• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

After E3, how do you feel about the future of VR?

I like the amount of support I'm seeing from Sony and Bethesda. I own a Vive and definitely feel like it was worth getting, but most games I play on it (indie games) aren't the type to be announced at E3. Looking forward to Steam Dev Days more tbh.
 
I feel it's a risky purchase especially the PSVR. I feel Sony could drop it at anytime and then I'm stuck with a $400+ unit. I'm already still a little pissed Sony dropped the vita.
 

iratA

Member
A big thing at least with PSVR is the breakout box which is serving up 3D positional audio. What this brings to the experience is often forgotten or not talked about. Watching and just as importantly; listening to people play PSVR on Youtube or the trailer for Skyrim VR during Sony's Conference, does zero in representing the actual audio experience. I don't think it can be overstated just how much true 3D positional audio brings to the table.
 
Until they get rid of the wires and make the headsets not sweatlevel: Tropics its gonna be a pretty niche product. Ultimately a high quality wireless AR rig that uses your phone is gonna replace VR, being able to still interact and see the world most of the time and going "full dark" when alone is much better than being always cut off from everything.

And I own a rift and am having a PSVR delivered today (got in on the $199 price error last week at gamestop), I enjoy them but I use them maybe 5% of the time I am gaming.

If they manage to lock down foveated rendering in the next couple years which seems pretty likely, phones may have it in under 5 years and the tech will enable them to pretty much be as powerful as Rift/Vive is now (with better screens). I'm sure there are other hurdles involved as well, but I agree that this is probably where mass adoption will occur. I imagine that the headset that holds the phone may somehow have inside out tracking and a possible power boost and external hard drive for more space.
 

muteki

Member
My list of anticipated games hasn't really changed much (just Ace Combat, Summer Lesson for now). I'm sure there will be random one-off stuff and other things we don't know about but nothing new shown really interests me that much.

Still in the near term too many games are being released with huge VR potential but zero support.
 

Belker

Member
Sony is the best chance right now, since I don't see much about daydream and apple are pushing ar.

If Sony really cuts the price this Christmas, hopefully people will realise there might be good reason to develop for it.

The problem isn't the quality of PSVR, which,phones aside, is the only real mass market gaming option. It's the install base.
 
The most disappointing - and perhaps most telling thing - about Sony's VR presentation was its tepid commitment. They're open to allowing new experiences in the space, sure, but the thing that really surprised me was the lack of any kind of announcement for a Sony-developed social space. VR is really missing a HOME-style hub, and although HOME wasn't a hit for Sony during the last generation, some type of communal VR space is very important. There are already successful (technologically) examples on other devices. I was legit surprised that we didn't see *anything* along those lines...
 
Still zero cares, maybe in 5-10 years when every game isn't a 90 minute "experience"
RE7, Farpoint, Driveclub VR, Battlezone, Rigs, Eagle Flight, Starblood Arena - none of those are 90 minute "experiences". And that's just off the top of my head.
 
I'm super down for VR, it's just early times for it at the moment. I'll wait for things to settle down and become more established. I'm excited to see what they do in the future.
 
Also, and excuse me if I'm not informed of the specific part. But every time I see VR gameplay people are standing up, yeahhh no. I love my sit down comfort lol

There are a decent amount of sitting experiences and a lot of the standing ones also have the option to sit. IMO they tend to not take advantage of the medium as much as standing ones since you're so stationary but they definitely make more sense in certain situations (cockpit/driving games for example). Star Trek Bridge Crew is an example of a recent sitting game (actually all of Ubi's VR games so far have been sitting experiences).
 

NoKisum

Member
I still don't think VR units will fit on my head, so I never got crazy excited about it like everyone else.
 

Ferrio

Banned
E3 didn't do much for me since I don't have PSVR, but as a Vive owner I'm all on board. I'm glad the to see Sony didn't ignore the platform and announced some titles, and I guess there's more they haven't announced yet?
 
"its still in the early stages "

Something that will be said forever when it comes to VR IMO.

And that is the good part of VR technology.

Only big steps and surprises from now on.
And every stage will blow us away like the first one did.

It reminds me a lot of the early 3D era in early 90s
 

Tinman dX

Banned
The way you're talking about this makes me think you haven't tried many, if any, vr games. Superhot alone is a gamechanger mechanically. I agree that teleport movement isn't desirable, I'd prefer it simply be a toggle for people who do get sick.


I've only tried PSVR with the pretty much demo disc and RE7. It's fun and neat I've been there with my friend and seen people play the Job Simulator and see them try to rest their hand on the counter and stumble and it's a laugh, RE7 was cool but I couldn't play the whole game that way. That's really my experience with VR besides cheap phone stuff that I don't consider VR per say.

I don't know what Superhot is or what it does game changer wise mechanically I'll have to look in to it.
 

isamu

OMFG HOLY MOTHER OF MARY IN HEAVEN I CANT BELIEVE IT WTF WHERE ARE MY SEDATIVES AAAAHHH
is skyrim VR coming to PC/steam or just PS4?
 

mattmanp

Member
is skyrim VR coming to PC/steam or just PS4?

I'm assuming it and Fallout VR are timed exclusives and will be on both Vive and PSVR eventually.

Edit: Bethesda made statements about wanting them to be on as many platforms as possible, hence assumption.
 
I'm assuming it and Fallout VR are timed exclusives and will be on both Vive and PSVR eventually.

Edit: Bethesda made statements about wanting them to be on as many platforms as possible, hence assumption.

Yeah, I assume they didn't want to release two extremely big time sink games so close to each other so they're staggering them by platform.
 

Extollere

Sucks at poetry
Forget about wireless. The headsets need to be lighter / less bulky, and have a much wider filed of view and higher image resolution. Those things make the first impression and sell people on the tech - not the wire dangling. Given that powering VR is so demanding, and that big enough leaps in FOV and resolution are probably ver far out, I can't see the tech breaking through to the mainstream until then... I just hope interest holds out long enough for advancements to catch up.
 
And that is the good part of VR technology.

Only big steps and surprises from now on.
And every stage will blow us away like the first one did.

It reminds me a lot of the early 3D era in early 90s

I think VR in its current resurgence is a dead man walking, but I have to respect the eternal optimism of the VR faithful. In the '90s I remember trying a VR headset with DOOM at one of the first E3s and those people were just as excited that mainstream VR was just around the corner.

I think until the fact that the technology makes many people physically ill is solved, you'll never see a VR headset from Apple for instance (whom I consider the arbiter of mainstream technology success). I'm not sure we ever will, but the nausea is a major roadblock.

Personally, I think the PSVR will be quietly discontinued in 2-3 years and the PS5 will not support VR. But I could be wrong. There may be enough interest from the core VR audience for Sony to justify continuing to tinker with with the tech.
 

Extollere

Sucks at poetry
I think VR in its current resurgence is a dead man walking, but I have to respect the eternal optimism of the VR faithful. In the '90s I remember trying a VR headset with DOOM at one of the first E3s and those people were just as excited that mainstream VR was just around the corner.

I think until the fact that the technology makes many people physically ill is solved, you'll never see a VR headset from Apple for instance (whom I consider the arbiter of mainstream technology success). I'm not sure we ever will, but the nausea is a major roadblock.

Personally, I think the PSVR will be quietly discontinued in 2-3 years and the PS5 will not support VR. But I could be wrong. There may be enough interest from the core VR audience for Sony to justify continuing to tinker with with the tech.

Porn will keep the mobile tech around if anything. It's pretty amazing and worth the hundred bucks or whatever the headsets go for.
 

spectator

Member
Bethesda -- showed off VR titles for the first time. Doom VR, Skyrim VR, Fallout VR. All of them look like they could be solid experiences, but ports of old games don't really convince me that they are dedicated to VR as a platform. To them it's just a way to make some extra bucks using old games.

You can characterize these titles as a cheap investment for a quick profit, but it's an important stop-gap category while the installed base is smaller. Players want larger, deeper full-game experiences in order to jump in on hardware, but publishers can't commit the big bucks to make those full games until they do. This kind of re-mastered/VR-ized older title is exactly the kind of product that can carry VR through this chicken-or-egg period until the consumer base is big enough to draw higher-tier development.
 

flkraven

Member
Makes me happy that I wasn't an early adopter. By the time VR has steady, meaningful software, they will be on the second or third revisions
 

Ushojax

Should probably not trust the 7-11 security cameras quite so much
It's going to be a niche product for the foreseeable future. The average consumer didn't want to pay for 3D glasses and they certainly don't want to pay hundreds of dollars for a wired headset. When VR can be done with a cheap pair of wireless glasses, it might have a chance at the mass gaming market.
 

FlyinJ

Douchebag. Yes, me.
Someone should dig up the USENET archives when the 3DFX got released.

"Too expensive, total fad, no support, no future, I hope it fails"

Pretty much verbatim of what you see in VR threads.
 
I don't know man. 3dfx blew me away when I first saw it. So did VR.

I'm an early adopter and feel like the purchase was totally justified. It's the thing to do when I have company over (gamers and non gamers). It's also awesome to see how devs have brought more and more to the table as the months progress. Each season we see new, amazing uses of the tech.

VR won't really hit mainstream for at least another 5 years, minimum. I love new technology so I don't mind supporting it's growth. It's definitely not a fad, it's just going to take time.
 
Still not convinced, and I doubt I will be, for gaming. VR will have more success in other forms of entertainment and social media.
 
I was actually thrilled with what they showed at E3 :p I'm still hoping for a price drop at psx, but I'm really itching to jump in.

Bethesda support alone justifies hardware purchase for me. Just need money now lol.

Sony really solidified a PSVR purchase regardless. I was leaning Oculus before.
 

Zalusithix

Member
It's on HTC when we're talking about the Vive and they seem pretty content with the current price. LG has a SteamVR headset coming out later this year (probably) though so maybe we'll get a bit of competition in that specific SteamVR space.

Yeah, until there's another option in the SteamVR arena, it doesn't appear that HTC is going to introduce any permanent price cuts. Half because they don't need to, and half because they can't really afford to. Unlike Oculus which can sell hardware at cost because they make money from software sales on their store, HTC is relying on the hardware profit, and whatever little they pull in from Viveport subscriptions. (On the consumer side of things at least.)
 

ghibli99

Member
At least from where I was sitting, 3D acceleration was a revelation. Going from 320x200 to 640x480 with filtered textures *and* higher framerates was crazy. It was also applicable to every 3D game, so long as it was supported. VR is a bit different since the experience/immersion/UI is a big part of what makes it unique, so those games generally have to be developed as a separate entity, which can be scary if your company can't afford to only sell to the VR audience. I do want to see it continue to grow/succeed, but I didn't see anything at E3 besides The Inpatient that truly piqued my interest.
 

SmokedMeat

Gamer™
Games like Skyrim, Doom, and Fallout are neat, but ports of old games aren't what drive sales of new hardware. They're simple cash ins for the publishers and nothing more. Here's a token copy of our old popular game to sell to the folks starved for new content.

VR, whether it's the future in some form is still way too early. Consumers simply aren't bothering with it, and publishers aren't bothering to invest in any original games. Even Sony, who has a VR unit to sell, isn't pushing it hard. Here's a token VR edition of something that's already been available for some time. Oh, and a limited Spider-Man VR game that's more a demo then anything of substance.
 

Hale-XF11

Member
There are a few barriers that dampen my enthusiasm for mainstream VR adoption right now:

1. It's still too expensive with no signs of a major price drop in the near future.

2. PSVR hardware, along with the Move controllers, are janky and unreliable at times in my extensive experience with them. It desperately needs a better tracking system.

3. There's still no killer app(s) that I absolutely must play and feel compelled to keep playing in VR on a regular basis.
 

awcarew

Member
Games like Skyrim, Doom, and Fallout are neat, but ports of old games aren't what drive sales of new hardware. They're simple cash ins for the publishers and nothing more. Here's a token copy of our old popular game to sell to the folks starved for new content.

VR, whether it's the future in some form is still way too early. Consumers simply aren't bothering with it, and publishers aren't bothering to invest in any original games. Even Sony, who has a VR unit to sell, isn't pushing it hard. Here's a token VR edition of something that's already been available for some time. Oh, and a limited Spider-Man VR game that's more a demo then anything of substance.

I'm gonna have to disagree on this. At least my brain doesn't process games the same way in VR as I would when gaming on a flat screen. DOOM 3 VR feels like a completely different game on the HTC Vive. I honestly don't play it just because I can't deal with jump scares in VR --- which is a shame as it's one of the only true AAA games with excellent native VR support. But there's nothing gimmicky about the VR build of DOOM 3. It feels so radically different to me that it might as well be a brand new game despite the fact I beat the original game on a monitor years ago.
 
Top Bottom