Did I miss some info where a raid required 6 people? I always thought it was 1-6 players? or was it 2-6?
Why is almost every comment I skinned saying people NEED 5 friends to play this otherwise they cant or being locked out of content?
Raids are extremely crafted, six-player, friends-only gauntlet runs that might best be described as gut-checks.
Kind of an off-topic question but will games like Destiny and The Division be worth buying if you have no friends in real life with whom to play them with?
Kind of an off-topic question but will games like Destiny and The Division be worth buying if you have no friends in real life with whom to play them with?
Kind of an off-topic question but will games like Destiny and The Division be worth buying if you have no friends in real life with whom to play them with?
All of those are risks that I, the consumer, should get to decide if I want to risk.
Maybe you're okay with taking the incredibly high risk of going into very difficult content with five random assholes that the computer picked and having a horrible time, but most people aren't. And they're not going to respond to that by not using the matchmaker and using pre-formed groups instead, they're going to respond to it by complaining to Bungie until they make the content easier, ruining it for the people who were just fine with the original difficulty.
Bungie is under an obligation to make random matchmade content doable by a random group of people with no real coordination or skill, because that's what the average group in that situation is going to be. Raids are meant to require actual coordination and skill, thus they can't allow it to be accessed by random matchmaking. It wouldn't be fair of them to add that option when it would clearly result in failure and frustration 90%+ of the time.
THERE BETTER BE A BIIIIG MOTHAFUGGIN BOSS!
Dont give us no cheap bullet sponge, Bungie!!!
That seems to me like you cannot complete it without 6 players.
It wouldn't be fair of them to add that option when it would clearly result in failure and frustration 90%+ of the time.
They said themselves, raids are a big risk. They know there isn't a guarantee they will be popular. They're hoping this works as planned... I mean, the things you're saying; you know they've thought these things before, right?The fact of the matter is, isolating this experience to a specific group is going create a lack of interest in raiding, and as a result little support for it. Once they see the percentage of users who partake, it will be difficult to justify creating additional raid content. Anyone who is interested in Raiding should hope that they make it more accessible so that it receives the support it deserves.
How long did lfr take... Seriously, how long did it take for them to implement that.LFR says you are completely, totally wrong
But people will want to play the content whether they have 5 dedicated friends on their friend list or not, so what we'll end up seeing is every high level character in the Tower randomly inviting, friend requesting and cancelling on each other in hopes of eventually forming a party of like minded individuals that meet the requirements. With Destiny's limited social tools this sounds like an exercise in frustration, both for those trying to raid and those that just want to be left alone. Admirable in concept, likely a trainwreck in practice.Bungie is under an obligation to make random matchmade content doable by a random group of people with no real coordination or skill, because that's what the average group in that situation is going to be. Raids are meant to require actual coordination and skill, thus they can't allow it to be accessed by random matchmaking. It wouldn't be fair of them to add that option when it would clearly result in failure and frustration 90%+ of the time.
Yeah, and Im sure there is dissension amongst bungie as to wether or not its a good idea, I guess I just know where I stand on the argument.They said themselves, raids are a big risk. They know there isn't a guarantee they will be popular. They're hoping this works as planned... I mean, the things you're saying; you know they've thought these things before, right?
I mean, that's the only reason why they wouldn't right? A game like Destiny is a monstrous collaborative work, and it's not impossible for things to be overlooked, or to turn out badly, but I seriously doubt that withholding matchmaking for a particular part of a game whose very nature IS matchmaking is not a decision being made hastily, lightly, and without serious thought, research and testing.Bungie should include matchmaking. Doing so would not hurt anything.
There is an option: grab 5 other people from the wild, the tower, a strike, or the crucible. It's completely possible from within the game itself, even if they don't recommend approaching the raid in this way.Just like the chat situation, there should be the option to play with randoms. I'm sure there's a reason they want you only playing with friends that we don't know about yet, but they shouldn't have mentioned it without explaining their reasoning. Of course people aren't going to be happy about this; not everyone has a neogaf clan to play with.
Problems running with randoms
-no communication
-not knowing how long they're committed to stay online for
-not listening to directions of people who have been in there before, people with experience
-risk of people dropping out after the first wipe
-risk of inviting a troll just to make people's lives miserable
-risk of Leroy Jenkins
-risk of people not taking it as serious as you
I'm all for no matchmaking, this is why we have the destinygaf clan
Its a small portion of the game yet here people are with their torches and pitchforks again.
LFR says you are completely, totally wrong
LFR is certainly more frustrating than your average dungeon finder 5-man, but it's still tuned to be doable by 25 random assholes with the absolute bare minimum level of coordination and little to no skill.
How long did lfr take... Seriously, how long did it take for them to implement that.
Couldnt agree more, and my guess is that eventually the content will conform to practical business.Wasting developer time and salaries on content that only 5% to 10% of the customer base will even be able to attempt is wasted resources.
You could be wearing all the best gear, your random friend can be wearing the best gear, but if he is going to leave after first wipe or the slightest sign of difficulty, then you.. Just wasted your time. . Its not just shooting enemies, there will be mechanicsA 90% failure rate would be the starting failure rate for randoms but it wouldn't be the ongoing failure rate. People will learn the encounters and get better gear. That knowledge would disseminate across the player base by grouping with different people through the matchmaking. The additional gear would also assist in covering for any lack of coordination. With Matchmaking an end game community could develop where the average random dude does know the encounters and what to do. Anyone who didn't could then learn from others.
And the part where Destiny is completely lacking in the social aspect.
How long did lfr take... Seriously, how long did it take for them to implement that.
Most of this can occur with a clan too. And if people get kicked from the clan for not being serious enough, or by not following commands to the letter, there will be no shortage of drama either.Problems running with randoms
-no communication
-not knowing how long they're committed to stay online for
-not listening to directions of people who have been in there before, people with experience
-risk of people dropping out after the first wipe
-risk of inviting a troll just to make people's lives miserable
-risk of Leroy Jenkins
-risk of people not taking it as serious as you
Honestly - reading through this list is actually a testament as to why Raids of this caliber should NEVER BE MADE IN THE FIRST PLACE.
The amount of dedication and free time required for a Raid of the magnitude that Bungie has been teasing is simply NOT A GOOD IDEA TO HAVE IN THE FIRST PLACE!
They need to tone down whatever idea they have for a huge, time-sinky raid and stick to the more casual, 60-minute style raids that the majority of their customers will actually experience.
Wasting developer time and salaries on content that only 5% to 10% of the customer base will even be able to attempt is wasted resources.
It took Warcraft years, (until deathwing) to do LFRYour wild condescension aside, those 25 'random assholes' kinda enjoy the fact that they can see raid storylines to completion.
And guess what, there are more difficulty levels than LFR!
Not very long once they finally decided to do it.
The point is this isn't a new problem, it's an old, solved problem.
Moreover, it's a solved problem that Destiny already has the pieces to implement their own answer for - they have difficulty scaling, they have matchmaking (hell, not just matchmaking, they have really fucking good bungie matchmaking).
I mean really, do you want to experience the raid storyline on youtube or in the game?
That's what it will boil down to for some players and fans of Destiny
Social wise there is no ambition. It has some emote and you get voice chat in raids and strikes (not sure on that one). Wouldn't really call that ambitious.Maybe lacking in regard to MMO's, but for a shooter, which is what it is, it seems pretty damn ambitious.
I'm gonna need to recruit an A Team.
Maybe you're okay with taking the incredibly high risk of going into very difficult content with five random assholes that the computer picked and having a horrible time, but most people aren't.
If the game has an in game chat or location/room for those looking for raids than I am fine with this. This isn't much different than matchmaking, but at least have an in game method to find players.
If you are expected to get 6 friends into a party and then join a raid than I am not ok with this. I've had plenty of trouble organizing people in the past just to play BF4 or join a league in sports games. I don't have the time or a schedule that allows me to do so.
If a raid takes hours scale the difficulty for 1-6 players. If you want to reward teamwork increase the rewards as the player count goes up along with the difficulty. Play better due to organized group of 6 friends = more rewards. Disorganized group of 6 randoms who barely get by (if they do make it) = less rewards. I can barely find time to commit to something like this on my own. If I could find 5 lackeys to jump up and play whenever I wanted than fine, but most people don't. I don't feel like putting in more work outside of the game just to access a part of the game and/or PS+/Gold I paid for.
One of the problems here is that Destiny currently has no way to meet people and organically form up a group in the game. There isn't a way to hangout in Ironforge saying "LFG Stratholme Baron". You can run around the Tower and randomly invite people just to see if they'd maybe be interested in raiding with you for the next 4 hours, but that is a really poor method, especially when you consider the population limits in an individual Tower instance. So if they aren't going to have any sort of social infrastructure in the game it'd probably be preferable to at least let you hop into raids with people where you can maybe befriend the good players you get matched up with.
This whole thing makes no sense. So essentially, if you have no friends to raid with, you're meant to go around and find 5 strangers online willing to raid with you? How is that different from meeting five strangers via the matchmaking function? You'll just be doing the process manually instead of the game doing it for you. What a waste of time.
Problems running with randoms
-no communication
-not knowing how long they're committed to stay online for
-not listening to directions of people who have been in there before, people with experience
-risk of people dropping out after the first wipe
-risk of inviting a troll just to make people's lives miserable
-risk of Leroy Jenkins
-risk of people not taking it as serious as you
I'm all for no matchmaking, this is why we have the destinygaf clan
Its a small portion of the game yet here people are with their torches and pitchforks again.
Your wild condescension aside, those 25 'random assholes' kinda enjoy the fact that they can see raid storylines to completion.
And guess what, there are more difficulty levels than LFR!
All those risks exist when you enter pvp or strikes solo.
WoW's and other MMOs random matching for raids have been wildly successfully and allows people to see/complete content they would not be experiencing at all otherwise.
Your position is completely selfish and makes no real sense. No one would be forcing you to use it.
I mean, that's the only reason why they wouldn't right?