Yup. I hate you all VR lovers. I also hate people who love swimming pools. And hate people who love supercars. And i hate people who love Michael Bay films, seriously screw these guys. And surely i passionately detest people who love chocolate!
Hate is cool. Hate is awesome. Dont be shy, join us...
I'm glad MS is not interested.
Ummmm. Where are you shopping. These things are all over the place.I still want PSVR but it is always sold out!
I'm a little bit shocked that MS is not interested into VR
I'm glad MS is not interested.
A lot of the naysayers don't sound much different than when the mobile market started to emerge. Many of which stemmed from the fact that they were worried it would take resources away from something they enjoyed combined with constant "analysts" predicting the death of console and PC gaming which obviously rattled many cages, to an extent some of their fears did happen as some Japanese developers went whale hunting. But as we have seen the mobile market is just that its own market independent of the console and PC space, though there are some overlaps between the two the markets are very different and don't cannibalise each other as there is money to be made in both spaces.
There is little different with VR in this regard. You had "analysts" as well as overzealous fans claiming VR was the future and that is the only way the industry is going and some would prefer the expenditure spent on what they know. But it is clearly its own market and clear to anyone that own's one that there is more than enough room for them both. Though there is a bigger crossover with VR and console/PC gaming than there is with the mobile market the experiences between the two are vastly different. VR has to an extent changed my perspective on certain traditional genres, ruined some (racing) but ultimately I still play them, I do prefer VR but just as VR does stuff that traditional gaming can't do traditional gaming does stuff VR can't and I like that and don't see myself stopping either as long as there is content I want to play. I don't expect full VR experiences to grow like the mobile market any time soon as it doesn't have the trojan of the phone like mobile gaming did and that doesn't look likely to happen in the immediate future.
It's weird to me that everyone just assumes that VR is just going to keep trucking along with a small enthusiast audience for the 5-20 years it will take for the technology to become more viable.
If developers aren't seeing good returns on their games, then the games stop (or severely slow). The poor market for software means that 2nd and 3rd generation HMDs flop, which effectively ends development of hardware. If game makers lose interest and headset manufacturers can't turn a profit then forward development on VR will pretty much halt. I'm not saying that's what's going to happen.......but it's naive to think that the tiny VR community as it exists is going to be able to indefinitely support developers and HMD manufacturers who need to see some significant ROI.
Developers haven't been seeing good returns on their games this whole time, but they like the technology and hope it will grow. Only a lack of hope and passion will stop the indie developers that are the true drivers of this tech. The triple AAA devs haven't even barely dipped their toes in, maybe the hair of their big toe.
Of course individual developers will have to bow out, but as a whole I think it will keep going for some time, hopefully until it really catches and they're one step ahead.
It's entirely possible that Evolution Studios was forced to lower the internal rendering resolution to sub-HD levels just to keep Drive Club at 60FPS. I'm not really that much of a stickler for image quality, but the game just looked terrible in VR. Maybe part of the problem is that they had to take a game designed for 30FPS and somehow double its framerate.
I hope Polyphony Digital has a better solution for maximizing performance.
So yes. My point is this: do NOT be disappointed with VR as a whole. Be disappointed with Playstation VR. Because the horsepower isn't quite there, the VR experience shouldn't be applied to all games. A good example of a game where VR should be amazing is Wipeout because the graphical push in the game isn't strong in comparison to Project Cars, Gran Turismo, and DriveClub. My advice is this -
^ If you have a powerful PC then you MUST go for VR for it's incredible!
^ If you only have a Playstation (or you have a PC too but it's very weak) then you need to check for reviews and research properly before purchasing VR on the Playstation as the software you purchase will truly determine your experience as the PS tech isn't strong enough.
If people who are on the fence at VR are expected to only take into account their experience with high-end rigs, then I think there are very rough times ahead. Most consumers will have their first VR experience on a GearVR or PSVR with woefully underpowered hardware. If they don't enjoy it, I don't think you can easily just slip in with the proposition that they need to wait till they try Vive with a 1080 before coming to a conclusion.
I think we are approaching a situation where most people will snap to judgement after trying low-end VR solutions, and it is going to be very hard to counteract that. What everyone always feared may happen -- shoddy, low-end products like Cardboard, Pixel and GearVR may poison the well for consumers before they can experience proper VR.
Yup. If the image quality on VR is not the same as how you see and love it on TV then it's going to hurt. This is the biggest problem with the Playstation VR which is causing Sony to screw up. Seriously, VR is definitely a force to be reckoned when-when done right in VR. As I mentioned before, Project Cars in VR on the PC is Godly, as for how these guys express greatly but on the Playstation side, if the horsepower isn't there to pump out luscious graphics then it's going to hurt your experience:
https://www.youtube.com/watch?v=01KizKvFVhw
https://www.youtube.com/watch?v=N7tL1tOJxLQ
So yes. My point is this: do not be disappointed with VR as a whole. Be disappointed with Playstation VR. Because the horsepower isn't quite there, the VR experience shouldn't be applied to all games. A good example of a game where VR should be amazing is Wipeout because the graphical push in the game isn't strong in comparison to Project Cars, Gran Turismo, and DriveClub. My advice is this -
^ If you have a powerful PC then you MUST go for VR for it's incredible!
^ If you only have a Playstation (or you have a PC too but it's very weak) then you need to check for reviews and research properly before purchasing VR on the Playstation as the software you purchase will truly determine your experience as the PS tech isn't strong enough.
The biggest issue is that too many developers are making "quick wins" rather than thinking what can they make this with new tool that cannot be provided elsewhere. A prime example is Thumper, zombie horde games, and other titles where VR is not necessary and practically a waste.
Make sure to buy Skyrim VR and Fallout 4 VR!
Please show me your pre order reciepts or I will get angry
If people who are on the fence at VR are expected to only take into account their experience with high-end rigs, then I think there are very rough times ahead. Most consumers will have their first VR experience on a GearVR or PSVR with woefully underpowered hardware. If they don't enjoy it, I don't think you can easily just slip in with the proposition that they need to wait till they try Vive with a 1080 before coming to a conclusion.
I'm not convinced that it's simply a matter of technological advancement either. I think most people really don't want to play their games this way.
"Are there any upcoming sim games on the horizon? Cars, planes, space or whatever?
I personally feel that these are the only valid games, first person without moving for real is just weird. Then again, sims are one gazillion times better than any other game."
GTR3, Project Cars 2, DCS FA-18, MechWarrior 5.
I said it before and still sticking to my stance, VR is gonna be similar to 3D, something came and went very quickly. I remember when 3D games were a thing now no one cares.
The issue is being inconvenience. Both tech need special equipment and pretty much a single person experience
But I think AR is gonna be a big deal, partly cuz it doesnt require special equipment at least in its base form
Are there any upcoming sim games on the horizon? Cars, planes, space or whatever?
I personally feel that these are the only valid games, first person without moving for real is just weird. Then again, sims are one gazillion times better than any other game.
Cockpit games are not entirely different than first person games, and teleporting is actually more realistic in first person games than driving a car in VR because you are not moving at all in a first person standing game and the driving game is still missing the inertia despite moving around, it's a disconnect that you don't have with teleport.
There is nothing weird about teleport once you've played it a while, becomes second nature and is by far a more manageable way to move around than anything else in VR. People get instantly accustomed to it in Compound every time, very easy!
Cockpit VR is only better when compared tp playing a first person game sitting down with a controller in your hand walking around via stick/buttons. I think that's actually playing the game wrong, why are you sitting in your chair while your character in game is standing up? Why are you turning around via analog stick or buttons and not use your real body/head? etc etc It's wrong!
The best representation of a cockpit game is a slow space flight game where you can pretend to not feel the accelleration and it's still bound to make many people sick when their field of vision changes too much too quickly. I've seen this happen on the regular with Discovering Space 2, everything's fine when they are out in space, let them land on the moon though and the get hit by motionsickness.
I do not agree at all.
I have PSVR, and I have PS4 Pro. I tried Uncharted 4 and Infamous Second Son on my 4K tv. My tv supports HDR by the way. After messing around with these two games for a few hours, I went back to playing my PSVR games. Sure, both of these games look great and super clean in 4K, but they are the same games that I have been playing for many years. Quite frankly, I bored of most modern AAA games at this point.
Yes, PSVR games do not look as good as flat traditional games, but there are plenty good looking games on PSVR like Farpoint, Robinson: The Journey, RE7, Batman Arkham VR, Rigs, and EVE Valkyrie. Have you played any of these games on PSVR?
Furthermore, not all games need to have photorealistic graphics to look great either. REZ, Dick Wilde, Polybius, Playroom VR, Wayward Sky, Eagle Flight, Tethered, Psychonaunts, and Bound all look great.
More importantly, being inside VR far outweighs any graphical advantages of flat TV games for me, and I am sure I am not the only one.
VR mode for Thumper works great, and it is certainly not a waste. From reading forums and reviews, many prefer to play Thumper in VR.
Glad I held out tbh, 4K OLED tv turned out to be a much better investment.
Nah, as an avid VR fan, teleport is weird. I prefer games like Arizona Sunshine that have the option of teleportation but keep artifical locomotion for people that can stand it mixed with motion controls. Or games like Superhot where the fights don't take place while you're managing teleportation, but rather you're moving about the room physically. Teleport is the worst thing about VR, by far.
Of course options are better, but teleport is a must if you don't want to lockout outright a massive ammount of people. Many VR experienced people lose perspective of how many people are having problems with artificial locomotion if they only ever go by their own experience because they got used to it to some degree, that's what became obvious after many unexpected reactions of other people where I was sure they would react the same as me, but they didn't. This is and forever will be the biggest hurdle that VR will probably never overcome and the exact reason why the mass market success of VR is not depending on games (if there ever will be a mass market succes in the way many people hope there will be)! Teleport is not only the most natural way of moving around, it is absolutely neccessary for the medium to work at all outside of a small enthusiast bubble, even as part of that bubble, they (the devs) are not going to make games for VR forever if they scare everyone else ayway that suffers from motionsickness with no regards to options. I would actually be fine with indi games only as they are the best VR games at the moment, but even they will not want to stick to a stagnating or even declining user base, which is what not offering teleportation in these games would lead to.
It's weird to me that everyone just assumes that VR is just going to keep trucking along with a small enthusiast audience for the 5-20 years it will take for the technology to become more viable.
If developers aren't seeing good returns on their games, then the games stop (or severely slow). The poor market for software means that 2nd and 3rd generation HMDs flop, which effectively ends development of hardware. If game makers lose interest and headset manufacturers can't turn a profit then forward development on VR will pretty much halt. I'm not saying that's what's going to happen.......but it's naive to think that the tiny VR community as it exists is going to be able to indefinitely support developers and HMD manufacturers who need to see some significant ROI.
There's an assumption here that everyone experiences motion sickness in VR at first which is simply not true(I've never had motion sickness from using VR, at all, and I've used Vorpx extensively).
For people that don't get sick with artificial locomotion in VR teleport is nowhere near a natural option. For people who do get sick, teleport is a band aid. Plenty of people get scared away when they see teleport being the main locomotion option for VR.
There are other methods of assuaging motion sickness in development that are not so unrealistic, like an option for shrinking the screen as players move in some games to fend off motion sickness. This is preferable. There is no need to settle for teleportation.
There's an assumption here that everyone experiences motion sickness in VR at first which is simply not true(I've never had motion sickness from using VR, at all, and I've used Vorpx extensively).
For people that don't get sick with artificial locomotion in VR teleport is nowhere near a natural option. For people who do get sick, teleport is a band aid. Plenty of people get scared away when they see teleport being the main locomotion option for VR.
There are other methods of assuaging motion sickness in development that are not so unrealistic, like an option for shrinking the screen as players move in some games to fend off motion sickness. This is preferable. There is no need to settle for teleportation.