Sub_Level
wants to fuck an Asian grill.
I wonder if we'll see a complete ps4/xbox2 version next year.
If they include all the DLC it would be cool for $40 (assuming the game turns out good).
I wonder if we'll see a complete ps4/xbox2 version next year.
To play devil's advocate, if the information in the article is worth posting and sharing, then isn't it worth clicking?
Which pretty much reinforces the idea that if they believe such a thing to be true, they wouldnt waste the effort in making a proper difficulty mode. It will be a bullet point, nothing more.
This is all thats matters to me
UE3 trolling consoles yet again.
That's the sort of innocuous line of thinking that leads to 1-page articles spread out over 10 webpages. What's 8 more clicks?
I dunno, I remember being pretty impressed with Bioshock on 360 at launch.
It was running on Unreal 2.5, but it still looked really great to me.
Who knows, maybe Ryan and I will disagree. Framerate drops really is a bummer though.
You neglected to bold the very next sentence:
Bioshock was (and still is) noticeably better looking than Gears to my eyes.Definitely not. Gears of War was out when Bioshock was released, and the first Uncharted came out around the same time if I'm not mistaken.
It's kinda hard when publishers give them exclusive after exclusive in exchange for credibility.And when that happens, if you feel the transaction cost becomes too high, stop visiting the site. You aren't entitled (uh oh!) to their content while at the same time refusing to support it because of the format in which its presented.
If IGN really is a horrible joke that sucks and has no credibility and fuck everything they do, STOP consuming their information in ANY form.
Did it really? What were the options, I don't remember.I wonder if there are any graphical settings on the console version, the BioShocks are the only games I know that have that.
I wonder if there are any graphical settings on the console version, the BioShocks are the only games I know that have that.
And when that happens, if you feel the transaction cost becomes too high, stop visiting the site. You aren't entitled (uh oh!) to their content while at the same time refusing to support it because of the format in which its presented.
If IGN really is a horrible joke that sucks and has no credibility and fuck everything they do, STOP consuming their information in ANY form.
Because I don't need you guys wasting my time, trying to get more clicks for each individual update. It all reeks of desperation and feeds into the publisher daily trailer release hype bullshit.
I'd prefer a world without them to be honest.
You said it will look good to anyone that is used to playing on consoles.How does that contradict what I said? As far as I'm concerned, Bioshock 1 is still "looking quite good" today.
You can disable vsync.Did it really? What were the options, I don't remember.
This review-in-progress is just a mechanism for giving people some snap-impressions of the game. I'm not sure what makes it "reek" of anything. Ryan is playing the game. He's providing some hands-on impressions in front of the review. That's it. What's the problem with that?
You're a smart guy, so I'm sure you know that typically the IGN review-in-progress is used for games with a very heavy online component, or for a game that's especially huge:
http://www.ign.com/articles/2013/03/04/simcity-review-in-progress
http://www.ign.com/videos/2012/05/19/diablo-iii-review-in-progress
http://www.ign.com/articles/2012/09/28/world-of-warcraft-mists-of-pandaria-review-in-progress
It's generally used when we want to provide some actual review-style opinion on a game but we haven't played enough yet for a review. That's a totally valid editorial product with genuine value to end consumers, I think.
Infinite is obviously a bit different. This review-in-progress is part of a broader week of Infinite coverage. You knew that too, if you read the first couple sentences of the article.
You can disable vsync.
I had no issue with Dishonored (graphically, anyway) so I'm not worried.It reminds me of the console version of Dishonored in that way.
Timeshift had it too I think. I feel like there have been one or two others but it's definitely a rare deal.I wonder if there are any graphical settings on the console version, the BioShocks are the only games I know that have that.
That's the sort of innocuous line of thinking that leads to 1-page articles spread out over 10 webpages. What's 8 more clicks?
I'm curious to know how the PS3 version will stack up, cause I remember reading, "Were highly modifying the UE3 engine to take advantage of the Cell processor in the PS3." This game may be one of the few UE3 based games to do this. Let me see if I can find the link.
Bioshock was (and still is) noticeably better looking than Gears to my eyes.
It's kinda hard when publishers give them exclusive after exclusive in exchange for credibility.
Did it really? What were the options, I don't remember.
I'll believe it when I see it, do you remember the Bioshock PS3 version?
Wasn't exactly a beauty.
Wasn't made by Irrational.
Which console game DOESN'T have muddy, low-res textures?
You said it will look good to anyone that is used to playing on consoles.
I said that's not necessarily true, because people that only play on consoles have had access to some of the best looking games of this generation.
Gears of War 3 & Judgment
Halo 4
God of War 3 & Ascension
Uncharted 2 & 3
Red Dead Redemption
Journey
I disagree that BioShock 1 can hang with any of the above from a technical perspective.
It's not guaranteed that BioShock Infinite will surpass those and wow people. I hope it does but it's not an automatic given.
Bioshock was a good looking game but not because of the graphics.
They talked about the system programming being multithreaded so everyone was working within the PS3 limitations to stop it being a port job at the end, but who knows what the ultimate outcome will be. If it's any better on PS3, it's almost certainly not notably better.I'll believe it when I see it, do you remember the Bioshock PS3 version?
Wasn't exactly a beauty.
I'll believe it when I see it, do you remember the Bioshock PS3 version?
Wasn't exactly a beauty.
They talked about the system programming being multithreaded so everyone was working within the PS3 limitations to stop it being a port job at the end, but who knows what the ultimate outcome will be. If it's any better on PS3, it's almost certainly not notably better.
I googled after making that post. Here's the story for clarification.That's encouraging to hear at least. Hopefully there is parity between the two.
I await Digital Foundry with great anticipation.
Fair enough.And you can't say you disagree with me that Bioshock 1 is technically on par with those recent games, because I never said that. My point was that I don't care about the technical shit, all I care about is how a game looks to my eye. Bioshock still looks great to me. It doesn't look "technically stunning," but to me it holds up stylistically and artistically.
Sounds like they knew the PS3 version of Bioshock 1 was bunk.I googled after making that post. Here's the story for clarification.
http://www.lazygamer.net/xbox-360/bioshock-infinite-not-going-to-be-a-dud-on-ps3/
I'll believe it when I see it, do you remember the Bioshock PS3 version?
Wasn't exactly a beauty.
I'll believe it when I see it, do you remember the Bioshock PS3 version?
Wasn't exactly a beauty.
It's closer to the 360 one, but the 360 still had the edge.Sounds like they knew the PS3 version of Bioshock 1 was bunk.
How did 2 turn out the PS3?
Not really. Some of them, sure, but it's still considerably lower resolution and runs worse.Problems with the ps3 version were patched.
Aren't bullet points the kind of marketing they use *for* the dudebros? I'm not saying 1999 Mode won't be disappointing, but it'd be strange for them to create a supposedly throwaway feature for the portion of their audience (hardcore) that would criticize them most harshly for it.