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After E3, how do you feel about the future of VR?

I was happy with what was shown. Honestly though, my PSVR purchase was justified with just launch titles. It's the first thing we show off to friends and family. Its a real mind fuck. Especially for those who have absolutely no idea what t is or what they are in for when they strap that thing on. Just loads of fun.
 

Peltz

Member
Just a fad like motion controls.

Motion controls are not a fad. They're still around and quite fun. Many games make use of gyro-assisted aiming right now too which is also very useful.

Just because they haven't taken over traditional controls doesn't mean they don't supplement them well. And I see VR the same way. It's a cool peripheral for games designed to take advantage of it. But it's not going to take over the industry as the new standard like analogue controls or the introduction of polygonal visuals.

It's a supplementary feature much like motion control options in many games. In other words, it's the "light gun," the "steering wheel," the "dance pad," the "fight stick," or the "plastic guitar" of the modern age. Like all of those other devices, however, it will never take over traditional game experiences or be a "main input" device for a console. But, for enthusiasts, it totally has its place in your setup just like those other peripherals do. And I think developers will continue to make games for it... especially indies.

Hopefully, it's here to stay for those who want it, yet remains optional for those who don't.
 
Motion controls are apparently a fad, yet I'm still regularly using PS Move controllers almost 7 years later.

Meanwhile, the Aim Controller takes the concept to a whole new level. Farpoint is the most natural gaming experience I've ever played.
 
Same as before, which is good in the long term future, I actually didn't think there would be such a large presenceat E3, thougt it would be a no show.
 
Feel great, Looking forward to the Inpatient game, Skyrim VR, And Sony's first party studios didnt even mention their games yet.

Farpoint along with R7 was the greatest gaming experience this 34 year old has had for many years, You can keep your highest quality pixels and 4K just to play the same old games, Just give me immersion like only VR can give like those 2 games did.

Look at the games already available for VR on PSN or steam, PSVR hasn't even been out for a year yet and people are saying it's dead. Boggles belief really.

VR games look average when your watching it on a youtube vid or at a conference like E3, You just have to see it yourself.
 
I still feel the same way about VR as I did a while back... It's cool in concept, but so far nothing has impressed me. The headsets seem awkward/clunky in design and the games all appear to be huge steps backwards. And I get it, it's mega early... Simply saying I've yet to see anything to make me want to invest in VR tech.

I'm still optimistic though because some of my favorite games I imagine in VR and the potential is there. It's just unfortunately a very slow process that needs a lot more time.
 

Tain

Member
Given that it's been around for about a year, it's shocking how many worthwhile VR games there are. Certainly more than in the first year of the PS4/XBO.

My expectations have been exceeded. I'm really happy with it.

That said, it's still early and demanding and in general I would only suggest it to more dedicated enthusiasts at this point. It'll be awesome for those waiting it out that will be able to pick up a cheap headset down the line and have a whole lot of software to play.
 

Tain

Member
My feel is exactly the same it was the day it was announced...

Nice gimmick for the limited lifespan it will have...hopefully it will soon be declared officially dead, so devs can actually make something worthwhile with their time and money.

not that you're, uh, the target audience lol but I wouldn't be making my game if it weren't for VR, and I sure as shit am not the only one. It's been really inspiring tech for me.
 
not that you're, uh, the target audience lol but I wouldn't be making my game if it weren't for VR, and I sure as shit am not the only one. It's been really inspiring tech for me.

You should do something more worthwile with your time. Like making a game specifically aimed at valkyre for the console of his choice.
Everything else just needs to go away already.
 

Galava

Member
The tech is just not there to make VR "it just works". Last year was 'the beginning' of the VR market, but it still needs a lot of R&D, make the headsets cheaper, wireless and get to the point in which the screens are high res enough and maintain 90fps.

Give it a couple more years until we see the actual gaming headsets.
 
The tech is just not there to make VR "it just works". Last year was 'the beginning' of the VR market, but it still needs a lot of R&D, make the headsets cheaper, wireless and get to the point in which the screens are high res enough and maintain 90fps.

Give it a couple more years until we see the actual gaming headsets.

But it does " Just work ". Hasn't been out even a year and it already works fine.
 

Galava

Member
But it does " Just work ". Hasn't been out even a year and it already works fine.

I don't know how to explain my understanding of "it just works", but I'll try ;)

Until we can just go buy a "stupid headset", plug it in, put it on and completely forget about everything else, it "doesn't just work".

Needs to get to a point in which is consumer friendly, and not just enthusiast friendly. The enthusiast will oversee a lot of the problems VR has right now, but the standard consumer will not.
 

Mokujin

Member
When technology matures a step forward it could get another chance, for the time being it's not going to gain major traction.
 

Symbiotx

Member
I was glad to see them show more VR games. I'm kinda surprised so many people are being grumps about Skyrim. I think it's pretty incredible that we're getting full skyrim in VR. Sounds great to me.
 

Kaako

Felium Defensor
Better. Glad to see more VR games at E3 showcase and hope the support continues. Keep the software coming and work on getting that price down.
 
I feel pretty good. Bethesda came with more than I expected. I was hopeful Doom VR was a thing, but I wasn't 100% and I didn't think we'd actually get Skyrim VR. Ubisoft actually had another game that wasn't at the press conference called Space Junkies and the fact that they still have a couple things in the pipeline is promising. PSVR had a bigger showing than I expected and less of it was bullshit tiny side experiences to other games. Microsoft was the only disappointment, but the way they were talking about it when asked leads me to believe they have a wireless headset in the works for next year and they just weren't ready this year.
 

Loudninja

Member
I don't know how to explain my understanding of "it just works", but I'll try ;)

Until we can just go buy a "stupid headset", plug it in, put it on and completely forget about everything else, it "doesn't just work".

Needs to get to a point in which is consumer friendly, and not just enthusiast friendly. The enthusiast will oversee a lot of the problems VR has right now, but the standard consumer will not.
You can?

I dont get it its not really complicated.
 
Before I got my Vive I always envisioned some massive game like Fallout in VR but now I don't think I could handle something like that, tbh. I'm not sure what kind of experience I'm looking for now and I feel that a lot of developers don't exactly know either. I think the closest anyone has got so far has been with SuperHot VR.

It's interesting tech but it really feels like it's in its infancy. Give it some time and some hardware advances and maybe someone will figure this out several years from now.

I think MS has the right idea here with a wait and see strategy.
 
I don't know how to explain my understanding of "it just works", but I'll try ;)

Until we can just go buy a "stupid headset", plug it in, put it on and completely forget about everything else, it "doesn't just work".

Needs to get to a point in which is consumer friendly, and not just enthusiast friendly. The enthusiast will oversee a lot of the problems VR has right now, but the standard consumer will not.

I can literally just put my phone into a headset and boot up a vr porn video in under a minute. doesn't get much more "it just works" than that.

Before I got my Vive I always envisioned some massive game like Fallout in VR but now I don't think I could handle something like that, tbh. I'm not sure what kind of experience I'm looking for now and I feel that a lot of developers don't exactly know either. I think the closest anyone has got so far has been with SuperHot VR.

It's interesting tech but it really feels like it's in its infancy. Give it some time and some hardware advances and maybe someone will figure this out several years from now.

I think MS has the right idea here with a wait and see strategy.


It's too bad Rez Infinite isn't avalable on pc because it really is something else.
 

Zia

Member
Motion controls are apparently a fad, yet I'm still regularly using PS Move controllers almost 7 years later. Go figure.

ARMS just released. It's supplemental to regular input... the thing about these new technologies is that people are worried that they're going to replace conventional gaming instead of supplementing it, and try really hard to write them off as fads or discredit them if they don't reach super-mass adoption.

I think VR is fine, it's just slower going than I expected back in the heady days of the Oculus Kickstarter. There's already a great library of REAL GAME VR titles (Rez Infinite, Elite Dangerous, RE7, Star Trek, Polybius, SUPERHOT VR), and we're now seeing open world games from Bethesda making the transition. We just need wireless and the tech to come down in price a bit. The Super Mario 64/Quake of VR is right around the corner in Budget Cuts or whatever Valve is doing.
 

LordRaptor

Member
PSVR shows that you need a gaming company behind VR.

Really?
To me it seems like the exact opposite; the PS4 audience aren't just not open minded enough to be enthused about VR, they're actively hostile towards the concept - see the numerous "just a gimmick" responses in this very thread.
 
The future looks bright to me. In the next year or so I'll be picking up Doom VFR, Skyrim VR, Superhot VR, the Inpatient, Moss, Bravo Team, The Persistence, Gran Turismo Sport, Ace Combat 7, and I am sure I am forgetting some.

It's important to remember we are effectively in the Atari days of VR. It's only going to get better looking, lighter and more convenient with each passing iteration. This is marathon not a sprint.
 

Tinman dX

Banned
VR's failure is that games rely on the "your in the game". When that's the only push for a game on VR its gonna run its course and be a been there done that scenario.

None of these games are offering anything revolutionary in VR, Doom's teleport movement is awful, people that want treadmill style movement sounds exhausting and the complete opposite of what game playing is to me(relaxing).

Things may change when cheaper wireless headsets come, but right now VR is just a neat novelty. It's cool to experience, and you can have some fun with it, but then you move on and play real games, and wait for the next cool experience.
 

zenspider

Member
I feel pretty good. Sony and Ubi showed some really cool stuff, and I'm looking forward to seeing how a traditiinal large scope game like Skyrim translates, as well as the Doom adaption.

Note: Resident Evil 7 in VR is a big bowl of Nopes.
 

Mihos

Gold Member
Loved it before, love it now, and will continue to love it.

I really want more character driven RPGs. Like a Persona VR type game. Turn based combat in VR is honestly the best.
 

Zalusithix

Member
I think MS has the right idea here with a wait and see strategy.
If everybody did "wait and see", there'd be no advancement in any industry. It can be a tactic that works, but it can also be one that relegates you to the sidelines of an industry. I mean, look where Microsoft's wait and see attitude got them in the smartphone OS market.

I can literally just put my phone into a headset and boot up a vr porn video in under a minute. doesn't get much more "it just works" than that.
I'm pretty sure they meant high end VR experiences, not limited functionality mobile VR. Truth is right now high end VR does require setup and config/calibration time. It's not that bad for anybody with a modicum of technical knowledge, but it's not as streamlined as it could be. That'll improve with future generations though.
 

mattmanp

Member
Until there are more games where you can actually move the player character around, I will be passing up on VR.

FYI, most games provide several movement options including walking. Some of my favorites like Battlezone and Robinson are completely twin stick with DS4. Games for the Aim controller also allow walking, such as Farpoint. Teleportation or being on rails is used when using Move controllers because they have no analog stick. Skyrim will be free movement with DS4 or teleportation with Move and you get to pick your preference.
 

mattmanp

Member
I expect the game Moss will be the most transformative VR game this year. The mouse is so wel animated and vibrant with personality. Leading him through the environment and bonding with him on adventure will be a bonding experience. The first game leaning away from action and into a more Team Ico mentality. Can't wait!
 

Steel

Banned
VR's failure is that games rely on the "your in the game". When that's the only push for a game on VR its gonna run its course and be a been there done that scenario.

None of these games are offering anything revolutionary in VR, Doom's teleport movement is awful, people that want treadmill style movement sounds exhausting and the complete opposite of what game playing is to me(relaxing).

Things may change when cheaper wireless headsets come, but right now VR is just a neat novelty. It's cool to experience, and you can have some fun with it, but then you move on and play real games, and wait for the next cool experience.

The way you're talking about this makes me think you haven't tried many, if any, vr games. Superhot alone is a gamechanger mechanically. I agree that teleport movement isn't desirable, I'd prefer it simply be a toggle for people who do get sick.
 

StereoVsn

Member
I got to admit that Fallout 4 in VR is tempting. While the RPG aspect of the game is pretty bad, the world was crafted quite well and added together with VR that's certainly interesting.

Skyrim looks a lot more raw. Overall I am waiting for next gen of VR headsets.
 
I feel better about it than I did but it still falls into the novelty bracket for me...though far less so than a year ago.

This E3 has made me think of VR more positively in that it's started to move on from a range of experiences which felt interesting but short-term. Shooting galleries, exploratory stuff that felt novel, fun but not something I'd want to invest money in or spend a lot of time with. Something I'd enjoy trying out at a mate's house but not throwing hundreds of pounds at.

That seems to have stepped up into interesting takes on games I know I already enjoy - Doom, Fallout etc. Which is cool in that I'm slowly beginning to buy the argument that VR is a viable, enjoyable way for me to enjoy a full length triple A experience. Resi 7 has been the only compelling argument to me so far on that front...but if anything it was too compelling in that I felt like I'd crap myself playing it and not being able to 'escape'!

Still, it's not an argument that's close to making me want to invest just yet. But I'm pretty excited about what we're going to see in the next year or so - it's definitely something that's getting more and more interesting.
 
Current iteration is for enthusiasts, the sony push was fad based.

Not bad things, but there will be a future for VR, AR, MR, but it's still distant.

needs to be light weight, not cumbersome, wireless, and have good battery life.

and cheap, so 15~ years?
 
I said all along that E3 was make or break for PSVR for me. I love my headset.. I truly do. I think they did just enough. Everything they showed on PSVR looked interesting to me.

Moss really looks cool.

also I am part of the problem I know but I want to play Skyrim in VR.
 

iratA

Member
I've been on here for 10+ years and never in a post have I been trolling, and I am not trolling now. You could say my opinion is different than yours, and you having a different opinion is fine. I bought into a HMZ-T1 helmet which was super expensive believing in 3D, and I ain't gonna make the same jump towards these new VR helmets, especially not when I can't find a single full experience that would entice me other than Resident Evil 7.

To me, VR is not the future, and it is like the 3D "fad", so nothing's different. You can agree to disagree.

Your time on this forum is irrelevant. I too am a long serving member. This post of yours is much more sensible and articulate, thank you. Compare this post to your last, both in tone/language as well as detail given supporting your argument and you might see why I called you out. No grudges.

You clearly don't like VR, and that's fine. Its not for everyone and I have little interest in trying to convince someone of the benefits of the medium who isn't into 3D. However, I think I can safely say your HMZ-T1 is nothing like PSVR and I'm sure plenty of Gaffers would back me up on this. Yes they are both 3D, but FOV, latency, not to mention head tracking etc make these very very different beasts. Add in accessories that help sell the experience and the gap widens even more.
 

AudioEppa

Member
VR is for a specific audience. I'm never going to be a part of that. And I'm totally fine with the option of being available for those who enjoy it. As long as games are still being developed the way I prefer, I hope VR has a healthy future.

If there is ever a future where it was to become the only option (highly doubtful) I would unfortunately have to exit video games. I just don't ever see myself enjoying the experience with a thing in my head.

I'm already paranoid enough with having a gaming headset on and already being super focused on the monitor. Also, and excuse me if I'm not informed of the specific part. But every time I see VR gameplay people are standing up, yeahhh no. I love my sit down comfort lol
 
Until they get rid of the wires and make the headsets not sweatlevel: Tropics its gonna be a pretty niche product. Ultimately a high quality wireless AR rig that uses your phone is gonna replace VR, being able to still interact and see the world most of the time and going "full dark" when alone is much better than being always cut off from everything.

And I own a rift and am having a PSVR delivered today (got in on the $199 price error last week at gamestop), I enjoy them but I use them maybe 5% of the time I am gaming.
 

Mdk7

Member
Less confident.

One good thing was certainly the fact that Sony actually showed PSVR during the conference and mentioned it explicitly quite a few times, instead of treating it like they did with Vita in the past.
The bad part is that the new games shown clearly looked like small budget projects, and Sony was nowhere to be seen with a major investment on a full fledged VR-only title.
I was a bit confident after Farpoint, yet things did not go too well.


Also, on a side note (or not): SONY, WHERE THE FUCK IS MY VR PLATFORM BASED ON THAT KICK-ASS PLAYROOM PLATFORM DEMO?!?!? è___é
 
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