It's not DLC because reddit would complain that it's not on the season pass.
oh noes
It's not DLC because reddit would complain that it's not on the season pass.
I was a huge Borderlands fanboy and got a significant number of my friends and coworkers addicted to Borderlands 1 back when it came out. This, however, I'm not inclined to spend a dime on.
Mine is an unpopular opinion I'm sure, but the quality of Borderlands since the final Borderlands 1 DLC has been consistently decreasing. The only exception was the out-of-the-box story in Borderlands 2. The gameplay and design of BL2, however, was a significant step backwards in every respect. There were less guns, less overall loot, and less need to bother with gun chests or zone loot crawling. Manufacturers became bland as they went from being derived from a massive parts pool to having weapons which all looked and acted similar. Point builds became fairly cookie cutter regardless of class.Then there was the increased MMO-ification of the game: Adding three secondary currencies (Eridium, Seraph Crystals, and Torgue tokens), converting the game design from a Diablo-like dungeon/loot crawler into a raid boss loot pinata game, and buffing/nerfing gear. Like Claptrap's New Robot Revolution before it, the DLC for BL2 was increasingly outsourced which gave varying levels of quality.
Randy implied it might be a discounted game, but that it's Take-Two's decision.
Here are the full resolution screenshots. They seem to have the texture quality up to what you'd expect out of a 1080p game.
Well, at least it will have a good PC version which is what I was going to be playing on it anyway, even if I don't understand their business decisions.
I don't buy their excuse for no PS4/XB1 versions.
If you have a PC version, then it's likely cheaper to port to PS4/XB1 than it is to port to PS3/360.
"Characters and saves from Borderlands and Borderlands 2 will not carry over into The Pre-Sequel, which is set for a fall 2014 release."
Is this true? Saw it here: http://www.ign.com/articles/2014/04/09/borderlands-the-pre-sequel-announced-claptrap-playable
Finally a thread is up about this. I think the excuse to not have it on "current gen" is ridiculous. How much did Borderlands 1&2 sell on the 360/PS3 anyways? Did it break double digits?
It looks great. Wow Athena has a shield throw? Man this is making my choice a bit harder.
The tools and code already exist for PS3/360/PC. There's no porting involved, it's simultaneous multiplatform development.
In the video, it looked like you could hold it up to block damage, too.
The last game left a bad taste in my mouth. I prefer the atmosphere in the first game more than the over-the-top nature of then second.
It looks great. Wow Athena has a shield throw? Man this is making my choice a bit harder.
Yup. Here's a few gifs I made to show the different abilities.
Shield Throw Glaive
Yup. Here's a few gifs I made to show the different abilities.
Cryo Bullets Freeze
Low Grav Jump
Shield Throw Glaive
It's not DLC because reddit would complain that it's not on the season pass.
And 4 new characters with all new abilities and new weapon types and all new setting.
It justifies a full release, I think.
Which part? You bolded the release window part, which is true.
Yup. Here's a few gifs I made to show the different abilities.
Cryo Bullets Freeze
http://fc01.deviantart.net/fs70/f/2...ds_cryo_pre_sequel_by_digi_matrix-d7dsrrb.gif
Low Grav Jump
http://fc02.deviantart.net/fs71/f/2...s_low_gravity_jump_by_digi_matrix-d7dsrnz.gif
Shield Throw Glaive
http://fc04.deviantart.net/fs71/f/2...hield_throw_glaive_by_digi_matrix-d7dsrjk.gif
Randy implied it might be a discounted game, but that it's Take-Two's decision.
Yes, around 13 million copies or more.
Borderlands 2 - 8.5 million copies (Pitchford says now it's more than all the Xbox Ones, 3 million, and PS4s, 6 million, combined which would make it more than 9 million)
Borderlands 1 - 4.5 million copies (as of 2011)
I was a huge Borderlands fanboy and got a significant number of my friends and coworkers addicted to Borderlands 1 back when it came out. This, however, I'm not inclined to spend a dime on.
Mine is an unpopular opinion I'm sure, but the quality of Borderlands since the final Borderlands 1 DLC has been consistently decreasing. The only exception was the out-of-the-box story in Borderlands 2. The gameplay and design of BL2, however, was a significant step backwards in every respect. There were less guns, less overall loot, and less need to bother with gun chests or zone loot crawling. Manufacturers became bland as they went from being derived from a massive parts pool to having weapons which all looked and acted similar. Point builds became fairly cookie cutter regardless of class.Then there was the increased MMO-ification of the game: Adding three secondary currencies (Eridium, Seraph Crystals, and Torgue tokens), converting the game design from a Diablo-like dungeon/loot crawler into a raid boss loot pinata game, and buffing/nerfing gear. Like Claptrap's New Robot Revolution before it, the DLC for BL2 was increasingly outsourced which gave varying levels of quality. ...
Someone please pose that gif of the guy shaking his lead slightly left and right deciding where he likes the news or not .. i guess its from Arrested Development.
Also, the most important question....is slag gone?
Why make this instead of putting the manpower and resources into BL3?
But that 13 million is combined. I'm also sure those weren't all day one sales but sales that accumulated over the course of years they have been around.
So when you take into consideration the amount of consoles already in hands, which is 80 million for each - in which their current games aren't even close to selling up to, your telling me, a combined 9 million starting new adopters is not enough to carry this game?
It seems ridiculous and an excuse just to hide the fact that they were already too late into development to create it for current gen systems. I'm interested to see how many people will be here for it when it launches on those systems.