Right? SheI found it really off-putting. Not that Resh wasn't a giant douche, but I thought for sure she would be the bigger person.straight up wished for his death at the end and told him so.You are contradicting yourself. You literally just said she wasn't "the bigger person" and has a mean streak, and the next post you say she's flawless. Clearly she's not flawless but has a nasty, vindicative side to her.She fails as a character because she's a little too flawless and that makes her shallow. She is given a clear motivation, a great visual design and (imo) voice performance and that's a great baseline for an enjoyable experience. But not much more.
Femryder fanclub checking in. <333
Some of the accidental facial animations make me want this character in another game. I haven't played andromeda but his character has taken on a life of her own in my head. Strangely one of my favorite characters this gen. Aloy and 2B are up there, too.
Yeah, I agree with you. I really like Aloy and her design. She's got a round face which isn't a typical damsel face, she's cute not sexy, confident not arrogant and caring. But with all that, she's still very much an avatar that's devoid of personality just like GeraltI didn't say she was entirely flawless, but rather a bit too much on the perfect side.
But alright, this one (imo minor) aspect could be viewed as a character flaw, but what I would say to that is: Is it presented as a flaw? Is it painted in a negative light?
Because I don't think it's intended to be a flaw. I perceive it as one because I don't think her attitude is at all called for and she ends up being antagonistic for no reason.
But clearly a lot of folks here enjoy her sassiness. From their point of view, what character flaws are there?
IMO there aren't any real compelling flaws that are explored in any meaningful way or add interesting layers to her character. Even if you contend that her abrasiveness is evidence of her being more flawed than I give her credit for, that's still not something the game actually deals with. It's just there and it has no effect whatsoever on her relationships to the people around her. Everyone likes her regardless.
Nor does she undergo any kind of growth as a person other than learning about her origins.
Agree with this.
She really did feel like a smart ass most of the time. Her character development was kind of non-existent besides the first 5 hours or so(which were pretty much the game's prologue) She starts a badass and finishes a badass. Hardly interesting. The writing wasn't anything special, with the exception of a few characters.
Luckily the combat and world are good enough to make this game great. Can only imagine how good it would be with good writing.
Yeah she's quickly become one of my favorites and I love how blunt she can be and how she rarely hides what she's thinking in conversations.
Yeah, I agree with you. I really like Aloy and her design. She's got a round face which isn't a typical damsel face, she's cute not sexy, confident not arrogant and caring. But with all that, she's still very much an avatar that's devoid of personality just like Geralt
I didn't say she was entirely flawless, but rather a bit too much on the perfect side.
But alright, this one (imo minor) aspect could be viewed as a character flaw, but what I would say to that is: Is it presented as a flaw? Is it painted in a negative light?
Because I don't think it's intended to be a flaw. I perceive it as one because I don't think her attitude is at all called for and she ends up being antagonistic for no reason.
But clearly a lot of folks here enjoy her sassiness. From their point of view, what character flaws are there?
IMO there aren't any real compelling flaws that are explored in any meaningful way or add interesting layers to her character. Even if you contend that her abrasiveness is evidence of her being more flawed than I give her credit for, that's still not something the game actually deals with. It's just there and it has no effect whatsoever on her relationships to the people around her. Everyone likes her regardless.
Nor does she undergo any kind of growth as a person other than learning about her origins.
Agree with this.
She really did feel like a smart ass most of the time. Her character development was kind of non-existent besides the first 5 hours or so(which were pretty much the game's prologue) She starts a badass and finishes a badass. Hardly interesting. The writing wasn't anything special, with the exception of a few characters.
Luckily the combat and world are good enough to make this game great. Can only imagine how good it would be with good writing.
Yeah, I agree with you. I really like Aloy and her design. She's got a round face which isn't a typical damsel face, she's cute not sexy, confident not arrogant and caring. But with all that, she's still very much an avatar that's devoid of personality just like Geralt
Thanks to Horizon I discovered "Hey Ash Watcha Playing" on YouTube, which has been a real treat.
The Anointed wouldn't like all this praise, OP
But agreed, she's fantastic. After Killzone, Guerrilla was the last studio I expected a flagship protagonist from. But they pulled it off.
I also just finished Nier Automata which I thought outdid HZD in every area except graphics and openworld.
This is blatantly untrue. Whenafter learning the truth, the Nora treat her as a god/messiah figure. After previously being abrasive telling the Nora their beliefs were bullshit, Aloy uses the framework of their internal belief system to communicate her goals and work out a way to achieve them.Aloy exits the all mother
This is shows that Aloy has developed a sense of self worth after discovering the truth of her past that is far removed from her childhood insecurity over wanting the love and aproval of others.
Aloy has been able to put her bagage about her whole life as an outcast aside as she continues to accept her place of importance within the Nora tribe
Combat is awesome in both. I loved how amazing all the different animations were in NIER. Neither was perfect though. Nier lacks a good middle ground between Normal and Hard. If you do the sidequests, it's easy to become OP. HZD was awesome when fighting robos but i thought the melee and stealth stuff was poorly handledCombat? I'd say they're fairly equal in that area. One is great at hack and slash, the other does great mid/long-range combat encounters.
Granted, the way she treats the tribe and their beliefs the first and second time she tries tois a bit different.enter the cradle facility
But I think there's something to be said about lack of consistency. If her dealings with the tribe in communicating what she has learned inside shows maturity versus the last time around (And I agree it does to an extent. Although bear in mind that you can choose to act agressively and vitriolic towards Lansra to gain access.), then there are plenty of examples to show how little she has changed, as well. In dealing with Resh, for instance.
She shows maturity and cleverness in navigating the Nora's belief system to get them to understand, in their terms, what needs to be done. But in equal measure she angrily chastises them for their worship.
But I don't see how this relates to her self-worth. She has gained some, but if anything she just seems more hardened and aware of the fact that she doesn't need the Nora (at least not on a personal level) and isn't like them.
Are you talking about "Aloy, despite the Nora"?
So a complex human acts somewhat inconsistently in a situation thats highly charged emotionally while still staying within the range of her core personality/ trajectory. That doesnt sound one note or boring like was previously being made out. These inconsistencies are her "Character Flaws" Aloy is stubborn and hotheaded and occasionally lets that get the better of her as she navigates tense political situations. Thats something a "Flawless character wouldnt do"
Aloy has never needed the Nora. Thats why the start of the story structures her as an outcast. The whole purpose of Aloy's journey is that while she may not need the Nora, they need her. Aloy's journey is built towards navigating the question of why she should bother helping them and making things better. In many ways Horizon's narative sets itself as opposed to the increasing indivadualist and objectivist views rampant in modern society.
How this relates to Aloy's own personal self worth is that previously Aloy had chosen to embrace the her situation as an outsider, she's snarky and abrasive and mostly acts out of self interest early in the game
After she discovers her origon she becomes increasingly focused on the success of others. Knowing her own value has changed Aloy from someone who seeks others to justify her own worth to someone who is more interested in seeing others realise their own value just as she has. From that moment on Aloy's quest for answers becomes motivated by her own curiosity (and the pragmatic reality that she is the only person who can save the world )rather then a need to validate and her existence.
Its quite a large transformation despite being presented rather subtley.
Under that Criteria i think its really hard to find specific examples of how Aloy's behavior changes/effects things, because human interaction can be complicated and because Aloy's personal internal journey is tied by fate to many things that are much larger then herself. Do following those threads count as outward focused or selfinterested? I personally think there is a tipping point in the middle of the game where Aloys focus goes from Internal to external, however i could easily understand others having a different interpretation.
As for Aloy's conversation with Rost. That has 2 distinct payoffs. Once whenand FinallyElisabeth is teaching Gaia emotion around the midpoint of the game.In Elisabeth's final audiologs after the main campaign that serve as sort of a manifesto detailing Horizons world view.
On an unrelated note. I like Varl a lot. One of the better supporting male characters in this medium.
Edit: an example of this complexity effecting the world around Aloy is her relationship with Sylens. At some point Aloy overreacts and makes it all about her, he calls her out on it(He's a dick about it and later apologises) and she takes onboard that message.
How the hell is she devoid of personality? I dont agree at all.
I believe they usually call this the straw man. The protagonist curse because we can't give them strong personalities because the player. Compare Joel to Aloy for example, Joel actually makes decisions, Aloy often reacts to decisions. She's still well done compared to majority of what is out there but I never once thought ooh this is Aloy. She's everything you the player decides her to be, she has a range that goes from caring to defensive to aggressive. A character can be those things but usually within a spectrum. An isolated person will either be craving attention and do all they can to get attention or they become pure isolationist who don't like dealing with people very much. If you consider her upbringing and experiences, she isn't really reacting as a character would instead she's reacting as you the player would. She's essentially a semi avatar
I'll quote the other post I've made in this thread:How is consistent characterization a sign of bad writing? Should she start as a bad ass and finish as Samas Aran in other M? Should she start as a less competant character so she can have a greater growth ark that is now rendered implausible due to her lack of competance at the games start?
How would she be more interesting to you? How could Gurella have improved Aloy to supposedly write a more "interesting" character?
I am aware that not all characters need to have humble beginnings to be interesting (though she does have a bit of that in the prologue, as I've said). I just felt it wasn't good enough, at least from my experience.I followed her story all the way to the end and I still think it wasn't anything special. I don't doubt the fact she is well presented as a strong female character, but that alone isn't enough to make a character interesting. She is strong willed and fierce, and I did like it at the start of the game(The prologue, basically), but it doesn't get any better. Her character remains almost unchanged from the prologue to the end.
If it wasn't for meetingat around the middle of the game, I think I'd have stopped caring for the story and characters altogether.Sylens
I'll quote the other post I've made in this thread:
I am aware that not all characters need to have humble beginnings to be interesting (though she does have a bit of that in the prologue, as I've said). I just felt it wasn't good enough, at least from my experience.
The writing in general was halfway decent at best in my opinion. The problems I have with the writing far outweigh my annoyances with Aloy's character and personality, not to mention her not-so-great voice acting.
It may seem like I'm nitpicking, but I do this because I loved the game. Coming from Witcher 3's brilliance, I think I might be spoiled, but maybe it's just me.
Well, first, I wasn't comparing the two games from a gameplay/world/ scope perspective, but rather from that of writing. How is the writing not good, you ask?Seems like Horizon was just a rebound RPG for you. It might be worth revisiting later. Also set the voice language to German if you dont like the English. Its fantastic.
It seems like most of your issues with Horizon arent about its lack of quality but rather your lack of interst with what it chooses to be. If you have problems with the writing more specific criticisms are usually better for discussion then "It must be bad because i didnt like it"
At some point when comparing Horizon to TW3 you need to accept the difference in scope and ambition between the two games. Horizon is trying to be a linear action adventure game that is set in an open world mostly for ambient reasons. TW3 is much longer and more focused on using choice and consaquence within its quests to tell its story. That is something Horizon isnt interested in doing. That is also arguably the most sensible choice given Horizon is the first game in a potential long running series and needs a largly uniform world for all players to progress the story. This was untrue of TW3 since it was the final game and could much more easily leave loose ends for its players in the form of multiple different endings