Zeouterlimits
Member
Not a fan, but willing to accept it, games are risky, up front cash cheque makes sense.
The logical leap that goes from "Game A uploaded on SteamDB a year prior to release" to "Sony paid for an exclusivity deal", is absolutely mind-boggling. You cannot consider the latter to be anything other than speculation.
Of course there's a possibility for it to be true that Sony did make a deal with the publisher in these instances, but the time-stamps in the Steam DB are not sufficient evidence alone of that.
Some of you would make shit lawyers, I tell you.
As long as it's exclusive for Sony, it's all good. Other platforms shouldn't be allowed to do this however.
It's been shit since last gen.
The only annoyance beyond that is people only blaming Sony for these practices. Would have started this gen with only a PS4 but after last gen decided to just get both and be done with it.
I can't really complaint, those usually atend to a marketing or a publishing agreement. Those are the platform holders funding the most expensive part of a game, so it is fair that developers/publishers give something in return.
Have you thought that maybe the Steam database isn't an accurate representation of when the game was worked on or finished? After all, the PC version of X/X-2 has several features that weren't in the PS3 or PS4 versions like cutscene skipping and boosters. Why would those features not be in the PS4 version as well, if they were both finished at the same time?
As long as it's exclusive for Sony, it's all good. Other platforms shouldn't be allowed to do this however.
See here's the thing. I really like platform exclusives, it helps form the identity of the console. So I like the one year exclusives because it allows games to become identifiable with a particular console, but then lets everybody have a chance to play.
As long as it's exclusive for Sony, it's all good. Other platforms shouldn't be allowed to do this however.
I think the way it goes on GAF. Sony does it good others do it bad
Have you thought that maybe the Steam database isn't an accurate representation of when the game was worked on or finished? After all, the PC version of X/X-2 has several features that weren't in the PS3 or PS4 versions like cutscene skipping and boosters. Why would those features not be in the PS4 version as well, if they were both finished at the same time?
Unless Valve paid Square to keep the extra features exclusive to the PC version ��
Have you thought that maybe the Steam database isn't an accurate representation of when the game was worked on or finished? After all, the PC version of X/X-2 has several features that weren't in the PS3 or PS4 versions like cutscene skipping and boosters. Why would those features not be in the PS4 version as well, if they were both finished at the same time?
Unless Valve paid Square to keep the extra features exclusive to the PC version ��
How much money do publishers earn from those timed-exclusivity deals?
I think it would be a good thing for the dev/pub if a console manufacturer helps a lot with marketing of the game in exchange for 1 year of timed-exclusivity. Free marketing, while still cashing on other platforms a year later. When the release on other platforms, like PC, is there, there will be another moment of buzz for the game (2 instead of 1), which might somehow convince people with a PS4 in this case to buy the game as well.
I would like to hear your thoughts on why Sony would moneyhat that game?As already said, because they already worked on it.
Also, hey to everyone saying that this doesn't happen, new stuff from today for you:
http://www.neogaf.com/forum/showthread.php?t=1450776
Game comes out on PC exactly one year after its release on PS4. Really weird how that duration keeps repeating itself, huh? And it's by Bandai Namco, not Square Enix. How weird of these japanese companies just out of nowhere announce PC ports with release dates one year after PS4 release, is it a cultural thing maybe?!?!
I would like to hear your thoughts on why Sony would moneyhat that game?