Well just read the destiny blog post...
there it is
Well just read the destiny blog post...
What exactly am I supposed to be seeing here?
What exactly am I supposed to be seeing here?
Unsure what the problems were, only that it's a "known issue" that's since been fixed across all platforms.Did they gave any info about what has happening? Drawing objects from outside even when you went inside?
PS4 beta is 1080p.
Stuff like this has been fixed just not in time for the beta.
And PS4 is CONFIRMED obviously for 1080p correct?
Just lock it at 60 and 900p.
I really don't care that much about 1080p
Just lock it at 60 and 900p.
I really don't care that much about 1080p
FixedPS4 Alpha was 1080p.
Retail wont be 1080p. And they know that, we all know this.
Not sure how they'll achieve this unless they downgrade the graphics on Xbone. There's gonna have to be some tradeoff.
Well just read the destiny blog post...
Retail wont be 1080p. And they know that, we all know this. Nothing wrong with just moving forward with the Xbone's less powerful hardware, and optimizing at 900p and what not for visually demanding games that the PS4/PC can run. The politics around 1080p is a self made joke that only Microsoft is participating in at this point.
Beta for a 900p game, is fundamentally different than the load that the 1080p beta would be gpu/cpu wise. I mean, they can't have it both ways.
I didn't see it in the Alpha.Stuff like this has been fixed just not in time for the beta.
About that...
Yikes. If it's running this badly why are they going to up the resolution? I'd use that extra Kinect-less power to smooth out the framerate.
Yikes. If it's running this badly why are they going to up the resolution? I'd use that extra Kinect-less power to smooth out the framerate.
It's 30fps.
The hype bubbles from the ground so it is real.As of right now I just want to play the game to understand the hype. If I like it then it being in a higher res at launch will be a nice bonus.
Most likely the beta build on XOne isn't using the June SDK which gave devs the resources formerly hogged up by Kinect.
When you starting fixing some things, other things start to break.I didn't see it in the Alpha.
Unsure what the problems were, only that it's a "known issue" that's since been fixed across all platforms.
Probably because the beta build was most likely finalized quite a while ago before Bungie were able to take advantage of the new sdk.Bungie dont seem to know this. They said it will be 1080p at launch.
this isn't like TitanFall and Respawn saying they were looking to increase the resolution for launch. They flat out said thr resolution will be 1080p.
Why the beta doesn't use the June SDK for XOne, I don't know.
No there doesn't have to be any trade offs. They prob aren't using the June SDK yet.Not sure how they'll achieve this unless they downgrade the graphics on Xbone. There's gonna have to be some tradeoff.
Retail wont be 1080p. And they know that, we all know this.
Retail wont be 1080p. And they know that, we all know this. Nothing wrong with just moving forward with the Xbone's less powerful hardware, and optimizing at 900p and what not for visually demanding games that the PS4/PC can run.
Both console makers should drop the 1080p crap if it means fluctuating frame rates.
Neither one can seem to hold a solid 60 even in games where people/developers brag or say they shot for 60/1080p.
Lots of 25-30fps and 40-60fps games.
The number of absolutely locked AAA 60fps (or 30fps) games is darn near nothing.
Retail wont be 1080p. And they know that, we all know this. Nothing wrong with just moving forward with the Xbone's less powerful hardware, and optimizing at 900p and what not for visually demanding games that the PS4/PC can run. The politics around 1080p is a self made joke that only Microsoft is participating in at this point.
Beta for a 900p game, is fundamentally different than the load that the 1080p beta would be gpu/cpu wise. I mean, they can't have it both ways.
Bungie dont seem to know this. They said it will be 1080p at launch.
this isn't like TitanFall and Respawn saying they were looking to increase the resolution for launch. They flat out said thr resolution will be 1080p.
Why the beta doesn't use the June SDK for XOne, I don't know.
Damn. You just basically outright called the devs liars. Guilty until proven innocent these days, eh?
Both console makers should drop the 1080p crap if it means fluctuating frame rates.
Neither one can seem to hold a solid 60 even in games where people/developers brag or say they shot for 60/1080p.
Lots of 25-30fps and 40-60fps games.
The number of absolutely locked AAA 60fps (or 30fps) games is darn near nothing.
And PS4 is CONFIRMED obviously for 1080p correct?
No, this is like making a game on hardware that can't seem to hit 1080p unless it removes all new/current developments in rendering technology at a stable framerate. Their beta is 900p. That is what they are testing their game with, upping the resolution to 1080p is going to be a more difficult load on hardware that can't hit 1080p for its beta.
So, either this beta is useless, as 1080p will be a different load for the Xbone to run and keep the latency low for multiplay, or, its going to be a lower resolution, like most Xbox One games. They don't know anything better than anyone else when it comes to what final resolution your engine is running. Its the hardware.
The PS4 is hitting 1080p with all the visual bells and whistles, as well as knowing the hardware load in relation to multiplayer performance. If they could get the Xbox One to be 1080p, it would be. But they can't so its 900p on the platform.
The xbox one, is going to run a beta with the hardware running less demanding software. So, when they up the resolution, are they going to do another beta to test how performance is affected with the higher resolution and all the bells and whistles as well as multiplayer performance for their customers, or.. do you think they are just going to switch a selector to 1080p and ship the game and 1080p is no more demanding on hardware than 900p? Like i said, the logic can't be had both ways. Either 1080p is more demanding, and would require a beta to iron out their 1080p hardware load/multiplayer, or its going to ship at the resolution they tested the game in, and optimized it for. You don't test at 900p, and learn anything that will apply to 1080p.
Such is the life of unstructured software development.When you starting fixing some things, other things start to break.