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Apple Vision Pro VR will start at $3499.

PaintTinJr

Member
I don't see how this is relevant, even if this number is 100% accurate, it is obvious a massive amount of R&D, development, etc. went into the software side and will continue to go into it. And that is at least as important as the hardware.
It really isn't, because the sensors are the only means by which the finger tracking will work in a light compute way without killing battery power by having full resolution camera images analysed 120 times per second on the CPU - killing battery power in about 3minutes, so the hardware solves most of the problems and interfaces with Apple's regular software that has been tweaked for AR/VR IMO.
.
And the PSVR2 AFAIK is the first headset to be low enough latency to redisplay your environment so you don't fall over from latency, and that again is the Sony OLED screen latency R&D and SONY sensor latency R&D that allows that to happen in the PSVR2 released product and now in Apple's working prototype - where the capability is mostly the hardware.
 
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This shit look so dope. I can’t wait to give this a try.
 

calistan

Member
This shit look so dope. I can’t wait to give this a try.
I hope they have demo stations at Apple stores. They'd need a huge variety of prescription lenses available, and I guess an advisor to walk people through it, so maybe it would be by appointment only.

There was a hand-tracking demo that popped up on my Quest Pro the other day, to show people how to navigate without controllers. I found it really frustrating and unresponsive, and it often took several attempts before the gestures would be acknowledged. The Apple solution is going to have to be idiot-proof before they can show it to the general public.

lEHIgJh.jpg
 

Tams

Member
They will have a cheaper version. This is the pro model probably meant for companies to develop experiences for that model.

Then why the hell were all the technoratti invited? Why was the video so focused on consumers and 'life experiences'?

No. This may well also be aimed at businesses and developers, but it's also very clearly aimed at 'prosumers' with money burning holes in their pockets.
 

Fredrik

Member
You can use tracked controllers from 3rd parties.. all of them 👀
Like the Quest 2 controllers?

Still needs SteamVR compatibility. If I could play SkyrimVR with mods, Assetto Corsa, HL Alyx, RE Remake 2/3 VR mods, on a nice screen, then it would at least be interesting if I don’t have to buy it. But without SteamVR and only the iOS library it’ll take ages until something really great appears.
 

Bry0

Member
Like the Quest 2 controllers?

Still needs SteamVR compatibility. If I could play SkyrimVR with mods, Assetto Corsa, HL Alyx, RE Remake 2/3 VR mods, on a nice screen, then it would at least be interesting if I don’t have to buy it. But without SteamVR and only the iOS library it’ll take ages until something really great appears.
This is my biggest complaint with it, it’s definitely a closed “eco system” product more akin to iPad than say Mac OS. If it supported these things I would probably shell out for it, but that’s simply not Apple’s goal with this product and I understand that. Still a bummer.
 

Reallink

Member
I don't see how this is relevant, even if this number is 100% accurate, it is obvious a massive amount of R&D, development, etc. went into the software side and will continue to go into it. And that is at least as important as the hardware.

The software side and a lot of the R&D are paid for by the 30% App store fee Apple earns on every single dollar that changes hands (which is why it doesn't support Mac or PC), the fee share with the bank that runs the Apple credit card (which probably 50-70% of units sold will be financed on), and the egregiously priced accessories they'll sell multiples of with every unit. Apple has their hands in every pot and will absolutely make oodles of money on every unit sold.
 

Fredrik

Member
This is my biggest complaint with it, it’s definitely a closed “eco system” product more akin to iPad than say Mac OS. If it supported these things I would probably shell out for it, but that’s simply not Apple’s goal with this product and I understand that. Still a bummer.
I’m up on the fence for PSVR2 for the same reason, it’s interesting but too restricted, can’t use it on PC and not enough AAA games in the closed bubble.
Apple Vision Pro is in a worse position imo, only 3rd party iOS games to lure people in, zero 1st party devs, no PC connectivity. Good luck there! Quest’s 20+ million users hasn’t been enough to get AAA devs to properly invest even with PCVR as a bonus.
 
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Buggy Loop

Member
Extremely unlikely I'd buy any VR product without having VR games on it to play.

It will come. Just not Apple's own in immediate future. Unity support will basically make it super easy to port to it.
RecRoom will be on the headset full VR. Probably a wave of announcements by the time the headset launch.

There's no restrictions for 100% VR
 

Boy bawang

Member
I can guarantee anybody that buys this won't be using it any more after a month

That's my concern, I feel that I'll quicly miss the freedom of not wearing those big goggles even if it means working on mhy laptop screen. I'm tempted to buy it just because I take 1-2 long haul flights a month, but that's it.
I don't find the price crazy by the way.
 

THE DUCK

voted poster of the decade by bots
Here's a tip. Tell your significant other you are super amped to buy the Vision Pro and that it's $3500. Most will be shut down immediately, but after that, when you bring up the Quest 3 or Asus Ally at $499 or $899, they will think they got off lucky. :messenger_tears_of_joy:
 

Buggy Loop

Member
Except for the lack of controllers. Not sure how that's going to work.

RecRoom dev said that he can’t detail because of NDAs but that it would work with eye tracking/hands. Couldn’t find it back on Reddit outside of the announcement, the search engine sucks ass



And this one



I do think controllers will come or a variation of it.

There was an Apple vision engineer on Reddit (again can’t find link) that said that there were years of R&D in eye tracking. Apparently just before someone would click an app, the eye’s pupil also changes very subtly. They also R&D’d that just with eyes they can see if you are scared, enthused, etc.
So the UX is probably way more deep than what we think, it knows what you’re about to do before you even click the fingers.

What if those VR controls under NDA are something of the like? Can your eyes tell that you want to move somewhere? Just speculation on my part.. or they’ll have teleport by hand gesture..
 

Justin9mm

Member
Says the person who can't even articulate what it is that apple does so much better in a quantifiable manner. Lets throw out key words and say it's better!
It's ok to run away if other have differing viewpoints.

Lets see, just for fun, what other devices do the same thing as Vision?

- A computer with a screen - or multiple things - allows you to work on things, and amazingly, across a network and with synergy even at times - it's not in a VR setting but many wont' embrace this.
- VR headsets that allow you to see a desktop screen, or multiple screens - Check
- A VR headset that allows you watch moves or pictures - Check
- A VR headset with a built in chipset - check
- A VR headset with full computer built in - not yet, but what's the difference if all you are using it for is in home? I can tether my quest 2 to my pc no issue giving me full computer connectivity. Even wirelessly and without a battery hanging out.

What is it exactly you think this massively innovative device does that effectively changes everything? It's an evolution of VR, not a revolution.
The headset is no different that what's already out there other than being lighter and higher res. The silly screen on the front does nothing.
Apple throws a couple of M2's at you and co-processor chip out at you and you drink the Kool aide and then the bottle too.

I don't see you saying anything about the downsides
- Massive price
- Stuck in an apple ecosystem with dumb rules
- NO actual VR games
- It's not even ready to launch yet - competitors may launch simultaneously
- It's basically going to be a glorified screen to watch moves for many buyers
You know what VR does but you haven't the slightest clue regarding how it works. None of what you mentioned is even related to what I'm talking about.

I told you, I have no general interest in Apple products, just talking about the tech behind it and then you make a statement like I drink the kool aide and then the bottle too. You can't even comprehend my comments or I guess it doesn't matter what I say, your narrow mind is made up already.
 

Loxus

Member
Al I missing something? BoM is Bill of Materials, which be definition doesn't include any intangibles. It is a receipt of all the pieces that go inside the product, nothing more.
The tweet is about two things.
1) The Apple Vision Pro uses Sony components. Sony's Micro OLED Displays and Sony's Latest IMX611 ToF Sensor.

This was to clarify that the Apple Vision Pro does indeed use Sony components.

2) It's only about BOM. Which totals to $1509.
pWx8Dle.jpg

KhvMCAo.jpg


I don't know why some would want to think that $1509 includes RND and Software development.
 

simpatico

Member
Most of this forum in a nutshell. Look at switch predictions.
So, I have a Quest 2, but if I just put a sticker of a pair of eyes on the front, how is that much different? I mean, if you have the headset on, I would assume you are engaged in VR/AR.
This seems creepier to me than just nothing on the front, but does it indicate the front/passthrough camera is on?
I think Apple sees rooms full of people using these at work.
 

midnightAI

Member
I think Apple sees rooms full of people using these at work.
Will this be like when you have a table full of 6 people and they are communicating by texting each other? (F*cking hate that by the way, and I see it quite often amongst the younger crowds)
 

Buggy Loop

Member
You know what VR does but you haven't the slightest clue regarding how it works. None of what you mentioned is even related to what I'm talking about.

I told you, I have no general interest in Apple products, just talking about the tech behind it and then you make a statement like I drink the kool aide and then the bottle too. You can't even comprehend my comments or I guess it doesn't matter what I say, your narrow mind is made up already.

Some peoples are hopeless and clueless about the amount of engineering it requires to have a good experience outside of just pure raw material.

Everything in VR is about UX and let’s trim down 90% of all VR headset manufacturers from the go, their user experience is janky as fuck, not to mention that most of them are feature starved for chasing something very specific such as Pimax for FOV, beyond for form factor, Varjo for optics, etc. But they’re all pretty much full of weaknesses.

Not to mention that THE DUCK is skipping a lot of details on how much you would need to lower the new standard to "check" any comparisons.
  • VR headsets that allow you to see a desktop screen, or multiple screens - Check
    • See it clear for working purposes? That eliminates Meta. Can't even see the keys on a keyboard
    • Don't even go AR, that's again more latency from the feedthrough and the distorsion is not making this an immersive experience
    • The best app for this on PC is Meta workspace app, but since the headsets do not have the resolutions for it, anything outside Meta for high res would use janky apps. Remote desktop and other ones you have to pay for will be laggy and not work well at all.
    • Your hands and control gestures don't affect your computer, only keyboard and mouse.
    • Any form of virtual keyboard doesn't have hand occlusion outside of say, Varjo XR3's $6500 headset. This fucks up perceptions as there's no depth without occlusion. It feels suddenly like the keyboard is a 2D screen in front of you like a menu prompt, rather than a keyboard physically present in VR/AR.
  • A VR headset that allows you watch moves or pictures - Check
    • Sure.. at what resolution again. Let's not even go into AR so that you have a floating TV in your room. Again, AR headsets either suck balls right now (Meta) or are extremely out of price for good quality (Varjo)
    • Is there really any competitor to Apple TV that will start to make TV series that integrate 3D VR content for those users? Those 3D animations pop'ing out of 2D screens are also found in VR but again, the jank of finding that content... eesshh. Often times amateur demos you'll find on sidequest. You already lost 95% of mainstream.
    • Apple can and will offer sport experiences with NBA & Baseball games because they already got rights to them. What other competitor is even in the same realm? See the impression included under
  • A VR headset with a built in chipset - check
    • That's stupid as fuck to stop at just "chipset" for a check mark. What are those headsets doing? How many sensors? Latency? Tracking?
    • Mark these words, all upcoming ~1-2 years headsets will have 2 chipsets. At the very least you have to alleviate whatever chipset you have for all the camera/tracking/sensors computing.
  • A VR headset with full computer built in - not yet, but what's the difference if all you are using it for is in home? I can tether my quest 2 to my pc no issue giving me full computer connectivity. Even wirelessly and without a battery hanging out.
    • The batteries' on your head..
    • Quest 2 for PC work, seriously? Like seriously??? :messenger_tears_of_joy: I have one dude, there's no way you do serious work with that. Watching porn is not work.

For sports as i mentioned above :
John Gruber - The Daring Fireball

Lastly, we saw two sports demos: an at-bat from a baseball game at Fenway Park (Phil Schiller’s hands are all over that one), and a scoring play from a Nuggets-Suns NBA basketball game. For the baseball game, the perspective wasn’t even from the stands, but rather from the home team’s dugout, ground level, right behind first base. It’s not quite just like being there, but it’s a lot like being there. It’s more realistic than seems possible. You choose where to direct your gaze: at the batter at home plate, at the pitcher, or out in the outfield. Or above the outfielders, at the scoreboard. For the NBA game, the perspective was courtside, right behind the basket. But better than the actual courtside perspective, because the perspective was slightly elevated above seating level. Fully immersive, fully three-dimensional, and seemingly perfectly to scale. Kevin Durant looked about 6'10", right in front of me. Getting the scale just right is obviously the correct way to present this, but it seems devilishly tricky to actually pull off. Apple has pulled it off. These baseball and basketball scenes were shot by Apple using entirely custom camera rigs, and stored in altogether new file formats. This is nothing at all like 2D footage extrapolated into 3D, or just painted on a virtual circular wall around you. It looks real. It seems as profoundly different from watching regular TV telecasts of sports as TV telecasts are from audio-only radio broadcasts.2 It was incredible. I would genuinely consider buying a Vision Pro if the one and only thing it did was show entire sporting events like this.

So not only you need to have the rights to broadcast sports, but also special rigs of course. They're about to have this niche almost exclusively to them. It's not something again to make me ditch out $3,500 day 1, but when the non pro drops to iPhone price range of ~$1k-1.5k ? HUGE deal for sport fans i believe.

Quest pro is the closest competitor and ultimately, Meta is pretty much the most likely to compete Vision.. (although lacking deeply in the entertainment stack)
Yet Quest pro has 3 cameras, no depth sensors, no LIDAR. How can you even come close to AR & accuracy of hand tracking? It simply can't.
It has eye tracking and yet nothing for it is native, it took a long time to implement so it looks like it was an afterthought. Even needs amateur apps for say typing with your eyes. It's janky.

Hardware is only a fraction of what's required. Just look at trackpads, PC still haven't caught up to macbooks after over a decade. What's up with that? Maybe it's because everyone, from OS to hardware manufacturers to apps are doing their own thing and not integrating correctly? Because it's all software based, the hardware has been the same or close to it for years now.

Just like hand tracking. There's no headsets out right now or releasing soon (Quest 3) that will come close to this, even with the hardware capability for hand tracking, because there's simply not enough sensors. They will force you to move the hand in front of the passthrough ala Meta, but not like you comfy on the couch and having the hand on your lap, moving fingers and headset detecting it. As far as i'm aware, it's the first headset to even have sensors pointing so downward with depth sensors. Not even Varjo XR3 does.

So in short : It's one thing to have X or Y feature already, it's another to implement it correctly. This feels like Halo criticisms back in the days. "It's not the first to have vehicules, it's not the first to have flying vehicules, it's not the first with good AI, it's not the first to have a cinematic campaign, it's not the first..." right.. It's the whole package, not individual bits. And that is the problem with PCVR/Oculus right now, they're all doing something specific but no coherence as a whole. Lot's of demos that can show potential but all janky or hard to get via either mods, sidequests or hell, even github executables. It's all over the place. It can't be mainstream with the way things are. And by segmenting the market such as Oculus doing oculus things and SteamVR doing SteamVR things on top of Windows doing their own thing and being API limited by 3 consortiums of hardware sellers having to agree on how things should be, plus all the side apps from individual vendors, it'll never -ever- integrate as nice as Apple being in control of OS/API/laptops/desktops/smartphone/watch/TV. Anything trying to emulate this kind of integration is in for a shocking jank experience. If you thought different PC hardware could lose efficiency, don't even begin to imagine what it'd look like to integrate all these different vendors and OS for such a wide range of hardware. It doesn't take a fucking master degree to understand this. The more open the ecosystem is, the harder it'll be for them to catch up to Apple.
 
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They plan to sell 900,000 in the first year. That doesn’t sound too unrealistic.
They plan to sell 1m and BOA thinks 1.5m. They already had close to 200,000 units made before they announced it so since it's releasing next year that makes sense.

Will they actually do it? No I don't think so but then again we are talking about an unpredictable base.
 

kraspkibble

Permabanned.
I'd actually fucking laugh if the $3499 version came with only 8GB RAM and 256GB storage. Only an extra $200 for 16GB RAM and $400 for 1TB. Don't forget your AppleCare+ for $349!
 
What are the unique selling points of this device in your opinion - beyond it being an Apple device to reboot their closed device OS and replace the App Store to skirt around recent iPhone/iPad requirements to enable sideloading :) ?

For me it is the low latency AR - like PSVR2 - only achieved by Sony's low latency sensors and low latency OLED display to be able to see real-time movement through an opaque screens as if it were transparent - like glass. Then there is the low latency sensing of hand tracking, that is achieved by Sony's proprietary sensors.

If you remove any components in the device except the Sony sensors and display, can you still produce the device with its unique feature? I think you could, but if you remove those specific Sony items I don't believe there is another supplier with that R&D at that level, so I would say it is the components R&D that are empowering the innovation in this headset as much as the headset design.

Nah software and Product design is King.
Take a look at hololens 2, other than the fact Vision Pro is using a microLED and HL2 is using a waveguide and the computing power being different. There was no advancement in the Vision Pro.
 
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THE DUCK

voted poster of the decade by bots
Been thinking more about this product. Seems apple overestimated demand for a high priced headset and super slashed thier projections already. I feel like they didn't even attempt to make a mass market product at all, which is pretty disappointing. All of apple's previous big success stores appealed to everyone. Ipod, iPhone, iPad, all a bit more but generally affordable to most people.
This is a Mac pro next gen, something that has never really sold that well.

Apple, are you actually interested in bringing vr to.the people, or just rich people? 🤔
I know people keep taking about "trickle down" and "in the future based of this" but apple's competitors have mass market products right now, why doesn't apple?

It's not like we could say with a straight face apple would be unable to deliver a very good vr product at $999, so where is that product to go along with the pro? Is it greed? Don't think it would sell? You can't say they don't have the engineers or the tech or buying power.
 
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hlm666

Member
Been thinking more about this product. Seems apple overestimated demand for a high priced headset and super slashed thier projections already. I feel like they didn't even attempt to make a mass market product at all, which is pretty disappointing. All of apple's previous big success stores appealed to everyone. Ipod, iPhone, iPad, all a bit more but generally affordable to most people.
This is a Mac pro next gen, something that has never really sold that well.

Apple, are you actually interested in bringing vr to.the people, or just rich people? 🤔
I know people keep taking about "trickle down" and "in the future based of this" but apple's competitors have mass market products right now, why doesn't apple?

It's not like we could say with a straight face apple would be unable to deliver a very good vr product at $999, so where is that product to go along with the pro? Is it greed? Don't think it would sell? You can't say they don't have the engineers or the tech or buying power.
There was a thread around here about Sony not being able to supply enough screens for more than 400k units per year, is that why the projections may have changed? I guess we see how the quest 3 sells, it shouldn't have production issues and is cheaper.
 
Except for the lack of controllers. Not sure how that's going to work.
You can literally use any 3rd party controllers. They showed some Dual Sense usage e.g. in the videos. So it'll be possible, however, it'd be nice if Apple create their own "pro" controllers for just around 400 bucks a piece to make support more standard. If this headset will be a success it'll definitely come at some time.
 
I'd actually fucking laugh if the $3499 version came with only 8GB RAM and 256GB storage. Only an extra $200 for 16GB RAM and $400 for 1TB. Don't forget your AppleCare+ for $349!
Not to defend Apple here, but if you see the software it'll use/sell and the use case of the device, the 8GB RAM and 256GB storage is easily enough to never really get to those limits. More is better and yes upgrade prices for those things when it comes to Apple are ridiculous, but I'm quite sure the default config will do for at least 99% of the targeted user base.
 

decisions

Member
I went to a concert and it was one of my favorites ever.

I realized that if just one person went there to film it in AVP, I could relive the experience on a whole new level compared to watching YT videos.

I think this is going to be a big product actually.
 

Shh

Member
You can literally use any 3rd party controllers. They showed some Dual Sense usage e.g. in the videos. So it'll be possible, however, it'd be nice if Apple create their own "pro" controllers for just around 400 bucks a piece to make support more standard. If this headset will be a success it'll definitely come at some time.
I can literally use them and not figuratively?

giphy.gif
 

THE DUCK

voted poster of the decade by bots
There was a thread around here about Sony not being able to supply enough screens for more than 400k units per year, is that why the projections may have changed? I guess we see how the quest 3 sells, it shouldn't have production issues and is cheaper.

Yep that one exists, but the article I read says they adjusted their target sales from 1 million to 150k, so that's not the issue at hand.
 

Reallink

Member
Yep that one exists, but the article I read says they adjusted their target sales from 1 million to 150k, so that's not the issue at hand.

LOL, they would have presold 150K units in less than 1 second of a link going live. Some of you guys live in denial of just how many people earn salaries where $3500 is chump change. This product will be perpetually sold out with year long waits if the display production issue stories are true.
 
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THE DUCK

voted poster of the decade by bots
LOL, they would have presold 150K units in less than 1 second of a link going live. Some of you guys live in denial of just how many people earn salaries where $3500 is chump change. This product will be perpetually sold out with year long waits if the display production issue stories are true.

He only one living in denial is you, the group of people interested in wearing a headset for hours a day is already small, then you shrink it more for price, you fail recognize that completely. That said, I don't doubt they can sell the 150k, it's beyond that that's the problem and obviously at this point apple agrees. It's also important to note its not even ready yet so we don't know what competition it will face.
 

Reallink

Member
He only one living in denial is you, the group of people interested in wearing a headset for hours a day is already small, then you shrink it more for price, you fail recognize that completely. That said, I don't doubt they can sell the 150k, it's beyond that that's the problem and obviously at this point apple agrees. It's also important to note its not even ready yet so we don't know what competition it will face.

No consumer buying this is actually planning to wear it for hours every day. It's a toy and curiosity for the hundreds of millions of high income professionals the world over. At best they see it as complementary to their iPad, or entertainment on their frequent flights, and they're completely ok with that. It won't face any competition anywhere near release cause Apple owns all the display manufacturing capacity (just like they own TSMC's leading node), and their silicon is literally generations ahead of any rivals. Developers and super nerds who actually know what they're looking at thought Apple's demonstrations were fake CGI, when in fact they were 100% real time, from the elaborate opaque mode environments to the AR dinosaur demo. Quest 3 will outsell it 25-50 times over, but everyone will be groaning about how inferior it is and how much they wish they could buy a Vision Pro.
 
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Thaedolus

Gold Member
I finally got around to watching the demo and coverage of this after someone told me I needed to check it out…I actually have a use case for this thing. Give me a mouse and keyboard and a starlink and I can work anywhere. I’m talking going on 2 week camping trips with the family in a trailer where I can have meetings and productivity time without hauling around dual monitors, etc.

If we were just talking hanging around the house to play games and watch movies, not really worth the investment for me…but the remote work use case on the road is actually pretty compelling…
 
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