You are a wise man, and i look forward to meeting you online.
Have you tried pointer controls?
For those of you who play call of duty with the nunchuck can give us some pointers for those learning to use it?? I suck so bad are there any special sensitivity settings for new recruits that can help out???
What are your recommendations??
These are the important ones:
- Size of the dead zone - the smaller, the less center space you have for the cursor where the camera will not move
- Cursor sensitivity - the higher, the less physical movement you need to move the cursor
- Cursor speed - the higher, the greater the distance the cursor will jump
- Camera max speed - how fast the camera is able to turn
- Camera sensitivity - how fast the camera will accelerate to max speed; the higher, the less movement you need away from the dead zone to reach max camera speed
Pointer FPS controls are about the cursor control and the dead zone. Everyone will have different preferences. If you would like more of a light-gun-ish feel, then you increase the dead zone size as well as crank up cursor sensitivity and speed. If you want it to be more like mouselook, decrease the dead zone to a reasonable minimum and crank up camera sensitivity and speed. You can do a hybrid of the two as well by adjusting these five options.
For those of you who play call of duty with the nunchuck can give us some pointers for those learning to use it?? I suck so bad are there any special sensitivity settings for new recruits that can help out???
What are your recommendations??
My question is, if I don't pre-order (this goes for any version) will the Nuketown map still be available day 1 for 5 bucks or something? I ask because I'm still waiting to see if the game is going to be a download title on the eShop and was hoping to go that route on Wii U.
Q. What if I don't preorder, can I still get the Nuketown 2025 bonus map?
A. The Nuketown 2025 downloadable map comes with each launch unit of Call of Duty: Black Ops II. So the best way to ensure you get the Nuketown 2025 downloadable map is to pre-order your copy of Call of Duty: Black Ops II now.
Dorfdad said:For those of you who play call of duty with the nunchuck can give us some pointers for those learning to use it?? I suck so bad are there any special sensitivity settings for new recruits that can help out???
What are your recommendations??
Hey guys, wanted to share the latest update: Nuketown 2025 has been confirmed as a free pre-order bonus for the Wii U: http://www.callofduty.com/blackops2/preorder
My question is, if I don't pre-order (this goes for any version) will the Nuketown map still be available day 1 for 5 bucks or something? I ask because I'm still waiting to see if the game is going to be a download title on the eShop and was hoping to go that route on Wii U.
You mean something similar to what happened with Metroid Prime Corruption "lock" ?Shouldn´t it be possible to have a button assigned to a "deadzone-lock"
You mean something similar to what happened with Metroid Prime Corruption "lock" ?
That would be extremely nice, yes.
Oh, and don't listen to those "Shake nunchuk to knife" users. Everyone knows "shake nunchuk" is reload.
You'll have to let them know that Wii U is an epic fail and will put them out of business since the audio isn't up to your lofty standards. People can like what they want, but shot themselves in the foot? Ninja please...I'd love to get this game for Wii-U at launch.
But since the Wii-U doesn't output DD5.1 or DTS, I'll get it for the 360.
720p + Dolby Digital > 1080p* + Pro-Logic II
It's insane that this alone will prevent me from buying any multiplatform title for the Wii-U in the forseeable future. Big N really shot themselves in the foot here.
Wonder how many times you'll stand being on the bottom of the ladder before you change that tone.
They'll have auto aim to make up for it.The competition on WiiU is basically broken. I feel so bad for dual analog players.
Going to go with the 360 version since Nintendo hasn't discussed anything about how online works with the Wii U. If it's as good as XBL then I'll consider getting the next CoD on the Wii U.
Yeah, its pretty crazy.I've been thinking about getting the Wii U version because my Xbox Live Gold is running out.
Sorta the same reason I decided upon AC3 for the Wii U over Xbox 360 - I want to play the multiplayer.
I'm just hoping Nintendo has an easier implementation of online this time around. Crazy that the Wii U will be out in 16 days and no one knows what online play will be like.
Going to go with the 360 version since Nintendo hasn't discussed anything about how online works with the Wii U. If it's as good as XBL then I'll consider getting the next CoD on the Wii U.
I'd love to get this game for Wii-U at launch.
But since the Wii-U doesn't output DD5.1 or DTS, I'll get it for the 360.
720p + Dolby Digital > 1080p* + Pro-Logic II
It's insane that this alone will prevent me from buying any multiplatform title for the Wii-U in the forseeable future. Big N really shot themselves in the foot here.
Also for those saying this is the HD version has it been confirmed anywhere that the resolution on the Wii-U is above both ps3 and 360 versions?? I think they are all identical no??
YES Deacon, now Wii can play together mUhahahI'll be getting this. Pointer controls + HD visuals is too good to pass up.
I played the shit out of the Wii versions of WaW and MW. Love the pointer control.
Half the time, the PS3 and 360 COD resolutions aren't identical.
Nuketown comes with every launch copy of the game. Maybe the code is in the box? So if you get it Day 1, you should be good.
http://community.callofduty.com/community/call_of_duty/english/black_ops_2/blog/2012/06/30/nuketown-2025-faq
Nuketown comes with every launch copy of the game. Maybe the code is in the box? So if you get it Day 1, you should be good.
http://community.callofduty.com/community/call_of_duty/english/black_ops_2/blog/2012/06/30/nuketown-2025-faq
Maybe you should double-check what LPCM is usually used for.
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For the sake of stopping further FUD, it means lossless(uncompressed) audio, what x360 has for 6-ch are lossy formats, therefore inferior.
Realistically, it depends on actual game-specific audio files, most games don't even come close, because of filesize concerns and their audio engine capability, speaking of 360, which CPU must do audio, a big bottleneck, it's a question how much max output really matters.
I don't think there's any chance of the WiiU version rendering at 1080p. I mean the 360 version is going to be a pretty poor 880x720, only 69% of 720p. Full 1080p plus 854x480 on the controller would put the WiiU version at 4x the resolution of the 360 game. To be honest full 720p resolution plus the controller screen would already be impressive for a launch title compared to the 360/PS3 versions (2.1x the pixels).
We'll see if there's some level of resolution change depending on the controller used. You're not rendering the additional 854×480 if you're not using the standard Wii-U controller.
You know what, I'm buying this game on the Wii U just so I can own you - "Wiimote is better" - folks with my dual analog controller.
Watch me put monster scores, while you rage quit.
You know what, I'm buying this game on the Wii U just so I can own you - "Wiimote is better" - folks with my dual analog controller.
Watch me put monster scores, while you rage quit.
This is my question. Can I play online multiplayer with random people that are not on my friends list?
Did you ever try precision aiming mode in any of the CoD Wii ports since Reflex? It's half of what you're looking for: http://www.neogaf.com/forum/showpost.php?p=18047458&postcount=1145About pointer aiming, I'm sad that no developper ever included a real "mouse-like" aiming option...
It would act like this :
The reticule is always centered, like in PC-FPS, there is absolutely no dead zone. it's true 1:1 aiming.
There is obviously a big flaw : Your wrist has a fixed rotation range, so, in order to mimick a true mouse aiming, you would have a "pick-up mouse" button. Pushing that button allows you to recenter your wrist without rotating the view.
I made some test in TF2 with a wiimote and a dirty script and, after a while, I really think that could work...I wonder why the option has never been (at least) offered.
Maybe you should double-check what LPCM is usually used for.
..
..
..
For the sake of stopping further FUD, it means lossless(uncompressed) audio, what x360 has for 6-ch are lossy formats, therefore inferior.
Realistically, it depends on actual game-specific audio files, most games don't even come close, because of filesize concerns and their audio engine capability, speaking of 360, which CPU must do audio, a big bottleneck, it's a question how much max output really matters.
Yeah, its pretty crazy.
I'm in the same boat. I wont extend XblGold and honestly, HD 60 fps, IR aiming... theres just ni way in hell I would buy this game on 360. Especially with Treyarchs track record on pushing Nintendo to allow them to do more with online, as well a putting in so much effort in a version that sold a mere fraction of the HD versions.
I would go as far as saying, that Treyarch along with Eurocom were the best 3rd party Wii developers and some of the few that didn't treat Wii gamers like drooling retards.
I'm pretty optimistic about it on the Wii U. Honestly, as long as it works fairly well I'll be happy. Don't really care about voice chat and stuff.