Gemüsepizza;216252331 said:Still disappointed that they chose to use this power for upscaling, instead of better effects. This could have really pushed 3D graphics to another level.
Gemüsepizza;216252331 said:Still disappointed that they chose to use this power for upscaling, instead of better effects. This could have really pushed 3D graphics to another level.
Hmm sounds like uprendering makes the console trade punches with consoles twice or more powerful using brute force. Since we heard nothing about uprendering from MS, PS4 Pro is essential a 8-9 tflop system, meaning Sony is coming out early and not giving up their perceived visual advantage.
I read Tomb Raiser doesn't use 4k checkerboard but native 4k instead.Not true. It depends on what the developers want to do. In the case of Tomb Raider, Nixxes went above and beyond(as they could cause its fucking nixxes). 1080p mode at 45 to 60fps similar to definitive edition, 1080p mode at 30fps with every graphical setting on PC they could throw at it, plus more, and a 4k checkerboard rendering mode with reduced graphics, closer to original PS4.
Not at all right now.I'm not planning on getting a 4K TV anytime soon. But I would like to buy a 4K monitor some time next year. How common is HDR support for PC monitors? Just wondering because I'm planning on getting the PS4 Pro and this will probably be the only way I'll be gaming/watching movies and TV shows in 4K anytime soon and for a little while.
DF said:We can confirm that the reports are correct. Rise of the Tomb Raider has three different modes in the PS4 Pro version only: a 4K30 presentation with HDR support that strikes an impressive balance between visual features and resolution, a 1080p30 mode that ramps up quality settings to the max and an unlocked frame-rate mode for 1080p that sees performance vary between 40-60fps (we assume that this will be down to CPU bottlenecks), rather like Tomb Raider Definitive Edition on the standard PlayStation 4.
Honestly, Rise of the Tomb Raider is a very demanding game so even hitting that level of performance is pretty impressive. You can't even reach a completely consistent 1080p60 on a 5820k + GTX970 combo using moderate settings. It gets close but there are key areas where it still struggles. Seems like they're doing a nice job with the port.It all sounds great but I think Sony missed on two points:
1. Not using a better CPU
2. No 4K player
CPU bottlenecks!!! They should have gone with a better CPU and 4K player and sold it for $449. I hope devs give option of 4k/30 and 1080/60 with Pro.
But at $399 its a no brainer upgrade for a better PS4. I hope there are some good deals for an upgrade to PS4P from PS4 at GameStop.
the thing is, that it would be up to devs to take advantage of it, because nvidia nor AMD have fixed function units built into their GPU pipelines at the hardware level to deal with that kind of thing.
It would be a gamechanger though, and absolutely reduce the need to kill these high end GPUs with native 4K until it becomes more viable
There is no better CPU actually from AMD.It all sounds great but I think Sony missed on two points:
1. Not using a better CPU
2. No 4K player
CPU bottlenecks!!! They should have gone with a better CPU and 4K player and sold it for $449. I hope devs give option of 4k/30 and 1080/60 with Pro.
But at $399 its a no brainer upgrade for a better PS4. I hope there are some good deals for an upgrade to PS4P from PS4 at GameStop.
Faux-K
Honestly, Rise of the Tomb Raider is a very demanding game so even hitting that level of performance is pretty impressive. You can't even reach a completely consistent 1080p60 on a 5820k + GTX970 combo using moderate settings. It gets close but there are key areas where it still struggles. Seems like they're doing a nice job with the port.
Hisense has cheap 4k TVs, not the best but good for the cheap 55 inch tv for $600 on bestbuy with hdr
The jvc 500 projector had some great fake 4K mode which looks stunning too even side by side with real 4K on a 3m screen ... So these things are possible. Impressive stuff.
Right but something like Tomb Raider has 3 different modes you can select. Would it be beneficial to pick the 4K option on a 1080p screen if you value clean IQ?
Wonderful.
The biggest unsaid question.All the TV for demo is new Sony 4K TV? ZD9?
You tell that damn Richard to remove the word Upscale from that article & replace it with Uprending or interpolation.
Just when I thought I was out, they pull me back in.
Between this and the Giant Bomb guys on site saying that you really needed to see it in person to see how much of an impressive improvement this makes in games, I'm much more interested in the Pro again. Can't wait for more details. Especially from those that spent time with it and maybe even TGS.
Get those side by side demos set up, Sony.
yesWill the PS4 Pro be able to internally downsample from 4k to a 1080p output?
Well...all of us love tech and these improvements are a big deal for anyone that does as well. It makes the PS4 a much better machine when connected to a modern display. It's a fantastic upgrade.DF sound totally enthused. Need to see this with my own eyes.
You tell that damn Richard to remove the word Upscale from that article & replace it with Uprending or interpolation.
There's also a misconception that it can be perceived with an old display.Well...all of us love tech and these improvements are a big deal for anyone that does as well. It makes the PS4 a much better machine when connected to a modern display. It's a fantastic upgrade.
...but it's not something I think the average consumer is necessarily going to appreciate and it's very difficult to show the difference in a presentation.
Except they are rendering at 2x1080p and that add details over 1080p.Still, upscaling never did add details and never will.
The panel they used simply was upscaling 1080p shittier than the PS4 Pro that's all.
Well...all of us love tech and these improvements are a big deal for anyone that does as well. It makes the PS4 a much better machine when connected to a modern display. It's a fantastic upgrade.
...but it's not something I think the average consumer is necessarily going to appreciate and it's very difficult to show the difference in a presentation.
Well...all of us love tech and these improvements are a big deal for anyone that does as well. It makes the PS4 a much better machine when connected to a modern display. It's a fantastic upgrade.
...but it's not something I think the average consumer is necessarily going to appreciate and it's very difficult to show the difference in a presentation.
Yeah true. Nice to see there seems to be some kind of cross-department engineering going on here with Sony's expertise in TV display tech coming together with their console hardware design.
What I'm interested in knowing is will MS use a similar hardware/software solution as Sony's checkerboard 4K. Will they copy that? Or is it too late in the game to do that at this point.
LolAfter their whole "uncompressed, highest quality pixels" line, they don't deserve to use uprendering techniques.
After their whole "uncompressed, highest quality pixels" line, they don't deserve to use uprendering techniques.
Maybe you should email him direct and ask him about that hidden mpu, or perhaps message panello and ask him if they are using 3tflops single-precision & 6tflops half-precision in the scorpio.
In all seriousness though, it doesn't matter.
Hmm sounds like uprendering makes the console trade punches with consoles twice or more powerful using brute force. Since we heard nothing about uprendering from MS, PS4 Pro is essential a 8-9 tflop system, meaning Sony is coming out early and not giving up their perceived visual advantage.
I don't know if it has been asked, but how does this checkerboard technique get near to "4K detail"? It sounds like an excellent method for image upscaling and quality retention on a 4K display, but where does the detail they talk about come from?
If they just do this 2x2 to 4x4 doubling from a 1080p signal, shouldn't the detail be the same as the source 1080, only less blurry on a 4K display? Or is PS4Pro rendering at a slightly higher resolution than native FHD and is checkerboarding that?
That article did a better job on selling the Pro than Sony did.
I never thought we would come out of the event with more questions than answers, but that's exactly how I feel right now. The benefits for non-4k folks (which is most people) were not clearly spelled out.
I also think it's incredibly important to know if games that struggled with performance on the standard PS4 will get a framerate bump on the Pro without a patch? It seems like a patch would be required as the game would just default to the "standard PS4 mode," but to me this seems ridiculous. It should be similar to the Xbox One S where even the old games can take advantage of the CPU boost and new GPU.
And as much as I applaud and welcome the dev decision to give us options, I'm already dreading the choice of deciding between 1080p/60, 1080p/30 with better graphics, or 4k/30 with standard graphics. That's honestly an incredibly difficult decision.
Its natively pushing far more pixels above 1080p. Just not native 4k. Outside of less demanding games or last gen games like The Last of Us. Which is native 4k.