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Dead or Alive 5: Plus announced for PSVita

klee123

Member
Good news!

Although I would prefer Tekken Tag 2 and VF5 instead, but keep the fighters coming. The Vita's dpad is amazing.
 
I wonder if they'll ever do anything with that casino chick from DOA Paradise.

1258078-tvg_psp_1167.jpg
 

Slygmous

Member
Is this the Vita's first 3D fighter? I haven't played Marvel or SFxT, but I assume they play 2D...
Anyway, the Vita is now on my radar. More fighters, please.
 
So we are gonna guess now? The system launched worldwide less than a year ago! Of course LTD sales won't be as high as they could be. Most devs seems to be pretty happy with the sales from the system. It's all about the expense and expectations they have when bringing games. The 3ds game did not meet the expectations. But games like NGS+ did. That's the difference. There was a clear difference between the budgets for games like NGS and DOAD.

ps: here's the source for their DOAD comments
http://nintendoeverything.com/82715/team-ninja-disappointed-with-dead-or-alive-dimensions-sales/
"Most devs"? Commitments of support so far certainly don't indicate that. A handfull (Gust, Team Ninja, Falcom, NIS, Gamearts) have, but that's pretty far from most.

The actual quote more indicates a dissapointment with 3DS sales than DOAD sales.

"We hoped people would be playing more portable consoles out there but unfortunately that wasn’t the case."

Again, there doesn't seem to really be much indicating DOAD didn't meet expectations or do well, and the IR sort of indicates otherwise as it's performance is featured in the half-year highlights (while NGS+ isn't).
 

matmanx1

Member
I'm ok with this. The game is really fun on the PS3 so if they can take that formula and successfully translate it to the Vita then it will be a great fighter for some on the go gaming.
 

B.O.O.M

Member
"Most devs"? Commitments of support so far certainly don't indicate that. A handfull (Gust, Team Ninja, Falcom, NIS, Gamearts) have, but that's pretty far from most.

The actual quote more indicates a dissapointment with 3DS sales than DOAD sales.

"We hoped people would be playing more portable consoles out there but unfortunately that wasn’t the case."

Again, there doesn't seem to really be much indicating DOAD didn't meet expectations or do well, and the IR sort of indicates otherwise as it's performance is featured in the half-year highlights (while NGS+ isn't).


Ok I'm sorry but wtf are you talking about? Go to the original link. The interview ..bah here's the statment because it seems you didn't even bother reading the whole thing

"Either way, he hopes it proves more successful than Dead Or Alive Dimensions, which he admitted didn’t sell as well as Tecmo Koei had hoped.

"We believe we squeezed pretty much all of the horsepower out of the 3DS that we could have, really," he said. "In the performance sense we believe it was a great title. We hoped people would be playing more portable consoles out there but unfortunately that wasn't the case.""


Good enough for you?

And those devs you mentioned are the ones that actually showed support for the vita system...so yeah (oh and you forgot Ubisoft and XSeed.)
 

B.O.O.M

Member
Uhh alright....think I misunderstood what the poster ment, but with it being DOA I could only assume.

What exactly is "finger a fighter?"

I thought it was some touch the fighter kind of mode lol but from the above response I guess it's a touch mode where instead of inputting the commands through buttons you just tap the screen.

IF it's what's being discussed then I disagree. The touch mode in UMVC3 is a real nice addition. My nieces who are very small still loves playing as spiderman lol and the touch mode enables that. So it's good for certain demographics who may not exactly be gamers
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
IF it's what's being discussed then I disagree. The touch mode in UMVC3 is a real nice addition. My nieces who are very small still loves playing as spiderman lol and the touch mode enables that. So it's good for certain demographics who may not exactly be gamers

Marvels works because it doesn't take control of the character away from you. Want to do a hyper? Tap the hyper bar. Want to call an assist? Tap the assist 1/2 button. Switch? Hold the button. X-factor? Tap the button.

Whereas Juggle takes COMPLETE CONTROL OF THE CHARACTER away from you and you simply "Tap the screen" to attack or "swipe the screen" for specials. But you have NO control over what moves the character use. Utterly useless and I dunno why they included it. You're better off not using it outside of getting the trophy for using it and forgetting it exists.
 

ReaperXL7

Member
I thought it was some touch the fighter kind of mode lol but from the above response I guess it's a touch mode where instead of inputting the commands through buttons you just tap the screen.

IF it's what's being discussed then I disagree. The touch mode in UMVC3 is a real nice addition. My nieces who are very small still loves playing as spiderman lol and the touch mode enables that. So it's good for certain demographics who may not exactly be gamers

Yeah not golng to lie when I read it as it was not knowing what the feature was before hand I thought it a dirty mini-game.....

I could could see a tap fighting function working for some though especially children as you noted in your post. I don't think its something I would use personally but if done right I could see it positives.
 

Skilletor

Member
Yeah not golng to lie when I read it as it was not knowing what the feature was before hand I thought it a dirty mini-game.....

I could could see a tap fighting function working for some though especially children as you noted in your post. I don't think its something I would use personally but if done right I could see it positives.

It's actually very convenient in SxT. I prefer to have 6 buttons on the face of a controller, so I'm able to map a punch and kick on the corner of the screen, or macro KKK and PPP on the corner. It's a very nice feature.
 
Ok I'm sorry but wtf are you talking about? Go to the original link. The interview ..bah here's the statment because it seems you didn't even bother reading the whole thing

"Either way, he hopes it proves more successful than Dead Or Alive Dimensions, which he admitted didn’t sell as well as Tecmo Koei had hoped.

"We believe we squeezed pretty much all of the horsepower out of the 3DS that we could have, really," he said. "In the performance sense we believe it was a great title. We hoped people would be playing more portable consoles out there but unfortunately that wasn't the case.""


Good enough for you?

And those devs you mentioned are the ones that actually showed support for the vita system...so yeah (oh and you forgot Ubisoft and XSeed.)

Well, I did my part with the 3DS version. Great game.

Honestly, I think missing the launch of the handheld was their biggest mistake. It was supposed to come out at launch, but was delayed a few weeks before. I'm not blaming them for less than stellar numbers, but if they'd launched with the system the game would have done much better than it did.

Tecmo Keoi revealed that they'd sold (probably shipped) 310,000 copies of DoAD back in November of 2011. Not saying those are good numbers, but considering the fact that it launched when the 3DS had slipped to the back of most owner's minds and when the system had a much smaller user-base, I can't help but feel like those numbers aren't too bad.
 

Jawmuncher

Member
Fucking Awesome. Was going to grab on consoles but now I'll wait and just grab this day 1. (I'm not a very competitive fighting game fan unless with friends)
 
Great news, the game it's awesome and will look awesome in Vita, I'm surprised that Team NINJA is giving more support to Vita than 3DS.
 

Degen

Member
yo that reveal was HYPE

i was like WHAT IS IT MAN WHAT IS IN YOUR POCKET DAWG

A TURNED-OFF VITA MIND BLOWN
 
Fucking lol! So wait Evo now dictates what games are 'top' tier now? No my friend ..the quality of the game itself will. Next thing you know you will tell me the new Soul Calibur game is top tier or something lol

Yes? Those are the games with the largest communities. I'm not sure what criteria you would use to judge a game other than "tons of people like it and keep playing it."

I'm not here to piss in anybody's cornflakes and say they shouldn't be excited about DoA5 or enjoy it, it's a solid series that does things others don't. But if you're honestly going to sit there and tell me VF & Tekken aren't at the top of the 3D fighting heap, with massive tournament presence in Asia & NA (for Tekken at least) or that SF IV isn't the top fighting game overall, you've never followed the scene. There's no debate to be had there.

This device launched less than a year ago. And we already have this many games. I'm sorry but your argument has to be one of the most stupid things I have read in a long time.

I'm starting to get the idea that you don't know what my argument actually is. Nobody said anything about volume.
 

JordanN

Banned
Well, I did my part with the 3DS version. Great game.

Honestly, I think missing the launch of the handheld was their biggest mistake. It was supposed to come out at launch, but was delayed a few weeks before. I'm not blaming them for less than stellar numbers, but if they'd launched with the system the game would have done much better than it did.

Tecmo Keoi revealed that they'd sold (probably shipped) 310,000 copies of DoAD back in November of 2011. Not saying those are good numbers, but considering the fact that it launched when the 3DS had slipped to the back of most owner's minds and when the system had a much smaller user-base, I can't help but feel like those numbers aren't too bad.
Weren't they effected by the Tsunami? Not much they could do in that case.
 
Ok I'm sorry but wtf are you talking about? Go to the original link. The interview ..bah here's the statment because it seems you didn't even bother reading the whole thing

"Either way, he hopes it proves more successful than Dead Or Alive Dimensions, which he admitted didn’t sell as well as Tecmo Koei had hoped.

"We believe we squeezed pretty much all of the horsepower out of the 3DS that we could have, really," he said. "In the performance sense we believe it was a great title. We hoped people would be playing more portable consoles out there but unfortunately that wasn't the case.""


Good enough for you?
I read it, the issue is that the quote cited doesn't really reflect the article's assertations to that. Maybe there's more to the interview that wasn't published, but from what Edge quoted, there's an indication of dissapointment with the 3DS userbase itself seemingly. Additionally, the game being highlighted in Koei Tecmo's financials sort of gives the opposite indication, which I'd argue might hold more weight/authority for "Koei Tecmo" versus just one developer's (possibly personal) expectations.

http://www.koeitecmo.co.jp/php/pdf/ird3_20111121.pdf


For comparison here's the highlighted console games each half fiscal year:

1H FY 2010
none given

2H FY 2010
Dynasty Warriors 7 (360/PS3) 660,000
Samurai Warriors Chronicles (3DS) 260,000

1H FY 2011
Dead or Alive Dimensions (3DS) 310,000
Dynasty Warriors 7 Xtreme Legends (PS3) 160,000

2H FY 2011
Ninja Gaiden 3 (360/PS3) 630,000
Warriors Orochi 3 (360/PS3) 480,000

1H FY 2012
Dead or Alive 5 (360/PS3) 580,000
Altelier Ayesha (PS3) 120,000

You'll notice NGS+ is nowhere to be found...


And those devs you mentioned are the ones that actually showed support for the vita system...so yeah (oh and you forgot Ubisoft and XSeed.)
Not only them, Capcom, Level 5, Access Games, Kojipro, Marvelous AQL, Dimps, Chunsoft, Omega Force, Arc System Works, Sega, Namco, Wayforward, Netherrealm, Criterion and tons of others have also. Most have been relatively silent on the issue, at least in public, the devs I mentioned are the few exceptions to the rule.
 

Totobeni

An blind dancing ho
Is Vita powerful enough to handle DOA5?

If you mean without any cuts or downgrades (like same poly count in characters models and all shiny fancy effects) I'll say no..then again after playing Vita's Virtua Tennis 4 I'd say it's not impossible and devs can do almost identical port of DOA5 if they put enough effort into it.
 
If you mean without any cuts or downgrades (like same poly count in characters models and all shiny fancy effects) I'll say no..then again after playing Vita's Virtua Tennis 4 I'd say it's not possible and devs can do almost identical port of DOA5 if they put enough effort into it.

Virtua Tennis 4 looks god damn amazing on the Vita. If DOA 5+ gets that kind of treatment it's gonna be boobielicious.
 

Onemic

Member
I want Tekken

Or KOF XIII with fixed online

DOA on a handheld could be interesting though, even though I hate the series.
 

Dantis

Member
Is Vita powerful enough to handle DOA5?

Not a straight port. They'll have to knock character complexity for sure. It still has the best looking characters in a fighter. No way the Vita can handle that.

I think it'll look decent though. DOA Dimensions is still amongst the best looking 3DS games.
 

jooey

The Motorcycle That Wouldn't Slow Down
They don't have to do a lot to the characters if the stages are dumbed down.
 
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