Whats with that guys face in the bottom left lol
r_ssdo 1 calculates SSDO only in the areas around light sources.
r_ssdo 2 calculates SSDO for the areas around light sources and from geometry oclussion for recess shadowing.
more here: http://www.crydev.net/viewtopic.php?f=355&t=69239&p=932397#p932397 Scroll down to thomy's post on this issue. Just in case you were curious on the technical reasonings.
Turns out it does work with this version.
Is it a bad port or is it a standard console port? Like is it actively broken and on fire? Because that would be bad.Sadly it's a bad port. The game could look so much better...
At least it has very low requirements. Runs with over 40fps with 8xSSAA on a 7870 XT
I actually like how the PC Enslaved shots are looking. I picked it up today, but who knows how it will look on my computer without the fancy supersampling stuff.
Naruto looks really good with this level of IQ.
Anyone know if there is a way to noclip and remove the HUD in The Darkness 2?
Naruto looks really good with this level of IQ.
It's even more impressive when you see it in motion, specially the real time FMVs.
CyberConnect2 are like the masters of video games special effects. Some of the stuff just looks like it was hand drawn.
I agree . take this shot for example :
Looks like it was ripped straight from the Anime.
Well, maybe not total shit, but that second screenshot isn't doing anyone any favors. First one looks nice, though.Surprised that this game doesn't look like total shit on PC
Not sure if serious... That one looks terrible
Game really shines when there's some visual effects going on, like these:
Some more:
http://abload.de/img/ns3fb2013-10-2513-06-1npqh.png
http://abload.de/img/ns3fb2013-10-2513-37-c3rfq.png
http://abload.de/img/ns3fb2013-10-2513-37-19qzd.png
http://abload.de/img/ns3fb2013-10-2513-50-z6qik.png
http://abload.de/img/ns3fb2013-10-2513-50-5tp1b.png
Now that's some pre-rendered FMV quality right there. Insane how they manage to do those special effects in real time.
Sadly it's a bad port. The game could look so much better...
At least it has very low requirements. Runs with over 40fps with 8xSSAA on a 7870 XT
Nice design; bad assets.
Oh hey. I'm not much of a gaffer, but I'm always interested to see new places where people try to wrangle good screenshots from games. And yeah, I could do that. Do you want me to bunch up a couple of them? Pick my favourites? Do you want smaller jpg's instead of these big-ass PNG's? Do you want them to link back to my Flickr so people can check the descriptions and comments for tips? Let me know how I can help.
Mine are tweaked depending on the game.So how do you guys pick your sweet fx settings? I messed around a bit with it last time I played Skyrim, but I just can't decide what looks good. It seems like a lot of people pop the colors a bit (vibrance?). Do you tweak every game separately or just roll with some preset that you created and that works for you?
So how do you guys pick your sweet fx settings? I messed around a bit with it last time I played Skyrim, but I just can't decide what looks good.
Thanks for the wall of text.It's really a mix of current aesthetical preference, what game you're playing, and what mood you're going for. The good thing about SweetFX, if used well, is that you can get the same game to look very differently. The main problem is that it's hard to balance right, and most people just go for more contrast, more sharpening and more colour, whereas VERY often, it looks better to go for reduced contrast and vibrancy. I think that's the main reason why this thread previously had a strict rule to not use SweetFX: so many people did not restrain themselves (and you might lump me in that category, easily). It's also one of the dangers when using Photoshop filters like Topaz. If you slap the same presets over just any shot, chances are the outcome won't look like a magnificent enhancement, but as an aching sensation that you'd rather have seen just the basic screenshot. But as in everything, that's up to taste.
What I mostly do, when I play a game, is LOOK at it. Are the textures and lighting already very saturated? What happens when I desaturate? In my Enslaved shots I did just that. The game was very saturated, and the textures looked oversharpened and high on contrast. I like to try and go for a look that pleases me, and while very overwhelming from the outset, I tired of the games look quickly. So I toned down the contrast, ramped down vibrancy as well as saturation (via tonemap), fiddled with DPX and technicolor to warp the colours and lighting a bit (I've not the words to properly explain what I aimed at -- I think I try to make it look as if the game is not going for the primary colours): I toned down the blue and ramped up the reds and greens via LiftGammaGain to make the gameworld look a bit more faded, and I used the lift part to make sure shadows weren't crushed.
You have so many options, really, that writing up what you decide to do for any given game can run into pages of boring stream-of-consciousness blabber. If you're not sure what to do, just make radical changes up and down for parameters, see what it does, and then adjust down to taste. But mostly it works best if you decide what you want before you do it. Or pick a style that you want to emulate (from a film, comic book, painting or whatever). You won't always be able to pull it off, but when it works, it's kind of fun. Also, in most current games, that use their own colour correction which changes between areas, there's often no such thing as a SweetFX setup that will be good for the entire game (Dark Souls is notorious for this).
Dither, SMAA, curves, vibrancy (up but mostly down), tonemap and more and more often, gaussian blur, are staples for me, to which I almost always return in any game.
Also, if a game suffers from banding, I like to throw in some grain to offset the effect. Not to everyone's tastes, but it can work without being too obnoxious. Sadly, SweetFX grain isn't the best implementation of grain.
SORRY FOR THE WALL OF TEXT!
When I played Skyrim I just ended up downloading a modest enb preset from nexus and rolled with that. The lazy way out.