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Titanfall on PC will have controller aim assist

Leb

Member
depends on map traversal.

Shooting will still have the edge on KB/M, however map traversal (especially with the jetpack vertical element) will always be dominated by thumbsticks on a controller. Unless people still like moving around in 3D space using only 4 directions tied to WASD. Give me 360 degree freedom of movement any day.

This literally could not be any further from the truth and is spoken like someone who's never actually played a real traversal shooter with a KB+M. You aren't, of course, limited to 4 directions, but have infinite gradations tied to your viewport.

The only thing you lack, to some degree, is throttle control, but this can be approximated using tap inputs.
 

LCGeek

formerly sane
Some pretty melodramatic responses in here to this. Why would you be bothered by controller users getting something to help them out a bit? You still realise that you'll be mopping the floor with them if you use KB&M. Unless you're just crap with the KB&M and that's why you're all worried...

Same reason I don't play with people that use a variety of aim hacks or other hacks. The whole point of a shooter is to shoot and use your own talents to get kills.

Sounds like a good extra as sometimes I just wanna kick back and play some games with a controller. I don't see how that spells the decay of gaming or ruins the game at all, but a thread ain't good without some tears being shed.

ya mad and sad brah.... really that's your argument

Then just like certain kb&m users on UT3 you can be filtered out. Some people don't want to play with these types ever why should I pay for a title and then put up with crap like this.

Also pad players telling themselves sticks are better for movement must not have much or any experience strafe jumping or other advanced movement techniques you cannot do with a stick. Stop feeding them egos a healthy dose of delusions.
 

Mohasus

Member
Good, hopefully they'll also add some artificial lag to players using a monitor instead of a TV, so I can enjoy a fair match on my comfy couch.
 

TrounceX

Member
Excellent news.

Can't wait to beat up on all the KB/M users who think they are going to be inherently better at the game. Mmmmm I can taste the salt already and it's delicious.

Segregated servers would be nice too but it's not a viable long term option because of population. I'd bet the controller only servers would be dead long before the KB/M ones.
 

dtg

Neo Member
Good. Even though I won't be playing with a controller, if I ever get the hankering to play with one, there's no way I'd even consider playing without aim assist.
 

Zemm

Member
depends on map traversal.

Shooting will still have the edge on KB/M, however map traversal (especially with the jetpack vertical element) will always be dominated by thumbsticks on a controller. Unless people still like moving around in 3D space using only 4 directions tied to WASD. Give me 360 degree freedom of movement any day.

you can't just take a keyboard without the mouse and say it only does 4 directions. You combine the mouse with the keyboard to get perfect freedom of movement. Just look at any quake trickjump videos on youtube for examples.
 

Nokterian

Member
Try doing these on a thumbstick.. Also, even if a thumbstick was somehow better at 'map traversal', the difference in aiming between a mouse and a thumbstick is so big that KB+M would still have a massive advantage.

Still amazing to this day.

dr-mccoy-and-captain-kirk-approve.gif


KB+M to me is the best way to play shooters..always.
 
Battlefield 3 and 4 has some aim assist on the PC right? I was pretty sure it did, but because of gaffers I am now doubting myself.

I think it was back before Bad Company 2 came out on the EA UK forums there was a thread about auto aim and most players did not want it in the game, myself included. The devs actually listened and kept it out of the game. Can't recall offhand if they put it in for BF3/BF4 though.

I believe if you are playing on PC and you choose to use a controller, that is fine, but I don't think any aim assist should be granted to those players. I don't want to get killed by someone who gets assisted by a game, sorry. If that was the case I would play CoD and its killstreak garbage. Others have posted about exploits for KB/M using AA, so I prefer they leave it out to avoid any such workarounds/hacks for KB/M players.

Be interesting to see what they have chosen for a AA implementation, but if it were my call it wouldn't be in the game on PC. The Beta shall be interesting...
 

-COOLIO-

The Everyman
If you need aim assist to win then I'd say those users are correct.

'better' is subjective if everyone is playing differently. youre better at the game if you preform better than others. youre better at aiming in the game if you have better analog control than your fellow analog players or better mouse control than your fellow mouse players.

and actually, that's assuming the same hardware too.
 

BenderBR

Neo Member
I dont remember if Respawn wanted to make Titanfall a competitive game or not, but with aim assist in any form I dont see how that could be done.
 

vocab

Member
So Respawn just gave a free auto-aim hack for scripters

Will be reconfigured for mouse-users day one.

iblwWktjDkxZum.gif

Pretty much. Easily masked to trick the game you are using a controller. Shits gonna be a mess.

depends on map traversal.

Shooting will still have the edge on KB/M, however map traversal (especially with the jetpack vertical element) will always be dominated by thumbsticks on a controller. Unless people still like moving around in 3D space using only 4 directions tied to WASD. Give me 360 degree freedom of movement any day.

LOL

I think you forgot that the mouse moves the camera in 360 degrees faster and more precise than the camera control of an analog stick. Talk to me when you can "map traversal" in quake or tribes with a pad.
 

Grief.exe

Member
I dont remember if Respawn wanted to make Titanfall a competitive game or not, but with aim assist in any form I dont see how that could be done.

CoD is quite pervasive at competitive tournaments has aim assist and the skill ceiling is considered a joke.

It all depends on the features you implement, map design, and how much money the publisher pours into the scene.
 

charsace

Member
I really don't have confidence in any developer to actually find a magical balance for aim assist for gamepads vs keyboard and mouse. I can only hope that they err on the side of caution.

Shadowrun fixed this years ago. It worked well. PC players could still dominate if they had top flight aim, but outside of those types other pc players didn't stand out.
 

LCGeek

formerly sane
Pretty much. Easily masked to trick the game you are using a controller. Shits gonna be a mess.

This probably should've been mention but I guess devs want to forget shadowrun and crysis 2 in regards to these situations. Now I'm really on the fence and it's sad the game has me pumped considering the jumping mechanics really borrow well from a lot of pc titles I like and added on to them.
 
Well they were never going to deliberately gimp controller implementation from one version to another. Think it's a bit early to judge yet. Some implementations are worse than others. Hacks might be a problem if it's the CoD snap to kind but I'm struggling to imagine how the sticky aim type would give an advantage to a mouse user. It would screw up their aim more than help.
 

Kurdel

Banned
Actually, you can prove objectively that gamepads are worse for pointing tasks (aka aiming) using many mathematical measures, one such measure being Fitts's Law.

Edit: In fact here's an article with scientific experiments that shows the mouse is best suited to suck tasks: http://www.tandfonline.com/doi/abs/10.1080/00140137808931762

Actually, you can prove objectively that gamepads are worse for pointing tasks (aka aiming) using many mathematical measures, one such measure being Fitts's Law.

Edit: In fact here's an article with scientific experiments that shows the mouse is best suited to suck tasks: http://www.tandfonline.com/doi/abs/10.1080/00140137808931762

Well yeah, obviously on paper you can objectively prove that joysticks are a less effective input method than KB/M.

I can't speak for others, but for me it's only about personal preference in regards of ergonomics. I will always prioritize gamepad because my hands feel more relaxed when I am playing.
 

Haunted

Member
How long until we get auto-aim with the kb/m as well? Right-click automatically takes you to the nearest head.

Has the PC version of Titanfall been 100% confirmed as Origin only yet? (ie, No Steam)
I think everyone just assumes that, yes.

On a related note, I was somehow convinced this was an Activision joint. Since it's EA (and thus, most likely Origin), I guess I won't be playing it. oh well
 
I don't think that this is a twitch shooter in any case so I don't see how aim assist would be much of a help. Last FPS I played with aim assist on was MW2 on PS3 and that did more harm than good.
 
Adding controller aim assist can affect game design. Obviously I don't know if that's the case here, but this isn't quite as simple as 'more options = better'

Dust 514, which has both keyboard and mouse support, has had issues with this.
 

Mrbob

Member
So Respawn just gave a free auto-aim hack for scripters

Will be reconfigured for mouse-users day one.

iblwWktjDkxZum.gif

Yup. PC version is sounding terrible. Origin, auto aim, plus no user purchasable servers. Enjoy that sexy Azure action with mouse look auto aim hack ruining games and no moderation to keep it in check.
 

LCGeek

formerly sane
On a related note, I was somehow convinced this was an Activision joint. Since it's EA (and thus, most likely Origin), I guess I won't be playing it. oh well

Really...... should've paid more attention to dev process and now I don't need too. Not touching it too many fps games published by EA in the last few years have burned me in various ways.
 

Grief.exe

Member
Has the PC version of Titanfall been 100% confirmed as Origin only yet? (ie, No Steam)
I think everyone just assumes that, yes.

I'm advising people to play the wait and see approach. The historical precedent set by prior EA Partners releases and Respawn's inability to definitively give us a no, leads me to believe there is a possibility for a Steam release.

if people want to cheat they'll cheat, this changes nothing

It actually changes a lot.

Makes it much simpler to pull off and much harder to detect since the engine supports it natively.

Same situation happened in Crysis 2, I believe Crytek just ended up abandoning the feature since its use became so rampant.

How long until we get auto-aim with the kb/m as well? Right-click automatically takes you to the nearest head.

Day one.

Too be honest I don't think they give a shit. When have they ever cared about the community with cod? Cod2 wasn't even shipped with an anti cheat.

As always with MW2 arguments, how much of that was Respawn and how much was Activision?

We just don't know, and keep in mind IW broke up shortly after that release.
 

LCGeek

formerly sane
The mouse controls aren't garbage. I've played Shadowrun on both PC and xbox. Anyone that was good at either CS or America's Army(I was real good at this game) could rack up 20+ kills easy in Shadowrun. Its easier to aim in Shadowrun that it is in CS or AA.

Shadowrun doesn't have a garbage choke infested netcode and the recoil system is nowhere near as hard as certain guns in CS. Not just easier to aim but things register far more consistently.
 

charsace

Member
No it didn't. That game penalizes mouse users by adding inaccuracy when you flick the mouse too quickly

This never bothered me because quick aiming in Shadowrun can't touch the difficulty of learning to do it in CS or America's Army in the early days or picking up Q3A. Shadowrun is cake in comparison. People that complained about the aiming in Shadowrun are crazy. The game was slower than a lot of other games that featured recoil. PC aiming is dirt easy to point where most of the sniper montages are PC done.
 
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