*looks at my own avatar*It also doesn't hurt that it's the only 3D fighter that actually makes effective use of its 3D space in my opinion.
"Most devs"? Commitments of support so far certainly don't indicate that. A handfull (Gust, Team Ninja, Falcom, NIS, Gamearts) have, but that's pretty far from most.So we are gonna guess now? The system launched worldwide less than a year ago! Of course LTD sales won't be as high as they could be. Most devs seems to be pretty happy with the sales from the system. It's all about the expense and expectations they have when bringing games. The 3ds game did not meet the expectations. But games like NGS+ did. That's the difference. There was a clear difference between the budgets for games like NGS and DOAD.
ps: here's the source for their DOAD comments
http://nintendoeverything.com/82715/team-ninja-disappointed-with-dead-or-alive-dimensions-sales/
"Most devs"? Commitments of support so far certainly don't indicate that. A handfull (Gust, Team Ninja, Falcom, NIS, Gamearts) have, but that's pretty far from most.
The actual quote more indicates a dissapointment with 3DS sales than DOAD sales.
"We hoped people would be playing more portable consoles out there but unfortunately that wasnt the case."
Again, there doesn't seem to really be much indicating DOAD didn't meet expectations or do well, and the IR sort of indicates otherwise as it's performance is featured in the half-year highlights (while NGS+ isn't).
I wonder if they'll ever do anything with that casino chick from DOA Paradise.
Exclusive "Finger a Fighter" mode please!
Could they do that without making it an "AO" title?
Fighting games are amazing on the Vita. I will buy this!
Exclusive "Finger a Fighter" mode please!
Street vs Juggle Portable already has. It's called "casual" mode and it sucks.
Uhh alright....think I misunderstood what the poster ment, but with it being DOA I could only assume.
What exactly is "finger a fighter?"
IF it's what's being discussed then I disagree. The touch mode in UMVC3 is a real nice addition. My nieces who are very small still loves playing as spiderman lol and the touch mode enables that. So it's good for certain demographics who may not exactly be gamers
I thought it was some touch the fighter kind of mode lol but from the above response I guess it's a touch mode where instead of inputting the commands through buttons you just tap the screen.
IF it's what's being discussed then I disagree. The touch mode in UMVC3 is a real nice addition. My nieces who are very small still loves playing as spiderman lol and the touch mode enables that. So it's good for certain demographics who may not exactly be gamers
Yeah not golng to lie when I read it as it was not knowing what the feature was before hand I thought it a dirty mini-game.....
I could could see a tap fighting function working for some though especially children as you noted in your post. I don't think its something I would use personally but if done right I could see it positives.
Ok I'm sorry but wtf are you talking about? Go to the original link. The interview ..bah here's the statment because it seems you didn't even bother reading the whole thing
"Either way, he hopes it proves more successful than Dead Or Alive Dimensions, which he admitted didnt sell as well as Tecmo Koei had hoped.
"We believe we squeezed pretty much all of the horsepower out of the 3DS that we could have, really," he said. "In the performance sense we believe it was a great title. We hoped people would be playing more portable consoles out there but unfortunately that wasn't the case.""
Good enough for you?
And those devs you mentioned are the ones that actually showed support for the vita system...so yeah (oh and you forgot Ubisoft and XSeed.)
I wonder if they'll ever do anything with that casino chick from DOA Paradise.
Fucking lol! So wait Evo now dictates what games are 'top' tier now? No my friend ..the quality of the game itself will. Next thing you know you will tell me the new Soul Calibur game is top tier or something lol
This device launched less than a year ago. And we already have this many games. I'm sorry but your argument has to be one of the most stupid things I have read in a long time.
Weren't they effected by the Tsunami? Not much they could do in that case.Well, I did my part with the 3DS version. Great game.
Honestly, I think missing the launch of the handheld was their biggest mistake. It was supposed to come out at launch, but was delayed a few weeks before. I'm not blaming them for less than stellar numbers, but if they'd launched with the system the game would have done much better than it did.
Tecmo Keoi revealed that they'd sold (probably shipped) 310,000 copies of DoAD back in November of 2011. Not saying those are good numbers, but considering the fact that it launched when the 3DS had slipped to the back of most owner's minds and when the system had a much smaller user-base, I can't help but feel like those numbers aren't too bad.
I read it, the issue is that the quote cited doesn't really reflect the article's assertations to that. Maybe there's more to the interview that wasn't published, but from what Edge quoted, there's an indication of dissapointment with the 3DS userbase itself seemingly. Additionally, the game being highlighted in Koei Tecmo's financials sort of gives the opposite indication, which I'd argue might hold more weight/authority for "Koei Tecmo" versus just one developer's (possibly personal) expectations.Ok I'm sorry but wtf are you talking about? Go to the original link. The interview ..bah here's the statment because it seems you didn't even bother reading the whole thing
"Either way, he hopes it proves more successful than Dead Or Alive Dimensions, which he admitted didnt sell as well as Tecmo Koei had hoped.
"We believe we squeezed pretty much all of the horsepower out of the 3DS that we could have, really," he said. "In the performance sense we believe it was a great title. We hoped people would be playing more portable consoles out there but unfortunately that wasn't the case.""
Good enough for you?
Not only them, Capcom, Level 5, Access Games, Kojipro, Marvelous AQL, Dimps, Chunsoft, Omega Force, Arc System Works, Sega, Namco, Wayforward, Netherrealm, Criterion and tons of others have also. Most have been relatively silent on the issue, at least in public, the devs I mentioned are the few exceptions to the rule.And those devs you mentioned are the ones that actually showed support for the vita system...so yeah (oh and you forgot Ubisoft and XSeed.)
Not without degrades it wont.Is Vita powerful enough to handle DOA5?
Is Vita powerful enough to handle DOA5?
Excellent news
wrong thread.
If you mean without any cuts or downgrades (like same poly count in characters models and all shiny fancy effects) I'll say no..then again after playing Vita's Virtua Tennis 4 I'd say it's not possible and devs can do almost identical port of DOA5 if they put enough effort into it.
I want Tekken
Or KOF XIII with fixed online
DOA on a handheld could be interesting though, even though I hate the series.
Is Vita powerful enough to handle DOA5?
Is Vita powerful enough to handle DOA5?
They don't have to do a lot to the characters if the stages are dumbed down.
Virtua Tennis 4 looks god damn amazing on the Vita. If DOA 5+ gets that kind of treatment it's gonna be boobielicious.