Skellig Gra
Member
I'm definitely over that shit. It was cool for awhile but seems really dated now.
I would love it if it had trophies/achievements. I play games for fun and achievement/trophies just add more fun for me. BOTW is already super fun, trophies/achievements would just make it a tad more fun.
Nope, not at all. I play games to have fun, not to be stimulated by a notification.
Ah this nonsense again. Have at it.
I've been through my trophy hunting phase and got over it quickly as I realized it took the fun out of almost everything and introduced nothing but stress.
They are as much as a reward as you make it out to be. I would say that the reason why these things were included in the first place is to extend the life of the game, and to add something extra to it if people want to do that. Also trying to add to it being a social element for those who want that, somewhat comparable to leaderboards. To claim that its not a real reward is true, but at the same time also false. How people feel about doing a challenge (which is what trophies are) is completely subjective.That's the reason Trophies/Cheevos were implemented though.They are not real rewards, they are psychological manipulation and conditioning. Everything, from the little ding noise, to them being on public display to all your "friends" to see and compare has been engineered to coerce players. It's a skinner box. And they are a textbook example of psychological behavior modification .
It doesn't concern you that people regularly cite cheevos as the reason they kept playing a game they would otherwise have put down? It's not the titles inherent strengths drawing them back, but the promise of a ding noise that they've been conditioned treat as an actual reward.
It really disturbs me every time someone cites them as the reason they would or would not buy a game. Or that someone thinks they would enjoy a game more if it had a ding noise and a pop-up every 30 minutes. This is conditioned behavior.
Nah, I just fucked up and misunderstood, and reacted unfairly due to my misunderstanding. I would agree that the presence of achievements doesn't have to ruin a game. For me, this is how Nintendo should do an achievement system:
1. No developer has to include achievements
2. Base the achievement system on Sakurai's, where achievements are revealed only in proximity to completed ones:
3. Achievements can be disabled and replaced with an unlock notification (when applicable or appropriate).
What would make it more fun? Doing the same repetitive task to see a little beep and you can compare to your friends about how core you are?
That's all I get out of OS level achievement systems and not my idea of fun.
Not to say games shouldn't have them, but it should be central to the games design and not shoehorned into everything.
Achievements lost their appeal ages ago.
They are as much as a reward as you make it out to be. The reason why these things were included in the first place is to extend the life of the game, and to add something extra to it if people want to do that. To claim that its not a real reward is true, but at the same time also false. How people feel about doing a challenge (which is what trophies are) is completely subjective.
If people feel that such a system ads stress and takes away from enjoying something due to OCD, i completely understand the dislike for it. However, this could be said about many things. Things like Smash Bros and Shovel Knight, just to take two examples, both games that have in-game challenges. Or simply having a 100% stat counter in-game. I'm sure many want to go for 100% under the same condition as a trophy/achievement system provides. Many people like to casually go for trophies, or perhaps only focusing on certain games. I dont see why its assuming so hard to see that such a system has its positive sides as well.
uhh, not all achievements are doing repetitive things.
Most people don't even finish games let alone platinum them.You say this, but pretty much every game that I play on PS4, the majority of trophies are listed as 'Very Rare' or 'Ultra Rare'. This indicates to me that most people don't bother actively hunting them down.
Yes they are. Video games are repetitive actions by their very nature.
Well, its all relative Many people can be in the thosands for example.You say this, but pretty much every game that I play on PS4, the majority of trophies are listed as 'Very Rare' or 'Ultra Rare'. This indicates to me that most people don't bother actively hunting them down.
I think this is where the real value of trophy/achievements comes in. It acts as a public journal or log entry to how far you or your friend has gotten in a game. It acts as a great icebreaker in learning of particular games with completion rates you've found in common. This includes doing stuff you would have done anyway as a marker of basic progress. Of course there are usually more complex, out-of-the-way trophies to earn as well.Nope. Beating the game was satisfying on its own, which is, ya know, how games should be.
When I played Dark Souls III, I earned trophies/achievements for just beating a regular boss. In Bloodborne, I earned them for beating bosses and collecting weapons that I would have collected anyway. Cool, I guess? I don't see the point in them, and I will not play a game just for the trophies. I have more important/rewarding things to do in life.
I agree. I was actually checking the percentage of platinum trophies in the Souls games not too long ago, and i was surprised to see how high it was. Its like 15-20% for every Souls game. Other games might have like 1 or 2 percentage when it comes to the platinum trophy.I think this is where the real value of trophy/achievements comes in. It acts as a public journal or log entry to how far you or your friend has gotten in a game. It acts as a great icebreaker in learning of particular games with completion rates you've found in common. This includes doing stuff you would have done anyway as a marker of basic progress. Of course there are usually more complex, out-of-the-way trophies to earn as well.
So finding a faraway secret, or interacting in a way different to what is intended, and getting a trophy, is repetitive? In what way? How is the game worse off because the trophy is there?Yes they are. Video games are repetitive actions by their very nature.
meh - never understood the value of those.
The satisfaction of completing the game is what drives my fun. I never really cared about trophies in my PS3 games nor the points stuff on my Xbox One. Just meh.
Also, speaking concerning Dark Souls III, I realized I missed an entire area because I was missing an achievement, causing me to go back and play that. I never would've know it existed otherwise.
The thought of a little text box popping up on the corner of the screen like maybe 10 times in your near hundred hours of possible play (that you could probably disable in two seconds in the OS) "ruining" a masterpiece like BoTW for you is fucking hysterical.
So no, it wouldn't have ruined it for you, and you would have bought that shit anyway.
So I really don't know why you're being so aggressive about this to me.Okay, so it's not fun for you. Got it. But maybe it's fun to someone else, and pushes them to spend more time and master a game they would have otherwise put down sooner.
So finding a faraway secret, or interacting in a way different to what is intended, and getting a trophy, is repetitive? In what way? How is the game worse off because the trophy is there?
I don't see the point to discuss this with anyone who doesn't explain in details what exactly a trophy is supposed to be. How is it exactly different from just 100%-ing the game? Is it about spamming others with your genuine online 100% certificate, as opposed to being unable to certify spam consisting of screenshots?
Video games are a series of actions that consist of just pushing buttons, repeatedly. Everything else you're achieving is in your head.
I like repetition and practicing through iteration so games work for me. I don't really care about how much button pressing my friends do personally.
Also, speaking concerning Dark Souls III, I realized I missed an entire area because I was missing an achievement, causing me to go back and play that. I never would've know it existed otherwise.
You can do all this in game without an OS pop-up. There are quest logs and map percentages in game. I'm on my second playthrough at over 50 hours, 110+on my first run, and I'm still seeing new things and having fun. And the prize for collecting all the korok seeds is Nintendo's stance on the matter. If a game isn't fun, maybe you shouldn't force it.People not understanding why anyone would want to be a completionist or complete every challenge or see everything there is to see in a game. People not getting the appeal of replay value.
You can narrow pretty much everything down to something like that. That X is just a serie of Y. Getting that final degree in school is just a serie of reading books and writing on papers, just to take one exampleVideo games are a series of actions that consist of just pushing buttons, repeatedly. Everything else you're achieving is in your head.
I like repetition and practicing through iteration so games work for me. I don't really care about how much button pressing my friends do personally.
You can do all this in game without an OS pop-up. There are quest logs and map percentages in game. I'm on my second playthrough at over 50 hours, 110+on my first run, and I'm still seeing new things and having fun. And the prize for collecting all the korok seeds is Nintendo's stance on the matter. If a game isn't fun, maybe you shouldn't force it.
What is the point in your mind? I'm guessing you see no point and thus it should not exist.So you use them as a workaround for a walk through or talking to a friend who also plays the game.
To each their own but that's not really the point of an achievement system.
What is the point in your mind? I'm guessing you see no point and thus it should not exist.
From the developer's standpoint, I'm now going back into the game, something they desire. They also have a data point as to what was and wasn't seen in the game by folks with achievements enabled.
From my standpoint, who gives a shit if I used a walkthrough or not? I'm getting more enjoyment out of the game now that I wouldn't otherwise.
What is the point in your mind? I'm guessing you see no point and thus it should not exist.
From the developer's standpoint, I'm now going back into the game, something they desire. They also have a data point as to what was and wasn't seen in the game by folks with achievements enabled.
From my standpoint, who gives a shit if I used a walkthrough or not? I'm getting more enjoyment out of the game now that I wouldn't otherwise.
It would have ruined what exactly made the game so special for me. I would have still bought it because it's Zelda but it wouldn't have had the same sense of wonder and adventure if I kept on getting trophies that went "found 5 korok seeds!" That kind of stat tracking is what makes most open world games daunting and intimidating for me to actually enjoy. I've been talking directly about myself with my posts in the thread. I'm not saying it would have ruined the game for you. I don't see what's so hard to understand.
Even reading some of your other posts in this thread, you seem to understand that people are talking about themselves personally:
So I really don't know why you're being so aggressive about this to me.
And it not being there doesn't destroy your experience. I'd argue an achievement list would spoil a lot of what makes botw great, especially as it relies on experimentation for almost every moment of the game. These players may not even see half the games interactions if all they're worried about is what's on the list. Achievements add nothing, as most games already push you to see what's on their lists,and seem to be the participation ribbons of video games.Would an OS Pop Up destroy your enjoyment of the game? Video games already use reward systems to get you to keep playing, it's literally part of game design, so it's not like an OS Pop Up destroys your experience. You might as well say "get rid of the percentages in the game menus"