Out of curiosity, what makes this game so bad in comparison with the previous entries?
The only resemblance Dead Rising 4 carries from the older games, is its usage of zombies. It also somehow had LESS attention to detail than games from the previous console generation, including environmental interactivity. That's beyond pitiful for a sequel that was repeatedly drummed up for going "back to its roots."
I'll never understand this sentiment. The original has actually aged pretty badly as far as the shittier controls, horrible survivor AI, ridiculous area transition loading, awful conversation interface, etc. DR2 fixes all of that and adds some great new elements while still preserving the same formula as DR1.
DR2 is still good in isolation, but there's a large number of design choices that actively regressed some key elements of the original foundation. Furthermore: area transitions are a non-issue now with the remastered port and were always shorter than DR2's dire loading times, the only regrettable part of the conversations is the risk of being cut off from Otis (which you can still minimize the frequency thereof) and I disagree with DR1 having worse controls, largely because DR1 is in fact
more responsive (even on 360) plus it didn't have DR2's clunky button overlap concerning the special moves.
Oh yeah im definitely aware of the timers so thats why I held off on Dead Rising 1 and 2. I dont wanna feel rushed, just wanna take my time exploring the map and making crazy weapons to kill zombies with!
You can still take your time exploring the mall and killing zombies in DR1 and 2. Neither game abruptly ends once you fail / refuse to reach a story deadline.
Why would he consider a series that plays entirely different? My god, I've never seen so much hyperbole.
And to pretend you have make some Master plan to survive in previous tittles is bs too, considering you can wipe the floor with any enemy by just using the bat+nails combo you get in the very beginning of the game.
DR2 was indeed a walk in the park for a number of reasons, but DR1 was most assuredly a methodical game by comparison with zombies and special enemies being a much larger threat if you weren't prepared.