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Apple Vision Pro VR will start at $3499.

PaintTinJr

Member
Look, I get that you're a fan of the company but Sony has nothing to do with this. They make camera sensors that may or may not be used in the Apple headset. It's just a component. Did you know Samsung may or may not be making screens for this?
Actually, I'm just a fan of technology, not just the thing you buy but the components and science that results in innovation.

I'm fine with you disputing if this product relies heavily on proprietary Sony technology to do things like the hand track, so I'll just leave these three links here on the off chance it changes your mind.

 
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Loxus

Member
Sony, Sony, Sony... What does this thing have to do with Sony?
Do my previous comments not explain the overlap?

Sony maybe provide quite a bit of the tech for this in terms of CMOS cameras - like they do for iPhone/Samsung Galaxy - CMOS sensors with programmable logic, possibly the OLED screens - Sony's OLED was a world's first after all - and even the battery might be a Sony. So the there's maybe that angle, or Sony being able to do something similar via their PSVR2 tech, their Android phones, the tech I've already mentioned and maybe launch a competing product at a lower price to establish competition in what might become a new nascent market.
 

calistan

Member
Actually, I'm just a fan of technology, not just the thing you buy but the components and science that results in innovation.

I'm fine with you disputing if this product relies heavily on proprietary Sony technology to do things like the hand track, so I'll just leave these three links here on the off chance it changes your mind.

I’m not disputing that it may well have Sony parts in it, but if you’re somehow crediting Sony for the tech behind the whole thing (why?) then you might as well credit ARM for the CPU design, Corning for the curved glass front, etc. It smacks of fanboyism to come into a thread about a product that competes with something from Company X and say “actually Company X made this all possible and will soon release something far better”.
 

Azelover

Titanic was called the Ship of Dreams, and it was. It really was.
I know this is never a thing when it comes to Apple, but I would like to see this thing tank hard.
 

Fredrik

Member
I dont get why this thing is so triggering to everyone. Was listening to Jeff gertsmanns podcast and he seemed angry that this exists. Idk, the idea of a computer you strap to your face is neat. Like if you don’t want it don’t buy it. People are acting like apple committed a war crime
Some negatives:

1. It’s too expensive, about 2x RTX 4090.

2. The hype and cool unveil video makes every other headset look bad now. And people might now wait for Apple to announce a cheaper model instead of jumping in on Quest 3, effectively slowing down the VR market.

3. There is no PC or SteamVR compatibility. It’s a closed iOS platform.

4. There are no dedicated Vision games. Devs get access to it now, when will they have games ready? 3+ years?

5. 2 hours battery life is not enough to even see the Avatar movie they used in the video to sell it’s 3D movie capabilities.

6. It’s smaller than many other headsets but still too bulky.

7. Starting at $3499. Add prescription lenses and more storage etc and it’ll easily be over $4000.
 

Rivet

Member
That thing has "flop" written all over it at that price point, and I highly doubt Steve Jobs would have greenlit that, but I still hope it will somewhat succeed and push the AR/VR media forward.
 
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Tams

Member
I dont get why this thing is so triggering to everyone. Was listening to Jeff gertsmanns podcast and he seemed angry that this exists. Idk, the idea of a computer you strap to your face is neat. Like if you don’t want it don’t buy it. People are acting like apple committed a war crime

I think because it looks so alien and exclusionary.

Exclusionary not just by price, but really shading (not shutting) the world from you.

I know I'd certainly not care to talk with someone wearing one. I tried with someone wearing a Google Glass once. Guy was an utter Glasshole™.
 

Dr. Claus

Vincit qui se vincit
This 1.0 product already gives a superior experience compared to the competition.

Let's give the 2.0 version some upgrades (as a thought experiment)

  1. micro-microled developed by apple themselves (derived from the microled tech that they are supposedely introducing on the Apple Watch Ultra in a couple of years). This will allow them to up the brightness considerably, mitigating the dimming effect of pancake lenses.
  2. 3 nm processor node obviously (R2, M3, M4) for increased efficiency and performance
  3. solid state cooling for advanced acoustics and performance (Frore Systems, look it up)
  4. solid state battery pack to give you 6 instead of 2 hours of wireless operating time with same dimensions and less weight
  5. magnesium instead of aluminium for the chassis
2024 will be interesting

Considering 1.0 isn't releasing UNTIL 2024, your 2.0 concept isn't coming until 2025 at the earliest.
 

stickkidsam

Member
it can probably replace my multi monitor setup.

real question is if it has HDMI to USB-C input.
I mean it’s cool tech don’t get me wrong. If you’ve got the money to burn then who knows it might be worth it.

I know I wouldn’t mind moving VR screens around like Tony Stark.
 

PaintTinJr

Member
I’m not disputing that it may well have Sony parts in it, but if you’re somehow crediting Sony for the tech behind the whole thing (why?) then you might as well credit ARM for the CPU design, Corning for the curved glass front, etc. It smacks of fanboyism to come into a thread about a product that competes with something from Company X and say “actually Company X made this all possible and will soon release something far better”.
What are the unique selling points of this device in your opinion - beyond it being an Apple device to reboot their closed device OS and replace the App Store to skirt around recent iPhone/iPad requirements to enable sideloading :) ?

For me it is the low latency AR - like PSVR2 - only achieved by Sony's low latency sensors and low latency OLED display to be able to see real-time movement through an opaque screens as if it were transparent - like glass. Then there is the low latency sensing of hand tracking, that is achieved by Sony's proprietary sensors.

If you remove any components in the device except the Sony sensors and display, can you still produce the device with its unique feature? I think you could, but if you remove those specific Sony items I don't believe there is another supplier with that R&D at that level, so I would say it is the components R&D that are empowering the innovation in this headset as much as the headset design.
 
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chonga

Member
1976 Apple I : Too expensive!
1984 MacIntosh : Too expensive!
1991 PowerBook : Too expensive!
1998 iMac : Too expensive!
2001 iPod : Too expensive!
2006 iMac/Macbook : Too expensive!
2007 Apple TV : Too expensive!
2007 iPhone : Too expensive!
2008 Macbook air : Too expensive!
2010 iPad : Too expensive!
2015 Watch : Too expensive!
2018 HomePod : Too expensive!
2024 Vision pro : Too expensive!

Add a sprinkle of "what does this provide vs competition" and "Apple is out of their minds! DOA!" over almost all these product stacks and you have these solid investors and thinkers that proclaimed Apple's doom for decades

101231459-5515e700-36a3-11eb-9b82-1362a27a3fcc.png


Meanwhile, Apple is valuated at 2.81 Trillion USD

images


You don't understand products nor the market. Just like Switch predictions in 2017 around here.

"Has to focus on gaming!" - oh yeah, look where that got. How many Half Life Alyx you have to develop to move the needle? Mainstream doesn't give a fuck to control these complex games with controllers in a basement corner for your Valve Index setup. It's niche as fuck. Look, i love VR gaming, but it's completely niche. Chasing that market and that market only is a dead end. Even Meta understands this, not for nothing that Quest pro & Quest 3 are going AR. Gaming is a side project for these companies from now on.

Just like Quest pro → Quest 3 in prices over the span of a year
The non Vision pro version is probably gonna be iPhone price range and from then on, Apple will eat the market. Any headsets staying "pure" VR will be <1% niche much like Steam hardware survey headsets. Meta has a chance to compete if they hurry up with a Quest pro 2 as high end.
It's expensive now, it will plummet in price soon enough. micro-OLED production is super expensive now.

You have headsets with micro-OLED in the 1800 nits range (too dim for pancake lenses), half resolution, no standalone chips (let alone an M2), no batteries, no inside out tracking (need Steam base station), no AR, no eye tracking and they sell for $999. Once you go high end AR you're double the price of Vision pro. Anyone not seeing where this product line is heading in 3-5 years from now, will look back to the unveiling threads and make a big "GUH".

I'm not even buying this headset with a 10 foot pole on first iteration, but not seeing the big picture of this product stack is a bit surprising from a forum of so called geeks.
Simply not the case though.

Firstly, some of those products were not successful.

Second, many weren't expensive. The iPod for example launched at the same price point as it's rivals, eg. Creative NOMAD Jukebox. The iPhone first launched cheaper than rival devices from the likes of Nokia such as the N95.
 

Killer8

Member
Of course this may completely flop. But if I entertain the idea that this might be the watershed moment which truly puts VR into the mainstream, it causes me to reflect on whether I even want that to happen.

VR is entertaining as a niche product which can add some value to certain solitary activities, like a videogame or hardcore porn. By nature of having to wear a set of goggles on your head, VR is also a very anti-social activity. You can try to introduce as many innovations as you can to make it more sociable, like the PSVR's social screen displayed on the TV, and now an OLED screen integrated to the front of the headset to display your eyes, but it will never make it socially acceptable. It is no replacement for face-to-face human contact. The eyes are the window to the soul, not eyes seen via a screen.

When I watch the trailer of the person interacting with their children while still wearing the headset, I feel immense depression at the world which Apple wish to create. To put it simply:

miyazaki.gif
 
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justonething

Jada's BFF
They should release a standard cheaper version without useless features like OLED in the front and gimmicky sound system which won't be used by people who have better earphones.
 

Raonak

Banned
Did they show anything besides floating windows?

And interacting with said windows with... floating keyboards and gesture controls.
The fact they only showed pinching zoom and sliding makes it appear quite limited.

The whole thing seems very limited in that it feels like apple has no idea what to actually do with it.
 
Did they show anything besides floating windows?

And interacting with said windows with... floating keyboards and gesture controls.
The fact they only showed pinching zoom and sliding makes it appear quite limited.

The whole thing seems very limited in that it feels like apple has no idea what to actually do with it.
They showed someone with a PS5 controller playing games, and the ability to look at the Macbook with your headset on and then moving the display on your Macbook into Vision Pro.

Probably won't get more details on anything else for a few months. We still don't know how much the zeiss inserts will cost per eye for those who have to wear glasses.
 

gothmog

Gold Member
They should release a standard cheaper version without useless features like OLED in the front and gimmicky sound system which won't be used by people who have better earphones.
They will have a cheaper version. This is the pro model probably meant for companies to develop experiences for that model.
 

Justin9mm

Member
I'm sorry but the notion that only apple could pull off the ability to move about in AR and VR is about as hogwash as only Apple can use gestures to control your phone, or use face ID to unlock your phone. There is nothing massively unique or amazing about the VR interface.
Using your hands as motion controls? All of what they have done will be available elsewhere. It's like saying Apple has invented how to fly an airplane just because the made the first well thought out plane interface screen.
It's also not like MS hasn't integrated functions from a PC to people's phones, etc. I think the device is being overestimated. Don't get me wrong, it's a cool toy and may well be the future of computing for some people, it's just not propritary like you are implying.
MS don't have a mobile ecosystem, we are talking about an Apple watch, An iPhone, a Mac, iPad etc. All seamlessly integrated in AR/VR. Please tell me who else is doing this right now? I will trust my friend who is an accredited Dr in Computer Science specialising in VR/AR over your uneducated opinion. I'm not even biased, I don't give two shits about Apple products, I don't use any Apple products, I don't even like the Apple ecosystem, I'm pro Android. I just see what the potential is here based on what I've read, what I know about AR/VR and what someone who is actually educated in the field tells me. I'm not saying what they are doing can't be done elsewhere, but they are the first to introduce this type of integration and combining a mix of VR/AR to do it. This is just the start of how we may use devices in the future. This sort of stuff is what evolves us into what may become a cyberpunk future in 50-100 years where you have optics and controlling what you see in front of your eyes. It has to start somewhere.

You should be excited for these types of innovations, expensive or not. You seem very young and seem to lack wisdom because you're not very forward thinking. All you see is Apple Product > VR > Expensive > Seen it before.

You and a lot of people are so hung up on the actual product and specs, then the potential of what it can and will do in the future, either with this version or future revisions as this technology evolves.
 
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Buggy Loop

Member
MS don't have a mobile ecosystem, we are talking about an Apple watch, An iPhone, a Mac, iPad etc. All seamlessly integrated in AR/VR. Please tell me who else is doing this right now? I will trust my friend who is an accredited Dr in Computer Science specialising in VR/AR over your uneducated opinion. I'm not even biased, I don't give two shits about Apple products, I don't use any Apple products, I don't even like the Apple ecosystem, I'm pro Android. I just see what the potential is here based on what I've read, what I know about AR/VR and what someone who is actually educated in the field tells me. I'm not saying what they are doing can't be done elsewhere, but they are the first to introduce this type of integration and combining a mix of VR/AR to do it. This is just the start of how we may use devices in the future. This sort of stuff is what evolves us into what may become a cyberpunk future in 50-100 years where you have optics and controlling what you see in front of your eyes. It has to start somewhere.

You should be excited for these types of innovations, expensive or not. You seem very young and seem to lack wisdom because you're not very forward thinking. All you see is Apple Product > VR > Expensive > Seen it before.

You and a lot of people are so hung up on the actual product and specs, then the potential of what it can and will do in the future, either with this version or future revisions as this technology evolves.

Most of this forum in a nutshell. Look at switch predictions.

Put a timer on this thread : 3 years

3 years everyone will have tried to copy this but without the ecosystem and integration (janky alternatives) and Apple will have swept most of the market.

In other news, the unity keynote confirms that vision OS supports Unity’s openXR. Mind blowing coming from Apple. You can use tracked controllers from 3rd parties.. all of them 👀

 
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THE DUCK

voted poster of the decade by bots
MS don't have a mobile ecosystem, we are talking about an Apple watch, An iPhone, a Mac, iPad etc. All seamlessly integrated in AR/VR. Please tell me who else is doing this right now? I will trust my friend who is an accredited Dr in Computer Science specialising in VR/AR over your uneducated opinion. I'm not even biased, I don't give two shits about Apple products, I don't use any Apple products, I don't even like the Apple ecosystem, I'm pro Android. I just see what the potential is here based on what I've read, what I know about AR/VR and what someone who is actually educated in the field tells me. I'm not saying what they are doing can't be done elsewhere, but they are the first to introduce this type of integration and combining a mix of VR/AR to do it. This is just the start of how we may use devices in the future. This sort of stuff is what evolves us into what may become a cyberpunk future in 50-100 years where you have optics and controlling what you see in front of your eyes. It has to start somewhere.

You should be excited for these types of innovations, expensive or not. You seem very young and seem to lack wisdom because you're not very forward thinking. All you see is Apple Product > VR > Expensive > Seen it before.

You and a lot of people are so hung up on the actual product and specs, then the potential of what it can and will do in the future, either with this version or future revisions as this technology evolves.

I think you are operating this integration. I can seemless move between mobile and pc with android now, and any system.built on windows will have the same. You don't think ms already has working prototypes for a vr os? I'm not against the tech at all, just saying this isn't apple alone, people have been working on vr for years thst apple cherry picked from, and there are other large players that move it along.

No need to pretend after one product that apple invented vr or sharing files in an ecosystem. I'm not young at all, in fact it's my experience that tells me this particular product isn't really groundbreaking - its a refinement based on a large price tag.

I look forward to what the tech will do from all companies.
 

THE DUCK

voted poster of the decade by bots
Most of this forum in a nutshell. Look at switch predictions.

Put a timer on this thread : 3 years

3 years everyone will have tried to copy this but without the ecosystem and integration (janky alternatives) and Apple will have swept most of the market.

In other news, the unity keynote confirms that vision OS supports Unity’s openXR. Mind blowing coming from Apple. You can use tracked controllers from 3rd parties.. all of them 👀



Lol, 3 years and you think apple will own the market? Based on what, thier 7.2% share of the computer market? Until this level of vr is at $999, it won't be mainstream anyhow. (Which means many years from now)
 
I'm looking to budget $2000 for a 500 gallon propane tank installation for the home generator I'm going to get installed, and these assholes want $3500 for a VR headset for Unity games..........
 

Justin9mm

Member
I think you are operating this integration. I can seemless move between mobile and pc with android now, and any system.built on windows will have the same. You don't think ms already has working prototypes for a vr os? I'm not against the tech at all, just saying this isn't apple alone, people have been working on vr for years thst apple cherry picked from, and there are other large players that move it along.

No need to pretend after one product that apple invented vr or sharing files in an ecosystem. I'm not young at all, in fact it's my experience that tells me this particular product isn't really groundbreaking - its a refinement based on a large price tag.

I look forward to what the tech will do from all companies.
Mate, you cannot move seamlessly between mobile and PC in the way I mean. This has gone over your head. I'm not going to keep talking to someone that has no concept of software integration. Yeah we will see in years where everyone stands, of course there is going to conveniently be other players in future when the technology has come out already. NO ONE has done what Apple has done with this yet. How is that not groundbreaking? That's the literal definition of groundbreaking.

It's apparent you just don't like this expensive Apple product, you have tunnel vision because you lack the knowledge and understanding of what this product can do and you can't differentiate between this and other VR tech.
 
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Apple playing mind games. They launched the apple watch with $1000 designer options. And now everything thinks a $300 smart watch is cheap.
They have a $3500 VR headset so in a couple years they can launch the Vision SE for $2000 and every one will go 'Omg what a bargain!!!'
 

StreetsofBeige

Gold Member
So this will be around $5000 CDN. LOL.

And last year or early this year when articles said Apple VR could be $3000 some people thought that was a misleading tactic (false viral plug), so other VR makers would make expensive headsets and Apple would swoop in like heroes with the real price being $700 or $800 model. I remember threads where people said it might be $1000 or so tops.

Fuck, it wasn't even $3000. It's $3500!
 
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X-Wing

Member
Why do people keep saying they doubt Steve Jobs would have released it when the guy pushed away Lisa to release a 10000 USD Mac.
 

Raonak

Banned
People are coming up with the fantastical hypotheticals.... when these were the exact dreams are the ones people had when VR/AR first launched.

The idea of a headset being an everyday device that people chose over their computers and phones is a mythical pipe dream.
That's the reason why both meta and apple are having trouble actually showing legitimately interesting use cases for their headsets outside of gaming.
 

THE DUCK

voted poster of the decade by bots
Mate, you cannot move seamlessly between mobile and PC in the way I mean. This has gone over your head. I'm not going to keep talking to someone that has no concept of software integration. Yeah we will see in years where everyone stands, of course there is going to conveniently be other players in future when the technology has come out already. NO ONE has done what Apple has done with this yet. How is that not groundbreaking? That's the literal definition of groundbreaking.

It's apparent you just don't like this expensive Apple product, you have tunnel vision because you lack the knowledge and understanding of what this product can do and you can't differentiate between this and other VR tech.

I understand it well enough, I just think it has far less value than you do. Software integration at that level is not groundbreaking, nor is a product that basically does all.the same things that others do. (Even less in some regards considering the lack of gaming)

I know you likely think the whole virtual desktop is God's gift to the future, but I'm sorry that's not proprietary.

I actually like the product, I just don't think it moves things like you do.
 

Justin9mm

Member
I understand it well enough, I just think it has far less value than you do. Software integration at that level is not groundbreaking, nor is a product that basically does all.the same things that others do. (Even less in some regards considering the lack of gaming)

I know you likely think the whole virtual desktop is God's gift to the future, but I'm sorry that's not proprietary.

I actually like the product, I just don't think it moves things like you do.
What others do the same thing as this Apple device? I'd love for you to give me an example. Actually don't bother, I have no need to speak to you anymore. You think you know what you're talking about but you don't.
 

LiquidMetal14

hide your water-based mammals
I wish I would have seen this thread before I posted my opinion and another thread that was frankly not that related to the headset as much as a general rent on this stupid thing.

There's absolutely no denying that the technology in the headset is cool. Not otherworldly or whatever the hyperbole videos that are being allowed to talk about this thing since Apple wants to totally control the message versus other channels which videos have been taking down because either there is too much they are showing in the video or because they are speaking negatively on the thing mainly due to the price.

I saw what I saw in the presentation I haven't done deep dives because frankly this thing would never interest me for that price so why should I research all the little technical nuance. I only see what I see and notice that there is no peripherals or discussion on compatibility with controllers so if this thing is supposed to penetrate the market and help VR, I don't see what the hell the point of it is and for the price it could be deemed a piece of shit.

It's worth stating that because separate from knowing the bom costs, there's no rationality saying this thing is even worth 1,000. Everything they showed is already doable in VR other than their own proprietary technology they have put in there and let's be clear, I love me some tech and I'm all behind that kind of stuff.

But the implementation and ultimately what they deem worth the charge for this doesn't make it a better device than what is currently out there for PC or consoles in terms of vr. It's a glorified toy with higher specifications in certain regards and if this thing is locked to Apple ecosystem stuff, this whole article about them expecting to sell a million and a half units and a certain amount of time it's just another PR piece as far as I'm concerned. I appreciate that certain people have to play by Apple's game but I would rather hear the truth given the price. And that doesn't mean I want to watch 45 minutes of nothing but praise and 2 minutes criticizing the price.

But I do understand those people that have to bend over and get on their knees to please Apple are going to want to see this thing before the general consumer does so naturally they're going to be just talking nothing about the tech and I want to see the practical use that justifies anywhere near that price.

So to be clear I appreciate the technology but this thing doesn't look worth more than any other device that is currently out on the market no matter how much they push this kind of stuff, it's a piece of shit.
 

Tarin02543

Member
I'm looking to budget $2000 for a 500 gallon propane tank installation for the home generator I'm going to get installed, and these assholes want $3500 for a VR headset for Unity games..........

you have to options
  1. enjoy your heated home and have 1500 dollars extra budget for a full fridge and full propane tank
  2. wearing your winter jacket indoors and pinching your fingers to scroll through this thread on your 3500 dollar toy.
 

THE DUCK

voted poster of the decade by bots
What others do the same thing as this Apple device? I'd love for you to give me an example. Actually don't bother, I have no need to speak to you anymore. You think you know what you're talking about but you don't.

Says the person who can't even articulate what it is that apple does so much better in a quantifiable manner. Lets throw out key words and say it's better!
It's ok to run away if other have differing viewpoints.

Lets see, just for fun, what other devices do the same thing as Vision?

- A computer with a screen - or multiple things - allows you to work on things, and amazingly, across a network and with synergy even at times - it's not in a VR setting but many wont' embrace this.
- VR headsets that allow you to see a desktop screen, or multiple screens - Check
- A VR headset that allows you watch moves or pictures - Check
- A VR headset with a built in chipset - check
- A VR headset with full computer built in - not yet, but what's the difference if all you are using it for is in home? I can tether my quest 2 to my pc no issue giving me full computer connectivity. Even wirelessly and without a battery hanging out.

What is it exactly you think this massively innovative device does that effectively changes everything? It's an evolution of VR, not a revolution.
The headset is no different that what's already out there other than being lighter and higher res. The silly screen on the front does nothing.
Apple throws a couple of M2's at you and co-processor chip out at you and you drink the Kool aide and then the bottle too.

I don't see you saying anything about the downsides
- Massive price
- Stuck in an apple ecosystem with dumb rules
- NO actual VR games
- It's not even ready to launch yet - competitors may launch simultaneously
- It's basically going to be a glorified screen to watch moves for many buyers
 

calistan

Member
The silly screen on the front does nothing.
You could argue that the front screen makes it a bit more socially acceptable.

Did they say whether the screen is showing a live video feed from inside the mask or if it's the scanned 3D avatar thing?
 

THE DUCK

voted poster of the decade by bots
You could argue that the front screen makes it a bit more socially acceptable.

Did they say whether the screen is showing a live video feed from inside the mask or if it's the scanned 3D avatar thing?

I don't think so. Anyone who talks to me in one of these for more than 30 seconds is going to have me walk away. (manners)
Would be pretty silly to stand there and have a full conversation without taking off the headset.
Also I thought the whole idea was it was light and easy to use, why do you need to keep it on? It's a gimmick.

I believe it scans the eyes and shows a digital representation of them on a curved oled with a lenticular lens.
 

supernova8

Banned
Seems like they're "doing a Tesla" with this, ie starting off being way ahead of everyone else tech wise and charging a big premium for it, and also creating a situation where you start to associate "VR/AR" (or spatial comp...fuck off) with the Apple Vision Pro more than anything else.

Just like Tesla, they will gradually release cheaper versions and the market will get bigger.

Also, for everyone saying "ugh 3500 dead on arrival LOL" just think what people spend on Macbook Pros when they could get a Windows laptop for way cheaper. I wouldn't go as far as the BofA prediction with 1.5m units sold in the first year (I doubt they would make more 500,000 initially, just to be safe), but I think they will sell every unit they produce.
 

Mr Reasonable

Completely Unreasonable
Good tech, not really sold on any of the applications, which mostly seem to be "make a big screen appear in front of you"

For 3.5k you could get a big TV or a projector. Less portable, sure, but who's going to leave the house with this on, telling the world "hey! Come and mug me!"

Obviously the price will come down at some point, but it's hard to imagine a family getting one each. For adults, it doesn't make a great case for business/productivity use, and for personal use, it's just not convincing enough, imo.
 

Snake29

RSI Employee of the Year
The point is. Scaling down from a high end powerful version is much easier then starting with a basic model.

I'm pretty exited for their more cheaper versions in the future.
 
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calistan

Member
I don't think so. Anyone who talks to me in one of these for more than 30 seconds is going to have me walk away. (manners)
Would be pretty silly to stand there and have a full conversation without taking off the headset.
Also I thought the whole idea was it was light and easy to use, why do you need to keep it on? It's a gimmick.

I believe it scans the eyes and shows a digital representation of them on a curved oled with a lenticular lens.
I guess having a conversation while looking into somebody's robo-eyes could be pretty unsettling, but I can see a use for it around the house or office. If I've got a headset on I'm basically locked away from the world, and even though something like Quest Pro will show me objects that enter the marked 'safe' area, nobody else has any indication that I'm aware of them. Other people being able to see that I'm paying attention to them has to be a good thing.

We've gone from this...
uZtSLiz.jpg


to this:
L2I8d8K.jpg
 

Billbofet

Member
I guess having a conversation while looking into somebody's robo-eyes could be pretty unsettling, but I can see a use for it around the house or office. If I've got a headset on I'm basically locked away from the world, and even though something like Quest Pro will show me objects that enter the marked 'safe' area, nobody else has any indication that I'm aware of them. Other people being able to see that I'm paying attention to them has to be a good thing.

We've gone from this...
uZtSLiz.jpg


to this:
L2I8d8K.jpg
So, I have a Quest 2, but if I just put a sticker of a pair of eyes on the front, how is that much different? I mean, if you have the headset on, I would assume you are engaged in VR/AR.
This seems creepier to me than just nothing on the front, but does it indicate the front/passthrough camera is on?
 

calistan

Member
So, I have a Quest 2, but if I just put a sticker of a pair of eyes on the front, how is that much different? I mean, if you have the headset on, I would assume you are engaged in VR/AR.
This seems creepier to me than just nothing on the front, but does it indicate the front/passthrough camera is on?
It’s not really like a sticker, it’s meant to be a live pseudo-3D view of your eyes. In the videos you can see that the front sort of clouds over when you’re ‘immersed’ and shows the eyes again when you’re looking at somebody.
 

Billbofet

Member
It’s not really like a sticker, it’s meant to be a live pseudo-3D view of your eyes. In the videos you can see that the front sort of clouds over when you’re ‘immersed’ and shows the eyes again when you’re looking at somebody.
Ahh, then that makes a lot more sense. Thanks
 

tr1p1ex

Member
there's been 10 years of VR hype. This thing still screams another 5 years of hype at least. Vision Pro groundhog has spoken.

wake me up when Tim Cook is wearing this 8 hrs a day.
 
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CobraAB

Member
yep although for gaming on the VP you would have to include the price of a standard game controller and VR game controllers as well.
Well, we dont know anything regarding VR controllers yet. A game pad was shown playing Apple Arcade games. But of course, a lot of stuff can be done on it, not just games.
 
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Gamerguy84

Member
At least it raises VR awareness even more. Apple is a major player in anything they do and this will spread VR further so that's a positive.

Some financially well off folks will buy this.
 
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