I love crafting in RPGs. I love being able to tailor my gear to my character's needs. I love anything that makes loot drops more engaging. I even enjoy inventory management, if it's tied to a rewarding loot system.
It appeals directly to my lizard brain. Gets the dopamine pumping.
I know some hate it for devaluing in game economies (they're always terrible), making loot useless (most loot should be worthless - I hate picking up great weapons from generic mobs). Ideally, the best loot should be unique crafting materials.
Crafting also solves the problem that is level-scaling loot. Which I hate.
Discuss. Also, which games have your favorite/least favorite crafting systems?
Dragon Age: Inquisition is a game with flaws so large you could drive a truck through them, but I found its crafting system to be well-balanced and a ton of fun. (Only flaw was I wish you could breakdown all the useless gear you pick up)
It appeals directly to my lizard brain. Gets the dopamine pumping.
I know some hate it for devaluing in game economies (they're always terrible), making loot useless (most loot should be worthless - I hate picking up great weapons from generic mobs). Ideally, the best loot should be unique crafting materials.
Crafting also solves the problem that is level-scaling loot. Which I hate.
Discuss. Also, which games have your favorite/least favorite crafting systems?
Dragon Age: Inquisition is a game with flaws so large you could drive a truck through them, but I found its crafting system to be well-balanced and a ton of fun. (Only flaw was I wish you could breakdown all the useless gear you pick up)