I can't imagine and my skepticism is in wrong place.
Exploiting level design or overcoming restrictions that DEV's put in place is like having a fight with DEV's themselves and winning/loosing. Sharing specific locations and discoveries with friends/community. Wiki for goat's sake.
Will pick it up, looks amazing, will have to have open mind, demon's/dark souls spoiled me