badcrumble
Member
Dahbomb, your new avatar makes me happy.
Yea, I'm actually just referencing pure killing in the arena. No DT or anything. Basically, how quick I can take down a non-DT target with successive attacks. It's really a from the hip type list.Dahbomb said:Ranking of best weapons to kill in swordmaster
1. Nevan
2. Beowulf
3. Agni and Rudra
4. Cerberus
5. Rebellion
A&R is fairly underpowered in DMD mode, unless you are including the Tempest glitch. Most of it's Swordmaster moves don't do enough damage. With Cerberus you get some nice quick damage out of Million Carats.
A&R is fairly underpowered in DMD mode, unless you are including the Tempest glitch. Most of it's Swordmaster moves don't do enough damage. With Cerberus you get some nice quick damage out of Million Carats.
That's why I give A&R the nod. Air cross chaining is ridiculous damage. I do a triple at the end of the latest vid I just posted though more is possible, even on enemies who KD (I think my max is 5). It bleeds damage but you need the proper wall setup. It's not an SM attack but it goes together with the air juggles nicely as a finisher.Wolf Akela said:Well, to be fair, A&R hardly needs SM for damage output.
http://www.youtube.com/watch?v=5Sw4L3HofEY
Reb and Nevan don't benefit a lot in terms of DPS either, though at least it enables Nevan to be more viable in more situations.
I used everything except round trip in the video. I haven't gotten to styling by dropping below where it would be usable.lowhighkang_LHK said:Itd be interesting if you could record a video showing some of vergils moves in singular, than doing some combos with them. A few people are asking how vergil plays for umvc3, so having a rundown vid would be great.
lowhighkang_LHK said:I'm starting to think this isn't going to happen.
Technically speaking - DMC1 came out in Japan August of 2001. Making this month it's official 10 year mark. The series had always done solid in Japan, despite various trends over there (handheld games, aversion to hardcore titles etc.). to ignore 'their' 10 year anniversary seems a bit odd.
For reference DMC1 came out in the States October of 2001
Yea, like putting it in another game that we puke at the sight of...GuardianE said:I'm not losing hope yet on the Anniversary collection:
http://www.capcom-unity.com/snow_infernus/blog/2011/07/13/devil_may_cry_10th_anniversary_art_contest
"The winners of the competition will receive a place in history when their artwork is featured in a new, to be announced Capcom game! (plus a copy of said secret game when upon its release!)"
It would be trolltastic if this wasn't an HD collection.
You sure it was a dream? I was doing that this past weekend.Synless said:I have not looked at or even played DMC3 in years, yet last night I dreamed I was playing an HD version of the game.
The DmC trashing is elsewhere.Morro! said:EDIT: Wrong thread and terrible bump ;_;
Isn't this just Revolver, jump cancel, air Swing, land Revolver? It's not hard at all unless there is something else going on here.Cerberus revolver can be aerial jump cancel chained indefinitely (damn hard to do though)
Ah, my bad. I meant to say indefinite air swings. I think it is like 20+ or something with jump cancels while adjusting to the enemy knock-back. I haven't been able to go all the way through for a kill but honestly I didn't try that hard.Dahbomb said:Gunbo I knew about all those tips but this one confused me:
Isn't this just Revolver, jump cancel, air Swing, land Revolver? It's not hard at all unless there is something else going on here.
It will just feel more doubtful over time...Wolf Akela said:Slim chance. There was a DMC fanart contest held last month but still no result. Capcom described it as some sort of commemoration.
sn00zer said:DMC4 and DMC1 are the best DMCs...and I'm out...although seriously DMC1 has some of the best atmosphere in a game, where did it go?
Itsuno really just needs to go join Kamiya's dream team already.lowhighkang_LHK said:Production Studio 4 left. That's what happened.
Most of them are at Platinum Games. A few others are at Ignition/UTV games.
Never made one. When I started making mine another one was posted on Gamefaqs already and it covered most of the stuff I had discovered by then anyway. Besides I never played DMC4 THAT much so I never bothered putting up FAQs and stuff for it.Dahbomb, where is your 10 mile long DMC4 faq? The faqs I'm seeing don't even delve into the advanced mechanics at all!
I don't see anything good on gamefaqs. Am I missing something? I just have to dictionary the new mechanics and bleed them in. Those are good tips though and I'll check them out.Dahbomb said:Never made one. When I started making mine another one was posted on Gamefaqs already and it covered most of the stuff I had discovered by then anyway. Besides I never played DMC4 THAT much so I never bothered putting up FAQs and stuff for it.
DMC4 has way more just frame stuff than DMC3. Stuff like Table Hopper, Max Act revs, Royal Guard, Gilgamesh Just Charges and Distortion. Probably a few more. One of the most important things with Nero as far as high level combo goes are his Summoned Swords in DT, the DT explosion that launches enemy even more, charging gun for relaunches, Aegis Shield tricks and Calibur rebounds. One of the pimpest things with Nero is combo string into Shuffle, cancel Shuffle's back dash into jump and then instant Calibur into enemy step -> combo of choice. It doesn't do much in raising style but damn does it look bad ass when you pull it off.
Can I see a video of this anywhere?Dahbomb said:Never made one. When I started making mine another one was posted on Gamefaqs already and it covered most of the stuff I had discovered by then anyway. Besides I never played DMC4 THAT much so I never bothered putting up FAQs and stuff for it.
DMC4 has way more just frame stuff than DMC3. Stuff like Table Hopper, Max Act revs, Royal Guard, Gilgamesh Just Charges and Distortion. Probably a few more. One of the most important things with Nero as far as high level combo goes are his Summoned Swords in DT, the DT explosion that launches enemy even more, charging gun for relaunches, Aegis Shield tricks and Calibur rebounds. One of the pimpest things with Nero is combo string into Shuffle, cancel Shuffle's back dash into jump and then instant Calibur into enemy step -> combo of choice. It doesn't do much in raising style but damn does it look bad ass when you pull it off.
http://www.youtube.com/watch?v=BMH2JT7AMM0 (terrible fucking music though, mute it)badcrumble said:Can I see a video of this anywhere?
You can see most of this in most DMC4 combo videos on the net. If you are talking about the combo set up that I mentioned, it should be in the videos too.badcrumble said:Can I see a video of this anywhere?
End of Nov is the deadline to announce the contest winners. DMC1 NA anniversary is 10/17. The Oct/Nov area is where we would expect any sort of announcement. TGS is also Sept so who knows.mandas said:So no news yet? Why did I think that there is some kind of announcement at the end of November? It seems I read something about CAPCOM announcing something then and I thought it had to do with the contest they ran in different places for DMC artwork.
Well, it is a common theme now to release remakes before big releases. GoW and Team Ico are two easy examples. So with DmC coming up, the 10th anniversary, and the art contest referencing it?Chamber said:I'm starting to think it's just a 10th anniversary art contest.
Chamber said:I'm starting to think it's just a 10th anniversary art contest.
Chamber said:I'm starting to think it's just a 10th anniversary art contest.