That explains why I think your shots are a little sharp\noisy looking. Resolution scaling goes HAM on the negative LOD bias in that game and I think it looks terrible. Which is why I opted for straight up hotsampling to massive resolutions instead. I think it looks a lot cleaner that way. Some negative LOD bias is nice, but not to the extend that DAI does it.
To each their own I think, as I think in most cases it looks great.
I do agree in some areas they're very sharp, but in general not overly sharp like some sharpening shaders will give you IMHO. After all the world around us in real life is noisy too, surfaces have deep detail. I think these details show up great with resolution scaling in frostbite. The things which do suck with this system tho is that some textures are not scaled as much as others, so you keep some blurry textures next to very detailed ones which of course looks terrible.
All in all I like the extra detail, but I'm also a person who doesn't mind AF16 moire patterns
. I did notice I have lumasharpen still on for normal gameplay, but with res scaling that can be switched off of course. added a toggle for that, let's see if that makes a difference but I doubt it will be noticeable.
Dragon Age:Inquisition, Reshade, mods, hattiwatti camera, SRWE:
(edit) Did some tests: Lumasharpen filter off indeed makes a difference for the better. Res scaling 2 vs. downsampling 2x res gives more details in res scaling 2 shot, so it's hard to say no to that. I also found out the res scaling value is a float, not an int, so you can specify e.g. '1.2' to get slightly more detail but not too much. This is particularly neat, if a value of '2' is too much (for your tastes in your case, or for me in case of higher res + effects + res scaling which gives a D3D alloc error on my poor 780).
Will upload the shots to screenshot comparison later.