LukasTaves
Member
Holy shite, looks incredibly beautiful
Woohoo.
2009 high end pc?
Did you stop playing games in 2008? A lot of games have reached that fidelity a long, long time ago. What this game has going for it is great lighting and even pCars can match that pretty close.
I downloaded this gamersyde 1080p trailer and made some grabs. Even 1080p 500MB trailer is compressed (it shows !)
IQ is insane ! I smell bullshit. look at first grab and tell me where is aliasing hint: there is none. Looks to me like it was supersampled or has more than 4xAA. I play always 1080p with AA and you can almost always spot aliasing even with 4xaa. Also ton of DoF and Object Montion blur
If that is real then they have some very nice AA going on.
Gallery (1920x1080): open in new window each of those:
I really want that IQ to be standard if this is not bullshit.
This puts to rest on which looks better, this or GT6.
It also looks better than Forza 5 too.
This puts to rest on which looks better, this or GT6.
It also looks better than Forza 5 too.
For me, collision physics are more important than how the damage looks itself. So many games feel like you're playing bumper cars when you hit somebody or something else, where you just kind of bounce off. It might display damage on the car, but the 'feeling' of the collision breaks the immersion. Codemaster games are really bad with this.Honestly, I don't think that any racing game that does not have a decent visualization of damages and crashes can hype me anymore.
When you make a mistake and go off track or hit another car, it immediately breaks immersion.
Fuuuuuck me.
I hope there is a playback camera with those angles.
Not sure if it's revealed, does Driveclub feature camera angles other than first person cockpit views? I like the push for first person racing by Evolution, but then again i love seeing the cars exteriors when i am drifting and overtaking around corners in break neck speeds (yeah one of the reasons why i thoroughly loved and enjoyed both Need for speed titles by Criterion Games)
Nope, they've never said that.They have said 30fps earlier I think. Cool to hear that 60fps is still on the cards.
They have said 30fps earlier I think. Cool to hear that 60fps is still on the cards.
I hope that it is 60.
At least, try for 45 FPS or something like that.
It is friggin annoying that they always go either 60 or 30. Why does no one ever try for something in between if they can't get the full 60 FPS?
It's been confirmed to have a chase cam as well.
I hope that it is 60.
At least, try for 45 FPS or something like that.
It is friggin annoying that they always go either 60 or 30. Why does no one ever try for something in between if they can't get the full 60 FPS?
Your TV updates at 60hz. If you're running at 45 you'll alternate between 33ms frames and 16ms frames, if VSYNCd, or you'll have a nasty tear running down the middle of your screen if you're not VSYNCd.
EDIT-To be a bit more clear...anything thats not an even divisor of 60 is going to look very unpleasing.
For me, collision physics are more important than how the damage looks itself. So many games feel like you're playing bumper cars when you hit somebody or something else, where you just kind of bounce off. It might display damage on the car, but the 'feeling' of the collision breaks the immersion. Codemaster games are really bad with this.
Sounds to me they started development with 3.5 GB of RAM in mind, not that they got 7 or 7.5 to play with, they might be thinking on going from 30 to 60fps.
I know it´s not as simple as double the memory = double the framerate, but i´ve seen devs talk about it, and i´m sure they are still working to utilize the extra 4gb they got at the last minute.
Looks very good, but maybe not on par with some Pcars bullshots. Enviroments and scope is better, lighting and cars seem to be a bit better on Pcars.
Still, comparing two next gen games that are coming to PS4, and i will probably buy both (one is a simcade, the other is a sim).
and what is a chase cam?
and what is a chase cam?
The unplayable view where the camera is behind the car.
If Forza 5 can be 1080P and 60FPS and the PS4 is possibly 100% more powerful along with its GDDR5 RAM, I can't see why DriveClub can't be 60FPS too.
Forza 5 has only been confirmed to be 60FPS so far though, right? We don't know if it is 1080P or 720P, as far as I know.