Rentahamster
Rodent Whores
I am so moist right now
Alright, now I know this will be an excellent Civ game. Civ V's expansion made the game go from fine to AMAZING.Development duties are in the hands of the team behind Civ V’s expansions, Gods & Kings and Brave New World
Over 500~ hours in Civ 5.
I am ready for this shit.
I haven't read through the thread yet but I imagine some folks won't like that art style too much but I loooooove it.
LOL wat? I got 1200. Filthy casual.
I hope Ned Stark narrates this version.
Tywin Lannister/Roose Bolton pls
We all know how this works by now, right? Civ 6 will release and it will be terribly disappointing at first and then after 2 or so expansions it'll be considered the greatest game in the series just like with 4 and 5.
We all know how this works by now, right? Civ 6 will release and it will be terribly disappointing at first and then after 2 or so expansions it'll be considered the greatest game in the series just like with 4 and 5.
they told us that almost every system from the complete Civ V will be included in the sequel: trade routes, religious systems, archaeology therell be no need to wait for expansions, its all in the base game.
RPS said:Development duties are in the hands of the team behind Civ V’s expansions, Gods & Kings and Brave New World, and when we spoke to designer Ed Beach and associate producer Sarah Darney last week to learn all the details, they told us that almost every system from the complete Civ V will be included in the sequel: trade routes, religious systems, archaeology…there’ll be no need to wait for expansions, it’s all in the base game.
STACK UNITS PLEASE COME BAAAAACK
RPS has a preview up, this in particular sounds like a nice change of pace:
They better don't cut basic features this time from vanilla, like religions form IV to V.
RPS has a preview up, this in particular sounds like a nice change of pace:
Screenshots:
COMBINED ARMS:
Expanding on the one unit per tile design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful Corps units.
German site gamestar got more infos.
For graphics: It's a brand new engine - no more the old tech from Civ 4 and 5. It's very mod-friendly.
All features from the two Civ 5 Addons are in the release version of Civ 6 (Religion, spy etc.). Cities are expanding in player-chosen districts - there will be 12 different districts (economy, religion, research confirmed). And a wonder needs his own field now.
There will be a Digital Deluxe Version with the 25th Anniversary Soundtrack and a season pass with four DLC-packages. Price: 79,99 Euro.
RPS has a preview up, this in particular sounds like a nice change of pace:
Here's hoping it runs better than Civ 5.
Civ 6 looks good, but Civ 7 could look like this:
Not on board. I don't have a PC anymore. That's too bad after playing civs for all those years.
But if a console port happens...
Not very fan of the art style though.
Civ 6 looks good, but Civ 7 could look like this:
What are you typing this post on? I'm going to assume your microwave? Don't worry, it'll run Civ 6.
Screenshots: