Aeana said:It's not Comic Sans. It's Andy.
Paco said:Get out of your vehicle and use the wrench. It's easy.
I was gonna bring this up but I didn't know the exact font used...thanks!! KNew it didn't look anything like ComicSans...thing is, this type looks better if its not All-Caps imoAeana said:It's not Comic Sans. It's Andy.
Michan said:You guys are having problems with the Jinjo launch challenge? I got that one first off. Just put two springs at the front.
polyh3dron said:So guys, is Crushed redeemed?
Nicktals said:He's not still banned, is he? Or did he come back and get banned again quickly?
Nicktals said:He's not still banned, is he? Or did he come back and get banned again quickly?
sionyboy said:Ever thought of putting out two covers for the game, ala Harry Potter. One bright and colourful and full of gaiety, the other with Banjo walking towards the viewer, a blood stained wrench in one hand and Gruntilda's head in the other.
Or put in an 'Adult Graphics Filter' option, something that raises the contrast and adds a brown filter
Chrange said:http://i33.tinypic.com/dpwinn.jpg
Can't...breathe...too...gritty...and....desaturated. SO MUCH BROWN!
He looks so sad
Ramenman said:I've tried like tons of vehicles for the eyes challenge but I still can't make it, meh.
Actually I don't even know when I'm supposed to win. I guess I have to defend the eyes successfully for a given time, but I don't see how much.
:lolsionyboy said:That look on Kazooie's face, coupled with Bajo's positioning, makes that one scary....scary picture.
sionyboy said:That look on Kazooie's face, coupled with Bajo's positioning, makes that one scary....scary picture.
Darth Tigris said:Is it timed? I thought you had to take down 12 enemies as quickly as possible. I had to try it 3 times before completing it and on the 3rd time is when I tried the 'attack instead of defend' approach. Hope that helps.
Ramenman said:Yeah, I finally tried the 'easy way' and I had a moment of confusion when the timer stopped at 1:52 like always except this time I had won. Hmm... So actually "defending" the eyes didn't serve any purpose.
Which is why the challenge was so frustrating if you did what you were told. You have to kill a set amount of Gruntbots before the eyes are destroyed, there's no "defend the eye for a set amount of time".
Meh.
Edit : OH CRAAAAP I just found a couple of wings. I've been playing this damn thing all day and I was finally going to force myself to shut down the console. ARGGHHHHHH >_<
Look at all dat Jiggy!EricDiesel said:
I call it Banjo-Kazooie: Nuts & Bolts of War
I've got a T.T trophy in both races with standard vehicles, I'm absolutely sure I could get them in the football challenge and the Clanker challenge, too.Majora said:I got the T.T trophy for the eyes challenge by using the missile launcher you get at the top of logs tower and the egg launcher in conjunction. If I ran out of ammo I just barged into the enemies. I completed it in about a minute I think. I haven't figured out how to get the T.T trophy on the football game yet though. That's the thing, you can get the jiggys using the default vehicles, at least in the demo, but it's awkward and you'll never get the T.T trophies with them.
Tell me. I...Vast Inspiration said:There are those that play the game with an open-mind;
They love the graphics for being so distinct and colourful, while being completely jaggy-free.
They love the layered orchestral music.
They love the gigantic world.
And they also seem to get that creation is a HUGE aspect of the gameplay and that if something doesn't feel right (game is too hard, controls are sluggish)....then that means that you should CREATE YOUR OWN VEHICLE.
Then there are those that couldn't give a shit anyway;
They don't find the graphics to be appealing.
They music isn't distinctive.
The world is a mess with nothing to do
And will completely write-off the gameplay as being stupid and boring and the controls to be bad while the challenges are too hard.
Which one are you?
Crayon said:I think this game is going to bomb hard. I hope Im wrong.
Without marketing it will. Game wont sell itself.Crayon said:I think this game is going to bomb hard. I hope Im wrong.
Psychotext said:Without marketing it will. Game wont sell itself.
Doesn't really matter how you market it... just that it gets marketed. The last trailer they did would be enough to get interest from most people.Crayon said:The problem is.... how do you market it? Who is this game really for? Superficially it's a kids game but it seems to skew alot more enthusiast with the way it plays. Viva pinata fell into the same crack.
verio said:Fuck Andy!
There has to be an Andy that posts here.
pj325is said:game seems really unfocused, from graphics to gameplay to missions. Also the art style has no coherency. Why is it snowing in the museum?
Crayon said:The problem is.... how do you market it? Who is this game really for? Superficially it's a kids game but it seems to skew alot more enthusiast with the way it plays. Viva pinata fell into the same crack.
Kids (boys, specifically) consider themselves to old for this shit at about age 10. I fear that the real audience for this game is alot smaller than microsoft and rare think it is. Look at other forms of entertainment and you'll see that the skittles explosion look only appears in products for the very young. It wasn't always that way but that's just the way that this style has dated. If you compare Banjos family friendly look to that of Little Big Planet.... there is a vast difference. LBP is way more modern and appealing.
So banjo looks like something for very young children (we don't mind at all but we are not the average consumer by a long shot) yet all impressions point to a game that is not really tailored for young or new players what with the heavy text and time consuming vehicle creation. Just the mechanical reasoning involved in customizing vehicles may be too demanding for very young (4-8) children.
I don't know how rare managed to drift so far out of touch. Anyone rememebr shiny's Wild 9? That aesthetic/humor would have been a far better choice for this game. I know that's a left field example but just something to think about.
40 bucks and free banjo64 dl are good incentives but don't do much to actually broaden this games appeal.
Yoshi said:I think that it is the designer's fault if something doesn't feel right or controls are sluggish. There are standard vehicles and they should at least control decently.
Psychotext said:Doesn't really matter how you market it... just that it gets marketed. The last trailer they did would be enough to get interest from most people.
Certainly enough to try the demo anyway.
Yoshi said:I've got a T.T trophy in both races with standard vehicles, I'm absolutely sure I could get them in the football challenge and the Clanker challenge, too.
Haven't seen a single thing, not on websites or TV. It's looking like another Rare game that MS is letting die.Grecco said:Except its being marketed. Its gotten ads already Adding more advertising wont make games insta sellers.
Crayon said:If you compare Banjos family friendly look to that of Little Big Planet.... there is a vast difference. LBP is way more modern and appealing.
All of this reads as more of a personal rant than valid criticism. As mentioned earlier, I can certainly understand and appreciate that the aesthetics of Nuts & Bolts won't appeal to every taste, but this applies to every game on the market. To flip your argument, I personally don't find the cardboard-cutout, pulley-and-wheel style of LBP the least bit appealing, though I fully support the motivation behind the project, and will probably pick up a copy to do my part in ensuring that more titles in my favorite genre will be funded.Crayon said:The problem is.... how do you market it? Who is this game really for? Superficially it's a kids game but it seems to skew alot more enthusiast with the way it plays. Viva pinata fell into the same crack.
Kids (boys, specifically) consider themselves to old for this shit at about age 10. I fear that the real audience for this game is alot smaller than microsoft and rare think it is. Look at other forms of entertainment and you'll see that the skittles explosion look only appears in products for the very young. It wasn't always that way but that's just the way that this style has dated. If you compare Banjos family friendly look to that of Little Big Planet.... there is a vast difference. LBP is way more modern and appealing.
So banjo looks like something for very young children (we don't mind at all but we are not the average consumer by a long shot) yet all impressions point to a game that is not really tailored for young or new players what with the heavy text and time consuming vehicle creation. Just the mechanical reasoning involved in customizing vehicles may be too demanding for very young (4-8) children.
I don't know how rare managed to drift so far out of touch. Anyone rememebr shiny's Wild 9? That aesthetic/humor would have been a far better choice for this game. I know that's a left field example but just something to think about.
40 bucks and free banjo64 dl are good incentives but don't do much to actually broaden this games appeal.
Kuroyume said:What? I think LBP's art/music design is actually more infantile. Banjo's writing is pretty entertaining too and I think older players will enjoy that.
GreekWolf said:All of this reads as more of a personal rant than valid criticism.
Kuroyume said:What? I think LBP's art/music design is actually more infantile. Banjo's writing is pretty entertaining too and I think older players will enjoy that.
Crayon said:mmmm... I have a hard time seeing it that way. To clarify, I'm talking about a purely superficial assessment of the game's style. No to do with the writing or gameplay.
For instance: Picture Banjo and Sackboy which would you like to wear on a tshirt?
Which plushie would you pick up as valentie gift for your girlfriend?
Ever heard of Ugly Dolls? They are all the rage with all ages. Sackboy is universally appealing and cool in a way that Banjo is clearly not. Things like this can be subjective but in this case it seems obvious. At least in the culture I am familiar with.
You're a professional cartoonist, BB?BenjaminBirdie said:Actually, in all seriousness, as a professional cartoonist I have to take a bit of umbrage when it comes to character design. I wasn't kidding with my avatar. I truly believe that the Lord of Games is one of the most ingeniously designed characters, visually, in the history of gaming.