Oh my god.I'd have to say Tecmo Super Bowl 2014. These guys have been updating this game every year for the last 7 years
http://tecmobowl.org/home/_/tecmo-news/tecmobowlorg-presents-tecmo-super-bowl-2014-r155
One of my favorite hacks was a fairly simple patch (really could be done as a AR/Gameshark code) to Donkey Kong Country Returns that did two things: allow the Classic Controller to be used, and moved rolling off of a waggle motion and onto the R button. Two things that drove me nuts about the game, completely removed and fixed. Increased my enjoyment of the game ten-fold.
This is one of my favs.
Do you know 65816 ASM?
If not, then I'm sorry to say that savestates are the best you're going to get.
Is that how the FF6 save anywhere hack was made? I was going to base it on the method used to make that one.
Edit
Please correct me if im am wrong, but the FF6 hack would have required the source, if what you are saying is true. I doubt the person involved in that hack had the source for FF6.
My #1 and #2 answers are Ms. Pac Man with speed hack.
It's the only version of Pac Man that I care to play.
The DX stuff is fine, but I have this as my preference yet.
Uh no. If you want to hack something, you pinpoint the data using a tracer or a corrupter. How else do you think stuff like Lunar Magic was made?
SMW has been completely and utterly disassembled. Every single bit of data has been mapped out. No one ever had the source code for it - like all hacking, it's done via pure trial+error and careful searching.
If you want to hack FF6, load it up on SNES9x with Geiger's tracer, study what the game writes and reads to the console/emulator and use the information from those commands to help you. You'll need to discover how the compression format used by Square in the game works too, and you'll need to code ASM routines to get the new save format working.
Basically, if you know nothing about rom hacking, you are not going to be able to do it. Prepare to study for years.
Or i can possibly find a PAR code and use a hexeditor to change the rom..
Just like the guy did for the FF6 hack. All without years of study or developing a condescending attitude.
How about translation patches ?
Mother 3, Jump Superstars and Wii's Fatal Frame ....
Seconded. Great patch.The Control Freak hack for Super Metroid which changes the control scheme to match the GBA games, gives an option to make Samus always run, gives the X-ray visor its own button, and eases the timing on wall jumps.
So, in the classic Pokemon thread, I've been showing off this absolutely incredible hack of Pokemon Red that converts the game into a full Game Boy Colour game, complete with updated graphics:
http://www.youtube.com/watch?v=R3tAlAbfTqw
I've flashed it onto a spare GBC cart I have lying around, and it's a joy to play on the handheld - even to the point where it makes my Pokemon Red retail cart absolutely redundant. It improves the experience that much.
So, what other hacks are there that improve the experience? I'm not talking about major level edits or anything like that - UI, Graphical, Audio or control modifications that improve the game.
Anyone got any? I've got a few more in mind, but I'll let you guys go first. And for the sake of getting more replies, PC games are fair game too.
Some of my favorites are Sonic Classic Heroes, customizeable versions of Sonic 1 and 2 that adds saves, shields, and all 3 characters, 2 players and lets any player switch characters on the fly.
For the Frogs The Bells Toll on Gameboy (English translation) has the same engine that would later be used in Link's Awakening. Fun game where you switch between a person and a frog.
Super Mario Land Color is also great.
Wow this is excellent, I had no idea this was made, one of my favorite games ever too. I have a GB/GBC flash cartridge, someone in the official thread for that hack said it messed up his Gameboy Color screen and now everything he plays is blurry. Did you have any issues when you ran the game?
I'm surprised that there's absolutely no hack for Yu-gi-oh GBC/GBA to add new content.
Looked everywhere and there's nothing :/
There's an amazing Metroid hack that adds a map and equipable upgrades I think.
Haven't tríed it though
Ah yes LUA
Tagged for metroid lua, will check that out later. Looks fantastic.
it's far better than that
it's incredible. And so is this:
http://www.youtube.com/watch?v=1XNTjVScm_8
There's another Metroid romhack out there that adds saving, a map, and the ability to combine the Ice and Wave beams together. Unlike Neill Corlett's admittedly awesome hack, this one does not rely on LUA files so you can use it on real hardware providing you have the means to flash your personally ripped ROM file.
http://www.romhacking.net/hacks/1186/
Now that is even more impressive. And here I am playing on an emulator like a mug.
Got a modified Wii? Get RetroArch, use NEStopia, and play it on a real TV.
No issues whatsoever. Played on a combination of GBC and my GBA SP AGS-101. As always, use hacks with caution. I flashed the copy onto an eeprom I had spare and soldered it into a real GBC cart. If you're using a flashcart, it may result in totally different results to myself as I was essentially using real hardware.
I personally cannot see how a game could affect a console permanently like that - I'm more inclined to believe that it was due to a flashcart/dodgy soldering job that fried it with an incorrect voltage.
Castlevania II: Redaction. Exactly the same game. No difficulty changes or new areas and visuals. Just speeds up the day/night transition text, speeds up text in general, fixes missing text & incomprehensible/misleading translations.
For Secret of Evermore, I think there's a 2-player hack and a balance patch.
Thats not Sally Acorn.
This is Sally in Sonic
http://i.imgur.com/OS1WdSO.png
Ah. Much better. A character with a brain who isn't a place holder to make Sonic seem "cool".
His VWF and re-translation patch for Secret of Mana is also pretty decent, but I can understand why some don't like it:
http://fusoya.eludevisibility.org/som/graphics/mana2.gif[img][/QUOTE]
I'd rebuy retranslated Secret of Mana on every possible platform if S-E just let me :(
Third, technically.Will second place suffice?
There's an amazing Metroid hack that adds a map and equipable upgrades I think.
Haven't tríed it though
Ah yes LUA
That said, to his credit, he's the first to link the damn thing.It's not exactly a ROM hack, but there's a Lua script for Metroid on the NES that adds in an automap.
Pokemon Sacred Gold & Storm Silver. Its a hack of Heartgold/Soulsilver with a harder difficulty level, the ability to catch all pokemon available in one game, and a bunch of other neat features like new custom events, GB Sounds from the beginning, and Dreamworld abilities.
http://gbatemp.net/threads/pokémon-sacred-gold-storm-silver.327567/
What I like best about it is that SG/SS has a much more satisfying level curve than the original. The basic Johto games are pretty much unplayable to me now.
Pokemon Emerald 386
So, in the classic Pokemon thread, I've been showing off this absolutely incredible hack of Pokemon Red that converts the game into a full Game Boy Colour game, complete with updated graphics:
http://www.youtube.com/watch?v=R3tAlAbfTqw
I've flashed it onto a spare GBC cart I have lying around, and it's a joy to play on the handheld - even to the point where it makes my Pokemon Red retail cart absolutely redundant. It improves the experience that much.