Da what now?
What wizardry is this. Teach me.
Considering this appears to be a demanding game (probably just poorly optmized, but still), it's encouraging to see a quick Switch port doing so well.
What they say is really subjective.
I prefer an aliased 720p native game to a clean smooth and blurry 475p on Switch.
Why ? Cause the 720p feels like it's the screen talking, while the other one feels like i'm watching a video of something. That direct connection to the screen is lost. It's like you're playing through something streamed.
And 475p really ? Come on...
Both the switch and PS4 having crap resolutions doesn't really mean the switch is doing well.
I love how you worded that, because it's true. When I first loaded up the game, I was pretty disappointed. From a graphical standpoint, the game looks nice, but the visual fidelity isn't there. Once I got used to the blur, and the controls clicked, I quickly started enjoying the game.
Now despite having a PS4 Pro and a capable PC, I still opted to get this for the Switch. Simply because I will actually play the game versus it just sitting in an endless list of games. I'd still get the Switch version if I had to do it all over again.
Both the switch and PS4 having crap resolutions doesn't really mean the switch is doing well.
In comparison to the PS4 version it absolutely is. It's pushing ~60% of the pixels with ~25% of the raw power. That's a very, very favorable comparison.
.
There are more differences than just the res
Henkaku + Moonlight.
I use Moonlight for streaming to my phone. Plays really nice with a DS4 or XBO controller.
Definitely by the 2nd level I forgot about it, my rant was just about the crisp comment from Eurogamer. Maybe wait for the rumble patch, as its stands it's broken to the point you will deactivate it, which is a pity.Is it something you can get used to given like a half hour? I'm thinking about getting this but I primarily play in handheld mode too.
Definitely by the 2nd level I forgot about it, my rant was just about the crisp comment from Eurogamer. Maybe wait for the rumble patch, as its stands it's broken to the point you will deactivate it, which is a pity.
In comparison to the PS4 version it absolutely is. It's pushing ~60% of the pixels with ~25% of the raw power. That's a very, very favorable comparison.
well wow...
i mean shit... (in before, "#itsthecompression and #youcan'tjudgeonacomputerscreen)
The real problem here, is that i think the spirit is "as long as it runs at acceptable rez docked, it's ok. Portable is a bonus"
But it's a massive mistake. The portable aspect of the Switch is its main appeal, not the reverse. IF some devs treat it like shit, it's gonna be a problem.
Yeah maybe people should stop calling it a nice port when the game runs at 65% of the resolution of the machine.
Actually that's the fastest shit you can do. Don't change anything to your game, assets nor anything and drop the resolution to PS2 low until it runs.. lol Why bother. People are happy with anything anyway..
It's also one of lowest resolutions of any PS4 game at only 30fps.
I think that it's more that this game just doesn't perform well and with sub HD (docked) and sub vita (portable) mode, I hope this isn't how UE4 games are going to be on the switch
I wouldn't say that. fp16 basically means that you use differently sized variables (16 bit instead of 32 bit floating points) at certain points, which come at a loss of accuracy. For plenty of processes this loss is not problematic, and in those instances using fp16 is an almost free way to get extra power out of systems that support double speed fp16 processing (like the Switch and PS4 Pro, and unlike the PS4 OG and Xbox One). I wouldn't call that having PS4 Pro as the lead platform, just that it happens to be one of the systems that benefits most from the choice of fp16 programming.
Definitely. It really is similar to how games looked streamed to the Wii U game pad, albeit with a much better initial image quality and not as washed out.Is it something you can get used to given like a half hour? I'm thinking about getting this but I primarily play in handheld mode too.
But we're comparing apples to apples here. This game, regardless of how optimized it is, runs like X on PS4 and runs like Y on Switch. Comparing Y to X, Y seems to hold up next to X a lot better than the raw numbers would tell you it should.
If this game is highly unoptimized on PS4 then why should anyone believe it's maxing out the Switch? The opposite is also true, if this is somehow highly optimized on the Switch then why is it not getting past 900p on the PS4?
That's why the reference point for comparison is between these two versions, not just with the raw numbers themselves.
But we're comparing apples to apples here. This game, regardless of how optimized it is, runs like X on PS4 and runs like Y on Switch. Comparing Y to X, Y seems to hold up next to X a lot better than the raw numbers would tell you it should.
If this game is highly unoptimized on PS4 then why should anyone believe it's maxing out the Switch? The opposite is also true, if this is somehow highly optimized on the Switch then why is it not getting past 900p on the PS4?
That's why the reference point for comparison is between these two versions, not just with the raw numbers themselves.
This is my first Switch game that gave this impression. I'm at level 3 now and it's a nice little game, I'm afraid it won't last long but I'm glad I picked it.Definitely. It really is similar to how games looked streamed to the Wii U game pad, albeit with a much better initial image quality and not as washed out.
You sound so bitter
Does moonlight work with MFi controllers?
I use Android, so I'm really not sure. It does work with every bluetooth controller I own that is compatible with my phone, though.
Yes cause Switch is in its childhood and people being happy with this kind of thing makes it acceptable, and fine then, let's have 5-6 years of 480p port on Switch, why not.
The Switch is meant to be a 720p portable that outputs at better resolutions on tv. That's the thing we're buying. But devs can already change the rule and put the portable rez on tv and half less than what the screen output on the portable. That's not acceptable.
Sub 1080p? Ahahaha
I use this cheap little controller a lot. Works way better than I expected.For those curious, Wii U Pro controller doesn't work with Samsung Edge+
At least, I couldn't get it to.
Surprised at the sub-native res of the PS4. PS4 Pro footage was looking good though, interested to see it with more detail!
That's a lot of platforms and it takes a good amount of time to edit these things together. It's nice that they were able to put this video out now, with a previous comparison posted earlier being flat out wrong. I doubt the full comparison would have come out sooner had this not been posted.
Jesus that undocked is brutal.- 1200 x 675 [docked] ~844x475 [undocked])
native resolution is a must on a handheld, I would definitely have bought it just for the crisp colorful graphics
Yes, subnative isnt good, but I dont know who you are mad at here. At Nintendo for failing to deliver a handheld that can run at 720p a game that fails to reach 900p on the PS4? At Nintendo for not going 540p? At Sumo digital for making such a demanding game?Yeah maybe people should stop calling it a nice port when the game runs at 65% of the resolution of the machine.
Actually that's the fastest shit you can do. Don't change anything to your game, assets nor anything and drop the resolution to PS2 low until it runs.. lol Why bother. People are happy with anything anyway..
Definitely. It really is similar to how games looked streamed to the Wii U game pad, albeit with a much better initial image quality and not as washed out.
The footage is too short to really tell, especially given Youtube compression. I got pixel counts between 720p and 1080p after several attempts. Unless better shots turn up, we'll have to wait until next week and Digital Foundry's Xbox/PC/PS4 Pro comparison.The Xbox One should have been thrown into the comparison for good measure. Still a fascinating watch. Has anyone reported on the Xbox One's resolution?
Yes cause Switch is in its childhood and people being happy with this kind of thing makes it acceptable, and fine then, let's have 5-6 years of 480p port on Switch, why not.
The Switch is meant to be a 720p portable that outputs at better resolutions on tv. That's the thing we're buying. But devs can already change the rule and put the portable rez on tv and half less than what the screen output on the portable. That's not acceptable.
There's definitely something fishy about this game being 900p and 30fps on PS4. Specially if pro delivers 1080p and 60fps.
Yes cause Switch is in its childhood and people being happy with this kind of thing makes it acceptable, and fine then, let's have 5-6 years of 480p port on Switch, why not.
The Switch is meant to be a 720p portable that outputs at better resolutions on tv. That's the thing we're buying. But devs can already change the rule and put the portable rez on tv and half less than what the screen output on the portable. That's not acceptable.
You do realise the port wouldn't be possible unless they dropped the resolution right? I'd rather have ports at 480p on a 6" screen than no ports at all personally. If you don't like it don't buy it, no big deal.
I think this resolution was with when PS4 version originally had a unlocked framerate ranging around 50fps. Looks like they locked it down to 30fps now, due to that I'm sure with that extra resources they can up the resolution now can't theySub native 1080p on ps4 base is unacceptable. Poor programming/optimization and no buy.
Sub native 1080p on ps4 base is unacceptable. Poor programming/optimization and no buy.
The low gap between PS4 and Switch is good news for future UE4 games on Switch that aren't so low res on PS4 to begin with.