Yup. This is why The Last of Us succeeded with its crafting. Really quick and easy to do, things share ingredients so you have to choose to make a health kit or molotov, and scavenging for the stuff makes perfect sense for the narrative and world.I am not entirely against it, but for me to really like it, it needs to be:
Most games fall at least one of these hurdles.
- Meaningful, where you are making interesting decisions about what to craft.
- Streamlined, so it has a good/quick UI, and doesn't resort in too much busywork.
- Consistent with the narrative and has a reasonble internal logic (ie components are found in sensible places and the list of components needed to craft a given item make sense).
I like the IDEA of crafting, but I've never loved a crafting system in a game, and I'm trying to figure out why.
So much against, it usually results in a bloated inventory on top of already limited inventory space which means your stuck managing resources in a menu instead of playing the game which gives you the bloated inventory in the first place. Seriously, crafting sucks.
If a game has any type of crafting system, I immediately stop following it/looking into it/etc.
To me, crafting = time sink and I have a very limited amount of time to game with kids+career.
Shoot thanks for the info!You don't have to memorize recipes in BOTW. You just have to understand how the cooking system works. Spoilered below in case people don't want to know:
You have five basic ingredient types:
1) Basic food ingredient (apples/rice/eggs/Hylian Bass/etc)
2) Stat boosting food ingredient (stuff with an attribute like "Mighty Bass" or "Spicy Pepper")
3) Flavor enhancers (salt/acorns/herbs)
4) Critters (frogs/bugs)
5) Monster parts (horns/nails)
1-3 are used for making food which will always boost your health and assuming you use at least one ingredient that boosts a stat, will provide that specific stat boost. If you mix a food ingredient with an elixir ingredient (4 & 5), you're going to get gross food as a result.
Want to make an armor booster? Use ingredients that boost armor. The strength is based on how many of that particular ingredient. The length of time depends on the flavor enhancer. Want more health instead? Use more base ingredients. Do not mix and match different stat boost types because you will still only end up with one kind of stat boost.
Same rules apply for elixirs but you can only use critters & monster parts.
Huh, I'm the exact opposite, and I'm having a hard time understanding your position.Depends how it's done. Crafting in say The Last of Us I think is great. In BoTW I don't like it, at least not yet. So sometimes it's cool sometimes it's just annoying.
You don't have to memorize recipes in BOTW. You just have to understand how the cooking system works. Spoilered below in case people don't want to know:
You have five basic ingredient types:
1) Basic food ingredient (apples/rice/eggs/Hylian Bass/etc)
2) Stat boosting food ingredient (stuff with an attribute like "Mighty Bass" or "Spicy Pepper")
3) Flavor enhancers (salt/acorns/herbs)
4) Critters (frogs/bugs)
5) Monster parts (horns/nails)
1-3 are used for making food which will always boost your health and assuming you use at least one ingredient that boosts a stat, will provide that specific stat boost. If you mix a food ingredient with an elixir ingredient (4 & 5), you're going to get gross food as a result.
Want to make an armor booster? Use ingredients that boost armor. The strength is based on how many of that particular ingredient. The length of time depends on the flavor enhancer. Want more health instead? Use more base ingredients. Do not mix and match different stat boost types because you will still only end up with one kind of stat boost.
Same rules apply for elixirs but you can only use critters & monster parts.
Not a fan. Probably my least favourite part of Horizon. At least it is streamlined, unlike many RPGs.
Thanks for writing this out. I haven't been cooking nearly as much as I could have, but this makes it seem easier than I thought it was.
Question though: When you want to boost elixirs, do you add more of 4 or more of 5?
Depends on how often I'm doing it, what I'm doing it for. Zelda, I'm rarely cooking, but when i do I am making a ton of meals etc. But if I had to craft and repair shit constantly... ugh
TLOU had an effective quick crafting system for what it needed.
That's a good point. Most places you can cook are just bonfires which means less potent meals, and the stove tops are even more rare. Makes it so the downtime isn't spent in Menzies most of the game.The cooking in Zelda is great precisely because you can't do it everywhere. I don't have the strongest willpower, so if BotW let me cook anywhere, I know I'd ruin the pacing by making a new meal every time I got a new thing off of the ground.
Turns out, limiting something makes it more meaningful. Who knew?
Yeah, I agree. At best it doesn't get in your way too much. But why do we need this shit in our way in the first place?Thoroughly against. Even when it's done "well", it still just plain isn't fun.
Depends how it's done. Crafting in say The Last of Us I think is great. In BoTW I don't like it, at least not yet. So sometimes it's cool sometimes it's just annoying.