As a continuation to my original post about TAA sharpening (
http://www.neogaf.com/forum/showpost.php?p=221004601&postcount=507), I found the parameters that control the TAA setting in the "initfs_Win32" file (install/Patch folder):
Code:
#WorldRender.TemporalAAEnable 1
ShaderSystem.MipmapBias -0.5
WorldRender.PostProcessAntialiasingMode PostProcessAAMode_TemporalAA
WorldRender.TemporalAAJitterUseCmj True
WorldRender.TemporalAADisocclusionRejectionFactor 0
// TUNGUSKA - iwainwright - [DIVERGENCE] - TUN-29679 - Setting TemporalAAHistorySharpeningEnable to false and TemporalAAQuality to 0 to increase performance
WorldRender.TemporalAAHistorySharpeningEnable False
WorldRender.TemporalAAQuality 0
// TUNGUSKA
[U][B]WorldRender.TemporalAAMotionSharpeningFactor 4[/B][/U]
WorldRender.TemporalAAResponsiveness 1
WorldRender.TemporalAAAntiflickerStrength 1
I believe the underlined code is responsible for the sharpening (I think Mirror's Edge Catalyst, which uses the same TAA, is set to a much lower "1" value).
Unfortunately, the in-game command console and user.cfg file do not recognize these lines as valid parameters, and my attempts to change the file directly results in detection, which prevents me from launching the game.
EDIT: I found Star Wars Battlefront's settings for comparison...
Code:
#TAA
PostProcess.TemporalAAUseImprovedVersion True
WorldRender.TemporalAAQuality 0
WorldRender.TemporalAAHistorySharpeningEnable True
[B][U]WorldRender.TemporalAAMotionSharpeningFactor 0.1[/U][/B]
WorldRender.TemporalAAJitterCount 26
Almost non-existent sharpening level.