Well he has 2.5 million subs, so he's fairly important, a good or bad review from him probably has some impact on a games sales I would imagine.
at this point? it's two weeks after launch. Most people who really wanted it have already bought it.
Well he has 2.5 million subs, so he's fairly important, a good or bad review from him probably has some impact on a games sales I would imagine.
but his recent ones are just "It's bad because I laughed at something minuscule on my stream"
So why bother making it? It's a uselessly vague BS comment.
I didn't know average suddenly equated to bad now.
Except many of the things pointed out in the video are legitimate issues.
Main character has a power that he uses to rewind time to open a door. Suddenly, the same said character cannot do this for other doors in the game that are locked. Contextual sensitive power which may as well have been just a button prompt to just... open/unlock the door or break it down like we see in other third person shooters. It breaks the immersion that you have this power just for the excuse of having a puzzle. Bad design. It means you should come up with a... more creative puzzle or redesign said puzzle. Or, you know, don't introduce a mechanic that is only context sensitive (aka when the game allows you to do it).
AI sees Joe and Joe is completely open to being shot at. The enemy literally misses every bullet except one, which of course barely does any damage to Joe. And he did not... die by the time he got back after ten minutes. In other third person shooters, you'd more than likely die if an enemy saw you and was shooting at you while you're just sitting there. Hell, other games AI would have even more aggressive AI in the sense of getting closer to you and shooting you instead of sitting still, far away, shooting like Joe showed the enemy in the review. Bad AI.
Objects that look like you can climb them but can't yet the same height objects nearby you can climb. This is a problem in other games in the same genre but just because it's a problem in other games doesn't mean it should be ignored. The devs need to be more creative in preventing the player from going where they don't want you to go, in that case. Simply making the wall ungrabbable, while easy to do on the dev side, really breaks some of the experience for the player. Not really sure what I would call this exactly but either way, multiple cases of this is pretty bad anyway.
That last one is probably the least of the game's problems but it's still pretty valid to point out.
Probably the only thing you can qualify as Joe laughing at something minuscule on his stream and using it as support to his claims is the one where the character is infinitely floating in the air because the game can't determine which collision he's supposed to be standing on or whatever. Many, many games have this problem and it's never going to be completely scrubbed away from any game as games get more and more complex and contain more objects and what not.
But largely, Joe's review contains very valid criticism. And he tends to support it with footage. Not many reviews go that far. I'd hardly call a 30 minute review "clickbait" or looking for clicks based on his negative impressions.
He gets high views for his video reviews regardless of the score or content of it. Why is that? Because people are interested in his opinion at a base level. They will click the video and just watch it because they want to know Joe's opinion and if the game is worth picking up.
If he was going for views, he'd have a nonsensical title slamming the game right off the bat. But he doesn't.
When you start a game expecting or wanting to hate it... guess what...
Haven't played the game yet. Are these really the biggest issues?
Why bother making it? Because it is my opinion. Don't try to dismiss it because it's "vagueless" to you.So why bother making it? It's a uselessly vague BS comment.
Yes, in an ideal world, we'd all try every game we were remotely interested in. We don't live in that world.
Haven't played the game yet. Are these really the biggest issues?
It does to an extent. It effects sales too. Sunset Overdrive is a good example of a game being bashed for doing something out of the ordinary and uncommon. QB does a lot of things different and Joe seems to critize it for not being an open world game. I find this odd.
Except many of the things pointed out in the video are legitimate issues.
AI sees Joe and Joe is completely open to being shot at. The enemy literally misses every bullet except one, which of course barely does any damage to Joe. And he did not... die by the time he got back after ten minutes. In other third person shooters, you'd more than likely die if an enemy saw you and was shooting at you while you're just sitting there. Hell, other games AI would have even more aggressive AI in the sense of getting closer to you and shooting you instead of sitting still, far away, shooting like Joe showed the enemy in the review. Bad AI.
Haven't played the game yet. Are these really the biggest issues?
Haven't played the game yet. Are these really the biggest issues?
at this point? it's two weeks after launch. Most people who really wanted it have already bought it.
It does to an extent. It effects sales too. Sunset Overdrive is a good example of a game being bashed for doing something out of the ordinary and uncommon. QB does a lot of things different and Joe seems to critize it for not being an open world game. I find this odd.
It does to an extent. It effects sales too. Sunset Overdrive is a good example of a game being bashed for doing something out of the ordinary and uncommon. QB does a lot of things different and Joe seems to critize it for not being an open world game. I find this odd.
It does to an extent. It effects sales too. Sunset Overdrive is a good example of a game being bashed for doing something out of the ordinary and uncommon. QB does a lot of things different and Joe seems to critize it for not being an open world game. I find this odd.
Then that's still the game's faultWatched him on his stream the other day. He clearly didn't grasp the core combat loop.
People keep saying stuff like this as if it's some deep system. It's not like the powers mesh together in any creative ways. You just pop whatever power isn't on cooldown.
It does to an extent. It effects sales too. Sunset Overdrive is a good example of a game being bashed for doing something out of the ordinary and uncommon. QB does a lot of things different and Joe seems to critize it for not being an open world game. I find this odd.
Well thats actually false, on harder its imperative to be strategic with your powers and you can do some really fun and creative shit with it
Unless you play a game on hard from the get go why should this matter. And if you did that is basically saying the developers had to dumb the game down for the masses if the game is truely only balanced for a mode most people will not play unless they want another play through which Joe basically said nope to for himself.
The only thing out of the ordinary for this game was the tone and art style, especially for xbox demographics, which probably hurt sales more than biogamer trashing the game.Sunset Overdrive is a good example of a game being bashed for doing something out of the ordinary and uncommon.
It really doesn't. It's between a 7 and a 8 IMO.
The only thing out of the ordinary for this game was the tone and art style, especially for xbox demographics, which probably hurt sales more than biogamer trashing the game.
Also the AI soldier shooting his is clearly on Normal or something, on Hard bullets drop you in 2 seconds and the AI has perfect aim.
I usually agree with Joe on most of his reviews but definitely not this one. I thought the combat was very engaging and I loved the TV segments. They didn't feel low budget to me at all, quite the opposite actually. Great acting overall.
Most of the complaints felt nitpicky.
This thread has 3 pages so far. His last review had 14.
Confirmation bias.This thread is basically a review of a review. Which is sort of weird. Not sure what people even look to reviews for anymore.
Your comment is dismissible because it's a stupid thing to post in a review thread, at the very least because you give nothing of substance to back up your oh-so-valued opinion.Why bother making it? Because it is my opinion. Don't try to dismiss it because it's "vagueless" to you.
I say that people should play the game and judge it for them selves.
My opinion is just as valid as his. Though he clearly didn't "get" the combat. His play on the stream was awful.
The game is above average but flawed.