ChoklitCow
Member
This snuck in under my radar. Hyped currently, the "RPG light" comments BT Crytek have me interested.
For something free to play it looks like it has high production value.
tragiiiic, the game just appeared on GT, time to talk!
About the "look of free to play", not gonna lie, the hit detections and hitboxes are kinda off, I hope that gets improved for the final game, but the visuals are indeed really good and not something I would look at and say "this is a free to play game".
What kind of depth can we expect from the combat system that is not very common in this genre? Maybe some RE styled melee setups (that would require better hit detection, though)?
Gameplay section from GT looked very... resident evil-ish. Slowpaced in both movement and combat. Nice.
Finally! (Even more info soon, I'm sure).
As for hit detection/hit boxes, don't worry about that. I'm currently working on all of that stuff as we speak. We wanted to make sure everything got in and working first so we had a playable game, then really hammer down on feel through relentless tuning. I got your back on that! I'm all about feel... like, that's one of my main things!
As I mentioned above, one of the primary goals was make sure that on release (or close to release) people would look at the game and go "woah, wtf? this is free?!?!"
Definitely leveraging the power of Cryengine to make it happen.
Keep in mind; our studio was formed from scratch (we started completely over when forming Crytek USA) and now we are here in a little over a year with a fully playable game. Fully randomized environments, tons of different enemies, REAL bosses, mini-bosses, and a whole slew of other stuff that hasn't been mentioned yet!
We have a bit to go to really get it to the point where we want it, but all of the mechanics are all there and the look is really popping! Now it's just a matter of time and elbow grease. =)
I'm pretty sure (but don't quote me) that you will see at least one boss come out of E3. I'll just preface it and say it's like... one of the smallest =).
Is this rehosted on Youtube? Gamespot player is not playing nice.
Quite intrigued by this and can't wait to try it. I'm a sucker for these types of games and this one has a lot of potential. Not to mention, I love TPS games ever since SOCOM.
Hope I get into the beta. I love seeing these F2P games grow into their own while trying to prevent the P2W schemes from infecting them...lol
Does it sometimes slow your browser down to a crawl? It did that a few times to me last night with Firefox.
It's gonna be the good free-to-play, right?
I don't know anything about Linux. Out of my realm =).
Hey tragic,
is there an expected release window?
You are speaking my language man.The gameplay is definitely slower than some of the more traditional 4p coop games. This was, of course, completely intentional. As mentioned, bullets are very limited - You are going to need to scavenge for bullets, watch the back of your hunting partners, and react to ever-changing combat situations.
Also, the game is hard. On purpose.
You are speaking my language man.
What was the inspiration for the game? I see some RE4 in there!
I'm not sure. I want you guys to play it ASAP. Wish I knew for sure =).
RE4 + Dark Souls + Monster Hunter + L4D (among others!).
Thats alright! I'm just anxious is all. Me and my friends are always looking to play more co-op games and this looks right up our alley!
It's nice to see another Vigil game and I'm really happy for you guys
Don't forget the new team-members that didn't work at Vigil. Being a part of Crytek really allowed us the opportunity to get some incredible new talent with fresh perspectives on things.=)
Very true,
BTW I was wondering if there were any major challenges you and the team faced while working on HUNT in terms of coming up with the combat mechanics which "feel right." It is a pretty big jump from Darksiders in the way combat works.