Orochinagis
Member
I miss LMGs
I miss LMGs
While there are a bunch of issues, if they don't provide good loot, it doesn't matter.
Token system can get fixed, they could add random rolls, but if the loot sucks nothing changes.
They got INCREDIBLY lucky with the loot with the launch of D1. The raid weapons were good to great across the board providing a reason to go back into the raid, some of the exotics offered at launch were still in use at the end of the game, etc. If D1 launched with the loot quality D2 launched with.. we wouldn't be having this discussion cause Destiny would have died.
So if the loot is going to continue to be generic af, it doesn't matter what they fix at the end of the day. When they finally set aside their pride and admit PVE and PVP need to be separated, maybe this game can flourish. PVE content can get some much needed creativity and PVP can finally achieve balance without PVP constantly undercutting the PVE experience.
Yeah. It's weird for me to see people bored of a Bungie game before I've gotten the chance to play it.
1. Random Weapon Rolls...nobody complained about this in the first game...it's a staple of loot games, makes absolutely no sense to take it out.
2. Zones are incredibly boring and bland. Not to mention so much feels cut out during free roam that they actually feel smaller than D1's zones to me.
3. Weapon Slots...D1's Normal, Special, Heavy weapon system was fine. Absolutely no reason to change it. D2's weapon slots just feel sloppy.
The price has dropped so fast on console D2 that I'm seriously thinking of canceling my PC preorder at full price and just wait for the price drop before Christmas before buying in.
It's crazy that console D2 has already had a price drop before PC D2 was even released.
In retrospect, waiting almost 2 months to release PC D2 will be considered a huge mistake down the road by Bungie/Activision/Blizzard.
In retrospect, waiting almost 2 months to release PC D2 will be considered a huge mistake down the road by Bungie/Activision/Blizzard.
Regarding people complaining about duplicate drops... The game absolutely showers you with loot, if it didn't drop duplicates everyone with 100-200 hours in game would have literally every exotic and every legendary by now. I'm happy with the current system; at 120 hours played I have a ton of good stuff but each exotic engram is still exciting for me because it could be a Tractor Cannon or something else I don't have.
People on r/DTG are hitting 305 with all Blue/Rare armor. This is the first Destiny where you could max your character with Rares so in a way Destiny 2 is already doing what you say.
There are also Blues/Rares in archetypes that have different perks from the legendary versions, and because of static rolls, that makes them the only possibility to get that archetype/perk combination (whereas in destiny 1 with random rolls, you could get a legendary equivalent of pretty much any blue, getting all the same perks + 1 more).
Yea, not true at all, or at the very least extremely misleading. After around 40-50 hours (With three characters, including leveling of each character in this figure), mostly comprised of grinding and patrols (At least half, if not more of that time) to higher light levels, I had basically completed everything available outside of PVP event participation. My main playgroup comprised of light levels between 280-290 effectively stopped playing after the second raid clear. I just checked their playtime on wasted on Destiny 2, and they are sub 50 hours, one of my buddies has two full level characters, three raid clears, a few nightfall prestige clears and has 51 hours. Based on the random groups we had played with and the first raid being a blind clear, I know at least 15 hours of those were the raid. Probably 12 are from his second character.
So that leaves ~25 hours, where he expended all of the content, including grinding for gear to be raid ready.
I'd say if light level did not exist, you could effectively experience all the content the game has to offer within a 20 hour window.
So you say, what makes Diablo, Path of Exile or any other loot based game any different, you could clear the game and all content in like 15 hours etc. Ahhhh very true, however the gameplay loop, allows for scalability of content, and the system allows of randomization of enemies and every other experience. Kind of like the Nightfall offers a small peak into. Then of course you also have actually interesting gear and builds to play around with to see what you can accomplish. Something D1 was severely lacking in, however, compared to D2, it's night and day.
I just checked and I have 99 hours put down. I haven't been able to play in over a week otherwise it would be a bit higher. I have two characters at 300ish and haven't started a Titan yet.
I think it's like the guy a few posts below you said, how much you enjoy the end game depends on what you like to do. I just like doing random shit, helping out newbies, etc. I've only cleared the raid once.
I HATED the looking for good weapon rolls part of D1 and upgrading weapons for that matter.
I disagree that it's a loot game over a shooter, it's both. I do plenty of activities knowing I ain't getting shit but it's fun.
Saying all that, I realise Destiny means different things to different people. Some people are only in it for certain parts or certain parts are the most important to them. It sucks that you're not getting what you want from it and I hope they fix it. I find it quite relaxing to play so I'm not too worried about any changes ruining it for me(as long as they don't bring back weapon rolls).
The price has dropped so fast on console D2 that I'm seriously thinking of canceling my PC preorder at full price and just wait for the price drop before Christmas before buying in.
It's crazy that console D2 has already had a price drop before PC D2 was even released.
In retrospect, waiting almost 2 months to release PC D2 will be considered a huge mistake down the road by Bungie/Activision/Blizzard.
Maybe a huge step back from Destiny 1 in AoT/RoI era, but no way it's a step back from Destiny 1 at the same time after launch...just the campaign by itself gave me more enjoyment than the whole of D1 at launch (sans Loot Cave 1.0, that was good times lol).
If we see the same amount of improvement from expansion to expansion with D2 as we did D1, D2 will be a juggernaut again pretty darn soon IMO.
I'm a huge fan of Bungie and I think Destiny 2 is an incredible game. But I am disappointed by the weekly update this week, and their response to end game feedback.
The thing is, if they had separated into PVP and PVE and built the game with scalability in mind, then it's up to the player to decide how far they want to go. You can keep playing Diablo on normal difficulty for as long as you want. But the option to move up to higher difficulties, to add more modifiers on enemies, seek greater challenges in both the story and randomized map templates is there. (Or in this case strikes and story missions, although randomized maps would be cool too.) It's why even though I'm someone who has been raiding all the way back to early WoW, I'm honestly thinking they should strip the raid from the game, in order to move forward with content that can continue to scale onwards, instead of the raid as the pinnacle. The raid after a few times, is done, experienced and conquered. Scalable content can go much further, and then is more rewarding for new seasons with new enemies, modifiers, and gear.
For both the casual player and the hardcore player, a system like that is better as it gives the player the agency, instead of gating us (as much). I also would have enjoyed a deeper campaign, with bosses integrated into the campaign itself as well. Then that too becomes part of the content that is recyclable.
You, would be able to stay at whatever level, difficulty and content you find fun and engaging. And the hardcore community and everything in between could also find their own place on that scale, also give players more freedom with their time and groups as they could tackle content at their own pace, instead of getting everyone together for raids etc.
I know I'm a broken record at this point, but, just one more time. Please Bungie look at Diablo, Path of Exile and Warframe. The answers to your problems, and how they were able to create lasting and interesting gameplay loops are the answer to a lot of your biggest problems.
I dunno man, there is a huge argument in favor of Vanilla D1 being the best D, just because of Vault of Glass and the awesomeness it entailed. To be honest I never cared about the story in D1, or the grind to upgrade weapons. Rocking the VoG with a Vision of Confluence was, and still is to this day, the MOST fun I have had in ANY Destiny content.
King's Fall and Wrath of the Machine were fun too, but Vault of Glass was Destiny's peak IMO.
Leviathon is a gold plated turd. Hell its boss even looks like a LITERAL gold plated turd.
And for perspective I already have over 200 hours in D2 because I enjoy helping people through Prestige nightfalls and the raid. But this crap we have right now has got NOTHING on the Vault of fun times.
Change the heavy weapon and secondary weapon system back to how it worked in destiny one please. And add a freaking lfg system.
The lfg in the app worked great the couple times I used it.
The lfg in the app worked great the couple times I used it.
You shouldn't have to resort to a 3rd party system tho. Nor should you have to endure the horrendous guided games experience of 30 minute wait times.
The console D2 has not had a "price drop." It's $60. But you'll find it on sale.
That happens with most big Activision and EA games. You'll see it on sale at Target or Best Buy a few weeks later.
I mean the official app.
I haven't used guided games yet. If it's not incentivised, it should be.
No I know, but youre having to use an outside system to find players rather than an in game mechanic like matchmaking. It shouldn't be that way. People who don't want to use a matchmaking system can still use the destiny lfg.
Amen.I know I'm a broken record at this point, but, just one more time. Please Bungie look at Diablo, Path of Exile and Warframe. The answers to your problems, and how they were able to create lasting and interesting gameplay loops are the answer to a lot of your biggest problems.
Well rumor is there's no new Raid so thats a good start. Would love to eat crow on that one.
The inventory system is annoying with all the junk you get. Can you dismantle something from postmaster?
No. Fucking. Way. *cries*
No. Fucking. Way. *cries*
Would you rather they say nothing?
Things don't happen overnight in game development. ESPECIALLY at a company that size. Hold yer horses, it'll come eventually.
Well rumor is there's no new Raid so thats a good start. Would love to eat crow on that one.
Where did you hear that? If this is the case, that's pretty fucked up.
consoles is currently $50, PC is still $60.
Well, it's good to know that they're taking all of this stuff in and considering what can be done to increase player engagement and character customizability.
I obviously wish that they had laid out their plans a little more, but it's not like you can ever expect much information from Deej.
Im sad that the strike playlist is useless outside of nightfall. I dont think I even got a chance to do all of them either I have tons of adventures left to do that are also useless. I wish they had heroic adventures with modifiers or something idk.
The echo chamber of negativity regarding D2 on here is nuts. D2 has improved on D1 in every conceivable way but now we have these extremely vocal sperglords and streamers who've burned through the content at an absurd rate complaining about the lack of endgame and asking for the godawful random stats on weapon/armor drops back so they can have some shitty reasons to grind instead just playing the game like a normal person. I don't get it.
The point is to have fun? I've got a 305 Titan and still haven't explored most of the lost sectors or done all the adventure sidequests.
I can pretty much assure you that VoG is remembered so fondly mainly because it was the first game and a new experience. A raid in a first-person shooter. Atheon was a unique enemy, the mechanics were fresh etc. Most those enemies hadn't been abused to death like they are now. There's a lot of factors around why it was so much more fun, but I think a large part of it is fatigue, especially amongst enemy archetypes. I think it's a big reason why the current raid is so mechanically focused, it required less work than creating new enemies and the AI needed to diversify the combat. It's built into the core of everything they've done, recycled with little change. That level of recycling really only works when you have other dynamics and factors (Diablo/POE with enemy traits/modifiers again) to compensate for it. They tried to a degree with the taken, which is why it was more interesting than past content at that point. But in terms of behavior they were nearly identical to existing enemies.
Lol, there's no point to either of those things at 305 light and it would take you about 5 hours to do them all anyways. Adventures and Lost Sectors are pointless outside of flashpoints.
Leviathan is, quite possibly, the most lazy and mechanically boring raid Bungie has ever made in the Destiny universe. Every single Destiny 1 raid beats it, hands down.