Is the ram requirement on GPU or system?
System.
Is the ram requirement on GPU or system?
Latest info says it's up to Microsoft to fix their Desktop Window Manager they fucked up between 8.1 and 10.Vsync doesn't help. It's just a 2-3 year problem now with nvidia optimus laptops and windowed/borderless windowed apps that no one (microsoft, nvidia, laptop manufacturers) seems to care to address and fix. The only real fix is to run apps in exclusive fullscreen mode.
Thanks. Looks like breath of the wild will probably not be possible for me thenRAM would be system RAM. Your GPU matters very little here. Although you'll have to restart when your VRAM fills, the emulator doesn't have trash collection. So the lower your VRAM, the more you have to restart. You might be able to handle games like Mario. You will not be able to do games like Xenoblade X. Even with a 3770k @ 5ghz and a 1070 many of the areas in XCX dip to ~15fps for me and even for the people with i7-6700k processors on Youtube. Those people showing the opening field with just Elma aren't giving you a true representation of the game. Even I was at 30 fps in those same places. Head into town and watch your fps sink. Maybe, and that's a big maybe as in doubtful, a Kaby Lake i7-7770k could render those same spots above 20 and be relatively playable, but I have no way of knowing that for certain. So the answer to your question is: Probably for games that require less of your machine, like Mario and Captain Toad. Almost certainly not for games that require more of your machine, like XCX.
XCX runs fine for awhile but gradually gets slower and slower as it runs out of memory. Eventually you either get tired of 10 fps and just restart Cemu or it just crashes.
There are other bugs in XCX but none render it unplayable. I just restart the emulator every 1 hour or so to reset the memory use.
Actually there's a pretty big bug when you play the game with a Skell, every time you go in cockpit mode (completly random during fights) the game change resolution to a sub 480p. It's not related to the graphic packs, infact it happens even without any change to the resolution.
It's a Cemu bug and hopefully it will be fixed soon enough.
I've played 40h in XCX on cemu and i feel this is too much even for me. Restarting the game every time it happens or play in 480p is not fun at all.
I suggest you to wait for a better version of the emulator before wasting hours in XCX.
It's not "unplayable" but i feel like it's borderline impossible to enjoy the game.
How the hell do I 'blow' in Super Mario 3D World? Cant seem to get past that level.
How the hell do I 'blow' in Super Mario 3D World? Cant seem to get past that level.
Maaan I need to get this goingDario ff's shadowmap mod also works for CTT Seems like enhancements are cross-compatible in general. I hope somebody gets rid of the post-processing AA at some point.
4K 60fps Super Mario 3D World with DoF removed is a sight to behold.
https://www.newegg.com/Product/Prod...GjuwQMMPzj3XYRTs2nsNwaAsKv8P8HAQ&gclsrc=aw.dsAlright so I've got a media box that isn't bad specs besides video.
I've googled but it's getting frustrating, can you all tell me what model video card to get that will meet the minimum requirement for this? It needs to be a small form factor I think if that's even possible.
Reading the OP I guess I need to look for "An AMD or Nvidia GPU with OpenGL 4.5 support and 6 GB of RAM is recommended..."
Maaan I need to get this going
How are you removing DoF?
Has anyone tried Pikmin 3 yet?
There is now a fix for the blinding bloom in XCX that works on both Nvidia and AMD.
https://www.reddit.com/r/cemu/comments/5pt7zs/rejoice_amd_users_a_fix_for_the_blinding_bloom/
Now if only someone would do this for Bayonetta 1.
Nice bokeh effect.This is fucking unreal.
Didn't expect reshade would work with the depth buffer. Looks nice.
This is fucking unreal.
What do you do with games like Hyrule Warriors that have multiple updates? Or can you only play how the game released?
What do you do with games like Hyrule Warriors that have multiple updates? Or can you only play how the game released?
So to be clear, you can do it with Cemu then? I only care for Hyrule Warriors and BotW and I'm sure but have/will have lots of patches.I believe if your game is in CRX form you can update the game normally. If you go and download the updates from nintendo's servers with something like UWizard.
So to be clear, you can do it with Cemu then? I only care for Hyrule Warriors and BotW and I'm sure but have/will have lots of patches.
This is fucking unreal.
Didn't expect reshade would work with the depth buffer. Looks nice.
Oh whoa So I can just use ReShade normally with Cemu? And out of curiosity, is Mario Kart playable with that much DoF?
This is fucking unreal.
Screenshot is lackluster, but it's incredible news that ReShade has access to the depth buffer in Cemu, therefore allowing for BOTW to be injected with things like ambient occlusion.
This is fucking unreal.
Screenshot is lackluster, but it's incredible news that ReShade has access to the depth buffer in Cemu, therefore allowing for BOTW to be injected with things like ambient occlusion.
Patreon news
1.7.1 to release Feb 2nd
Focus on performance improvements
Game/emu bug fixes
Compatibility improved (QUBE cited, Devil's Third reaches title screen)
Reduced VRAM possibility still
MFAA requires the game to specifically support it, otherwise it does nothing.
FXAA is good at smoothing edges, so you can look for it's effects there. Especially on high-contrast images like TWW, SM3DW, and MK8, the edges really look a lot better with FXAA.
Didn't even think about these perks.
How do you even know which texture is which? Like if you for example want to exclude certain textures like the SM3DW default graphic pack is doing? How do you find out - "ah this background image is 0x41A format so it should be excluded".If anyone knows a way to only include specific textures somehow (not only by size & format), do let me know.
How do you even know which texture is which? Like if you for example want to exclude certain textures like the SM3DW default graphic pack is doing? How do you find out - "ah this background image is 0x41A format so it should be excluded".
oh thank God i thought I was crazy when the intro was 8 hours longI hope they work on the memory leak which causes XCX to slow down, have texture corruption, and eventually crash.
Audio needs a lot of work, this is an issue which affects all games.
There is a funny bug that specifically affects XCX, I don't know if any other games with in-game timers have it too where everything happens 3 times faster. In XCX, the day-night cycles happen very quickly because of this speedup. The play time counter is affected too, so it says I have played 70 hours already.
Most amusingly, you accumulate money and miranium at triple speed. Since the accumulation occurs when you are just standing around, I want to try leaving the game running overnight and see if I have 999,999 cash money when I check the game again, assuming it hasn't crashed.
Ah, I see!Debug -> Dump -> Textures
cemu\dump\textures\
eg: 21a53000_fmt0034_mip00_1280x720_tm04_sw00000700.bmp =
0x034
Screenshot is lackluster, but it's incredible news that ReShade has access to the depth buffer in Cemu, therefore allowing for BOTW to be injected with things like ambient occlusion.
Doesn't the game already have it's own AO...I swear I remember seeing AOI don't think that injected AO would look good in BotW, but well, we'll see.
Screenshot is lackluster, but it's incredible news that ReShade has access to the depth buffer in Cemu, therefore allowing for BOTW to be injected with things like ambient occlusion.
Patreon news
1.7.1 to release Feb 2nd
Focus on performance improvements
Game/emu bug fixes
Compatibility improved (QUBE cited, Devil's Third reaches title screen)
Reduced VRAM possibility still
Good news. Looking forward to Devil's Third.