bridegur said:That was part of it, but it was also nice to know that if I wanted to do something, there were no artificial restraints put in place by the developers.
Blackace said:I hope they vary how the agent can grow...like a split in the skills at one point so everyone's agent isn't the same..
Yes, but in the end you would max out all the stats and every agent would look the same.Ninja Scooter said:didn't the first game have this? Like if you powered up your strength you'd look all roided out? But if you did more agility stuff you'd get leaner and shit? Or am I remembering it completely wrong? If so that is definately something they should add. In fact i'd love a full on "create-an-agent". I always found the whole "your agent gets older/more tatted up as you power up" thing kind of odd.
soldat7 said:Crackdown succeeded because of the constant level progression and the feeling of continually becoming more and more powerful, not because you could fetch a rocket lawnchair early in the game if you knew where to go.
That's what I'm hoping. I'd like them keep the city just as open and explorable, but make something like the rocket launcher more difficult to get to. All they'd have to do is keep them out of reach (literally) until you had higher agility. (Though, sneaking into Shai-Gen and nabbing one when I was a level one everything agent was a hoot.)soldat7 said:The developers are balancing the game, not putting artificial restraints into place.
I literally wrote those exact words before noticing you had as well. :lolSpaceman Spiff said:That's the Crackdown I know and love.
DMczaf said:....so this is what a relapse feels like. STRAIGHT TO MY VEINS, MS!
GameGamer said:I can hear the orbs!
I was actually talking about this exact same phenomenon with a friend last weekend.GhaleonEB said:
For months I instinctively scoped out ascension routes on buildings. It was in my brain.
GhaleonEB said:
For months I instinctively scoped out ascension routes on buildings. It was in my brain.
It was bad, I tell you. I remember talking with my wife about a building with unique architecture she was pointing out, and I observed casually that I'd need to have level three agility to get to the roof.The Nature Roy said:I was actually talking about this exact same phenomenon with a friend last weekend.
Shit. I'm going to be thinking about this stuff about every building I see now :lolGhaleonEB said:It was bad, I tell you. I remember talking with my wife about a building with unique architecture she was pointing out, and I observed casually that I'd need to have level three agility to get to the roof.
I thought this was a normal, sensible observation to make.
She did not.
You can say that again.Shadowlink said:This is going to be an awesome sequel.
GhaleonEB said:
For months I instinctively scoped out ascension routes on buildings. It was in my brain.