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Deus Ex: Human Revolution DC |OT| Electronic old men running the world. A new age.

Sadist

Member
Own the PC version, will doubledip when it hits € 15 on Wii U.

It really is amazing. One of my favourite games this gen.
 

Tizoc

Member
Holy shit...I started a new game in case I need to trade in my copy for the DC edition,
I spend some time looting from Sarif HQ, must've spent maybe 10 or so minutes. I go to do the mission and once I go to save the 8 hostages I find they were KILLED!
If I waste time before going with Malik to do the first mission they get killed off, blew my frickin' mind. Gonna restart my game since I need every EXP I need.
 

Necrovex

Member
If this will only cost me $5, I'll place down the money for it when it comes out. I loved Deus Ex, and I have wanted to replay it for some time now. After playing AP as a stealthy motherfucker, I have learned the greatness of this approach. Pure stealth run this time!
 
Holy shit...I started a new game in case I need to trade in my copy for the DC edition,
I spend some time looting from Sarif HQ, must've spent maybe 10 or so minutes. I go to do the mission and once I go to save the 8 hostages I find they were KILLED!
If I waste time before going with Malik to do the first mission they get killed off, blew my frickin' mind. Gonna restart my game since I need every EXP I need.


Please edit your post. Some people in this thread will be playing for the first time.
 

sueil

Member
The Wii U gamepad stuff looks kinda of neat sometimes but also needless other times. It seems kind of clumsy to have to always look down at the gamepad. I don't really see how pausing the game to look at ebooks on the gamepad is any different from just bringing it up on the main screen.
 

Ashtar

Member
I've wanted this game for the longest, but then the DC got announced...... and now I've sworn off buying anything current gen...... so conflicted
 

D-e-f-

Banned
The Wii U gamepad stuff looks kinda of neat sometimes but also needless other times. It seems kind of clumsy to have to always look down at the gamepad. I don't really see how pausing the game to look at ebooks on the gamepad is any different from just bringing it up on the main screen.

It's different/better because it's just there without the need to bring up a menu on screen and pause the game itself. You have it right there. Taking a quick glance is way faster than bringing up a menu overlay. It's also often easier to navigate via touch (generally speaking). Additionally, it doesn't clutter up your game screen with all the HUD/UI stuff which is always good.

I've wanted this game for the longest, but then the DC got announced...... and now I've sworn off buying anything current gen...... so conflicted

Then buy it on Wii U or PC.
 

sueil

Member
Except that it looks like it does pause the game during that video showing it off. I have an easier time using a mouse than touch controls as well. Maybe compared to ps360 it will be better.
 

Prelithe

Member
^ What you are reading there is about their work on the original (non-DC) release. They did some work on the PS360 versions.

Now they did the DC. Presumably EM is busy with DX4 to do it themselves.

I am not sure if Nixxes didn't work at all on the PC DC, but their code would be used as the base anyway so it doesn't really matter.

Thanks for the clarification. Here's hoping they fixed the stuttering issue that was present everywhere that almost ruined my playthrough if not for ENB.
 

ref

Member
Been waiting to replay for this.

Thought it was a great game, not perfect, but certainly refreshing.

Least it's only a 5 dollar upgrade for those who have the game + DLC's.

Reasonable, will purchase.
 

CHC

Member
Anyone know exactly what they mean when they mention "visual tweaks"? Anything to get excited over specifically like MSAA of removal of piss filter?
 
The original PC version has already been patched to significantly reduce if not eliminate the stuttering.

They released a patch at one point that fixed it, but then released another later down the line that brought it back for a lot of users.

The instructions in this video fixes the stuttering for most of the rest:

https://www.youtube.com/watch?v=ih9ztmBFYDw

Anyone know exactly what they mean when they mention "visual tweaks"? Anything to get excited over specifically like MSAA of removal of piss filter?

The filter is still in the game. I think they just added the engine upgrades from The Missing Link. Probably won't look all that different.
 

CHC

Member
The filter is still in the game. I think they just added the engine upgrades from The Missing Link. Probably won't look all that different.

Meh what I figured, didn't seem to be too much focus on a graphical boost. Still going to be worth getting though, that was only icing on the cake.

Thanks
 
Wow...in contrast to my previous comment, it looks like the new version is significantly less yellow. Seems they toned down the filter quite a bit. This I like.
 
Oh man I hope the visual improvements are included in the PC version as well. That mod that fixed the piss filter on PC was pretty resource hungry and I doubt it will work with the DC version anyway.
 

shaki123

Member
Oh man I hope the visual improvements are included in the PC version as well. That mod that fixed the piss filter on PC was pretty resource hungry and I doubt it will work with the DC version anyway.

I think the piss filter isn't gone, since it's kind of included in this recent 1 hour playthrough of Deus Ex WiiU: http://youtu.be/OsXRpIGw3g0. All in all, I still wonder if these graphics (AA, better lighting, fog etc..) will be ported to ps360, or if they get the old version. Can they handle these graphics?
 

D-e-f-

Banned
Oh man I hope the visual improvements are included in the PC version as well. That mod that fixed the piss filter on PC was pretty resource hungry and I doubt it will work with the DC version anyway.

Why wouldn't it? Part of the DC package is that the lighting model and other visual enhancements they made in the Missing Link DLC would be applied to the whole game since the DLC is integrated seamlessly into the story this time. There's no reason to assume it wouldn't be in the PC version.

I think the piss filter isn't gone, since it's kind of included in this recent 1 hour playthrough of Deus Ex WiiU: http://youtu.be/OsXRpIGw3g0. All in all, I still wonder if these graphics (AA, better lighting, fog etc..) will be ported to ps360, or if they get the old version. Can they handle these graphics?

It's presumably stuff Eidos did in The Missing Link anyway so if those enhancements were present in the console versions of that DLC then why wouldn't they be in there?
 

shaki123

Member
It's presumably stuff Eidos did in The Missing Link anyway so if those enhancements were present in the console versions of that DLC then why wouldn't they be in there?

Simple. AA and better lighting weren't present in the Missing Link DLC on ps360. So it's quite plausible that these 2 aren't going to be used now. Fog and rain were present in these versions. If u look at the original press release (can't find it) they mention the added graphical techniques for WiiU.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I don't think there's any obvious, significant improvements to the visuals with the exception of a muted filter (which is significant for artistic reasons). All versions should have the same tweaks, sampling rates of various effects varying. With The Missing Link, Montreal made some adjustments to the engine and the way it handled certain things, like shadows. The main visual improvements to the Director's Cut involve bringing these engine changes over to the main game. As good as The Missing Link looked, it wasn't like some total, amazing overhaul of the engine. For most part Human Revolution will probably look like Human Revolution, with some small graphical amendments.

Apparently the game is rebuilt with the new engine tweaks, which makes sense. So, for example, on PC you don't download some "upgrade" to the version you already have installed. You have to download an entirely new build of the game, I think. This would mean all console builds are also a "new build". The Director's Cut is the newest engine build of the game, including those graphical tweaks and whatever additional content has been compiled in. Thus, with the exception of little things here and there (sampling rates of effects, IQ, framerate, etc), all console builds should be pretty damn similar.
 

shaki123

Member
I don't think there's any obvious, significant improvements to the visuals with the exception of a muted filter (which is significant for artistic reasons). All versions should have the same tweaks, sampling rates of various effects varying. With The Missing Link, Montreal made some adjustments to the engine and the way it handled certain things, like shadows. The main visual improvements to the Director's Cut involve bringing these engine changes over to the main game. As good as The Missing Link looked, it wasn't like some total, amazing overhaul of the engine. For most part Human Revolution will probably look like Human Revolution, with some small graphical amendments.

Apparently the game is rebuilt with the new engine tweaks, which makes sense. So, for example, on PC you don't download some "upgrade" to the version you already have installed. You have to download an entirely new build of the game, I think. This would mean all console builds are also a "new build". The Director's Cut is the newest engine build of the game, including those graphical tweaks and whatever additional content has been compiled in. Thus, with the exception of little things here and there (sampling rates of effects, IQ, framerate, etc), all console builds should be pretty damn similar.

So, all the versions could have AA and better lighting (which weren't present in the ps360 DLC versions)? They specifically stated these 2 tweaks were because of the WiiU power blabla. The Missing Link effects and added tweaks stand beside that imo.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
So, all the versions could have AA and better lighting (which weren't present in the ps360 DLC versions)? They specifically stated these 2 tweaks were because of the WiiU power blabla. The Missing Link effects and added tweaks stand beside that imo.

I didn't realise The Missing Link was missing (lololol) effects on the 360/PS3. So maybe the new build will too be missing things on 360/PS3.

I dunno. Comparisons will be interesting, because from the impression I get it basically goes:

- Human Revolution made.
- Missing Link made, few engine improvements.
- Straight Right starts making Director's Cut. Includes Missing Link engine improvements ported over to the main game, among other things.
- Other developer starts porting Director's Cut over to other platforms.

No idea what build the 360/PS3 version is actually based off, a pre-straight right compilation or an offshoot of Straight Right's Wii U build.
 

Acidyl

Member
Looking forward to having a reason to reply this again.

I do hope they didn't make the boss fights too easy. (Never thought personally they were that bad)
 

shaki123

Member
I didn't realise The Missing Link was missing (lololol) effects on the 360/PS3. So maybe the new build will too be missing things on 360/PS3.

This is a comparison between the old ps360 build and then new WiiU build. You can see the lighting is much improved and it has indeed better AA. The Missing Link adds fog and weather effects and softer shadows. These will come to the new ps360 build, but AA and lighting I can't imagine personally. The piss filter is kind of gone but its due to video capturing since it's present in all other vids. Straight Right is doing a really good job with this I think for WiiU and it also shows (imo!) it's a bit more capable :).

http://www.youtube.com/watch?v=DW_GvYQKgP4
 

D-e-f-

Banned
I'm really curious what Straight Right has lined up next. Another Wii U port? An original title (Funky Barn 2: Now with Actual Funk Music! [<-- day one if true, btw!])? As there's been no talk of technical hiccups with the WiiU DC and ME3 being a really really good launch port, I'd hope they bring over another game Wii U missed out on (or maybe port something that's a year old?)
 

shaki123

Member
I'm really curious what Straight Right has lined up next. Another Wii U port? An original title (Funky Barn 2: Now with Actual Funk Music! [<-- day one if true, btw!])?

They had another project in the works right? Somewhere they stated they had an unannounced game in the works, an original game. Can't find it :(

EDIT: "We've got two other titles in development. One of them is original, our own IP, and another is based on another big franchise that will come out in 2013. It's a big title and you will have heard of it."
http://www.joystiq.com/2012/09/09/straight-right-building-two-wii-u-games-that-arent-mass-effect/
 

fred

Member
Such a shame that the Wii U version is 50$, I would totally pick it up if the price was more reasonable.

Not too sure what Square Eidos is doing in the States tbh, it's pretty weird. Here in the UK the Wii U SKU is £21.95 and the PS3 and 360 SKUs are £19.95. It's more expensive than the other versions but only by a couple of quid. Very odd. Those are shopto prices btw.
 
COT DAMN, that Staff commentary is fucking awesome. Definitely thinking about double-dipping now, or at least waiting for a sale.
Do we still not know how the Vita is intergrated?
 

adamsapple

Or is it just one of Phil's balls in my throat?
I thought they said they're reworking the boss fights so you can take them out without fighting, ala the original

but I just saw a video of the first boss's demo done by the staff, and they just hacked a turret and used it to kill the boss and were like "WELL THERE YOU GO GUYS, FAN FEEDBACK!"

:S
 

Aostia

El Capitan Todd
Except that it looks like it does pause the game during that video showing it off. I have an easier time using a mouse than touch controls as well. Maybe compared to ps360 it will be better.

the second screen is really great in-game. of course in "metagame" momets it pauses the game, but generally speaking the use of the Gamepad is really well done, here.
 

Scavenger

Member
This is a comparison between the old ps360 build and then new WiiU build. You can see the lighting is much improved and it has indeed better AA. The Missing Link adds fog and weather effects and softer shadows. These will come to the new ps360 build, but AA and lighting I can't imagine personally. The piss filter is kind of gone but its due to video capturing since it's present in all other vids. Straight Right is doing a really good job with this I think for WiiU and it also shows (imo!) it's a bit more capable :).

http://www.youtube.com/watch?v=DW_GvYQKgP4
Not the best comparison considering how much darker and yellowish the 360 version looks compared to PC and PS3.
 

shaki123

Member
Not the best comparison considering how much darker and yellowish the 360 version looks compared to PC and PS3.

The WiiU version in this vid has muted colors. But it's due to video capturing with WiiU's low range RGB output. In other (better) vids they are the same color wise.
 

D-e-f-

Banned
They had another project in the works right? Somewhere they stated they had an unannounced game in the works, an original game. Can't find it :(

EDIT: "We've got two other titles in development. One of them is original, our own IP, and another is based on another big franchise that will come out in 2013. It's a big title and you will have heard of it."
http://www.joystiq.com/2012/09/09/straight-right-building-two-wii-u-games-that-arent-mass-effect/

Oh boy, this still hasn't made the rounds ? It's been confirmed like a year ago that the other game was Funky Barn. They have not other game in the works (that we know of).

I thought they said they're reworking the boss fights so you can take them out without fighting, ala the original

but I just saw a video of the first boss's demo done by the staff, and they just hacked a turret and used it to kill the boss and were like "WELL THERE YOU GO GUYS, FAN FEEDBACK!"

:S

They did exactly what they said they'd do. You can now solve the boss encounters without firing a single shot. This doesn't mean they're non lethal, it just means that ALL your gameplay specializations are now viable instead of just pure combat. The bosses still have to die for story reasons.
 

shaki123

Member
Oh boy, this still hasn't made the rounds ? It's been confirmed like a year ago that the other game was Funky Barn. They have not other game in the works (that we know of).

Link

Funky Barn was confirmed in september 2012 as being developed by Tantalus (sister company of Straight Right). In my previous link (which had an october date) they confirmed 2 titles in development. 1 turned out to be Deus Ex, the other is still unknown.
 

D-e-f-

Banned
Link

Funky Barn was confirmed in september 2012 as being developed by Tantalus (sister company of Straight Right). In my previous link (which had an october date) they confirmed 2 titles in development. 1 turned out to be Deus Ex, the other is still unknown.

It's still Funky Barn.

How did you end up doing so many Wii U titles?

TC: It's funny the way these things work out. Obviously we pursued the Mass Effect opportunity extremely aggressively. Once we signed that deal and started working on that game, we became pretty immersed in everything Wii U. We had a couple of other projects on the go, but ME3 was really the focus. And naturally, you're playing around with the hardware and you start to think about other ideas you have that might lend themselves to the console.

So we decided to put a bit of our own money into bringing something original to Wii U. That game, Funky Barn, has just been announced and will ship with 505 in the launch window. More recently Straight Right signed another deal for a Wii U title. It's another big one, and will ship in 2013. I expect it will be announced later this year.

http://gamasutra.com/view/feature/180212/how_one_studio_saved_itself_from_.php?page=2

DD: You‘ve been working on the development of this title on Wii U for over a year now. Do you feel you‘re acquainted with the console‘s hardware now?
TC: Definitely. We have another title, Funky Barn, coming out under our Tantalus label at launch too, so we've been elbow-deep in the Wii U for a long time now.
http://www.digitallydownloaded.net/2012/11/i-hope-people-prefer-mass-effect-3-on.html

Whenever they talk about the games, they don't differentiate between Tantalus and Straight Right. They're even in the same building, I think (I asked them last year but forgot the specific answer).
 

D-e-f-

Banned
Thanks again. I own a WiiU since launch, but I have totally missed this game. Based on posts in the community it isn't quite popular or well known.

The Funky Barn community was THE place to be during launch. EVERYONE made fun of the game (and its lack of actual funk music). :D
 
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