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They updated the gunplay across all 3 games.
Nice, I guess we can see for ourselves this week. The demo is out on Tuesday?
They updated the gunplay across all 3 games.
Headhshots was always 1 shot.
But yes they updated the damage output.
Yeah.Nice, I guess we can see for ourselves this week. The demo is out on Tuesday?
THIS is how it should be done. Option to disable motion blur, 1080p60. I dont mind playing on a console if this is the standard!
PC of course has more than 60 and 4k, but for a console its not bad.
Uncharted 1 didn't have motion blur and 2 does. Did 3? I don't quite remember.
I'm more interested in recreating each title's motion blur, rather than apply it universally. That's just me, though.
I could not possibly disagree with you more but, hey, opinions. The controls are much improved and most assets were remade or improved. Some parts looks a bit dated but, overall, I think it holds up great.
I know there was a few complaints about head shots when it launched but I'd never had issues doing head shots in the first game. I was happily popping people's heads with a single shot as I did my first play through at launch.I beg to differ unless they patched that after I played it. It was ridiculous. To be fair I played through it in the first two days it was released
Maybe they use HEVC for remaster?
It sounds like this collection is everything I could have wanted out of it. Wonderful work.
Given they have already said there is a day 1 patch that will improve performance I am not sure why DF are going nuts with a week of coverage pre patch.
Remaster seems solid though. Bluepoint always brings the goods though so that was never really a concern.
I know there was a few complaints about head shots when it launched but I'd never had issues doing head shots in the first game. I was happily popping people's heads with a single shot as I did my first play through at launch.
Yeeees. That screen tearing in UC1 was atrocious and nauseating.
I just hope they add some color to the game. I'm playing Dark Souls 1 now and i'm blown away by how upgraded the visuals are from both an art and pure color standpoint
Eh the game does not need color.I just hope they add some color to the game. I'm playing Dark Souls 1 now and i'm blown away by how upgraded the visuals are from both an art and pure color standpoint
I don't know, to me part of the appeal of Demon's Souls and what separates it is the bleakness reflected in the colour palette. I love the grey look.
Eh the game does not need color.
A;so it would not make sense either.
On PS3:Regarding motion blur: the first uncharted game on ps3 had motion blur!
I beg to differ unless they patched that after I played it. It was ridiculous. To be fair I played through it in the first two days it was released
I almost feel like for the OT we're gonna need a section on 'bullet sponges' lol. It's so bad how often it's brought up and how untrue it is (and how much more untrue it will be with the changes they've supposedly made to weapon damage).
Sounds like Bluepoint's defining work so far.
edit: pre-ordered.
In UC1, enemies dodge bullets, they do a sway + head ducking motion and it's why you probably felt they took "80 bullets" for a headshot. Rest assured, if you actually had good aim, it's 1 shot to the head and they go down (2 if they have a helmet on). This applies to all three games and never changed (this also means it was never a patched change, just to make it 100% clear).
The bullet sponge nonsense people spew is a mix of poor aiming and lack of understanding that weapons do different damage -- in UC1, the AK-47 does less damage than the pistol you start out with in the game. Similarly, the Moss shotgun is better than the SAS-12 in damage because the SAS-12 has a faster firerate and can hit enemies further away (in UC1).
Uncharted 2 fixed the above for the most part, they normalized the damages (in the sense that they do the damage you expect them to) but weapons still do different damage and this isn't even accounting for when enemies have armor or not. However, you can bypass the damage differences if you simply go for headshots when you can and if you can.
And ND/Bluepoint have gone on further record stating that they've even made changes to damage across all three titles so who knows how different UC1's weapon damage will be or UC2 or even UC3. Out of all three, UC1 will likely see the most change out of this as many weapons in that game were completely inferior to the pistol you start out with and even the 92-FS pistol (with some exceptions like the Desert Eagle and the sniper).
I almost feel like for the OT we're gonna need a section on 'bullet sponges' lol. It's so bad how often it's brought up and how untrue it is (and how much more untrue it will be with the changes they've supposedly made to weapon damage).
It had camera blur, not object blur.Regarding motion blur: the first uncharted game on ps3 had motion blur!
The one that comes to mind first is the jeep turret section in UC1. Just looks a bit awkward these days. The vehicle sections in UC2 and 3 are still incredible, though.Can you elaborate on the specific parts you feel looked dated?
In UC1, enemies dodge bullets, they do a sway + head ducking motion and it's why you probably felt they took "80 bullets" for a headshot. Rest assured, if you actually had good aim, it's 1 shot to the head and they go down (2 if they have a helmet on). This applies to all three games and never changed (this also means it was never a patched change, just to make it 100% clear).
The bullet sponge nonsense people spew is a mix of poor aiming and lack of understanding that weapons do different damage -- in UC1, the AK-47 does less damage than the pistol you start out with in the game. Similarly, the Moss shotgun is better than the SAS-12 in damage because the SAS-12 has a faster firerate and can hit enemies further away (in UC1).
Uncharted 2 fixed the above for the most part, they normalized the damages (in the sense that they do the damage you expect them to) but weapons still do different damage and this isn't even accounting for when enemies have armor or not. However, you can bypass the damage differences if you simply go for headshots when you can and if you can.
And ND/Bluepoint have gone on further record stating that they've even made changes to damage across all three titles so who knows how different UC1's weapon damage will be or UC2 or even UC3. Out of all three, UC1 will likely see the most change out of this as many weapons in that game were completely inferior to the pistol you start out with and even the 92-FS pistol (with some exceptions like the Desert Eagle and the sniper).
I almost feel like for the OT we're gonna need a section on 'bullet sponges' lol. It's so bad how often it's brought up and how untrue it is (and how much more untrue it will be with the changes they've supposedly made to weapon damage).
For those that really struggle, the "Explorer" mode enables aim assist with a CoD style lock on when you pull L2.Great post. I think with this Collection we'll have a better understanding of how many of these "bullet sponge" complaints relate to poor aiming, or a lack of headshots, seeing as how the number of headshots you pull are now tallied in leader boards.
Something for everyone.For those that really struggle, the "Explorer" mode enables aim assist with a CoD style lock on when you pull L2.
It had camera blur, not object blur.
The one that comes to mind first is the jeep turret section in UC1. Just looks a bit awkward these days. The vehicle sections in UC2 and 3 are still incredible, though.
No sorry.Is insane difficulty (the new one) unlocked from the start?
Is insane difficulty (the new one) unlocked from the start?
I almost feel like for the OT we're gonna need a section on 'bullet sponges' lol. It's so bad how often it's brought up and how untrue it is (and how much more untrue it will be with the changes they've supposedly made to weapon damage).
Mostly probably it must be unlocked because its like crushing mode which was locked in previous uncharted games.
EDIT: Beaten above
So crushing is now unlocked from the start right?No sorry.
You have to beat crushing to unlock brutal.
So crushing is now unlocked from the start right?
All right. Thanks.Yes.