not really. The gamma of the whole game is off, not the lighting. There is a reason why DF try to gamma correct before making comparisons.I don't think anyone was calling what they saw as an "analysis". Just that the lighting looked off, which was correct.
I dunno which version is supposed to look better but having this game on gamepad and the tv at the same time is damn impressive
I will probably buy these two games too .I bought the consoles for first part games and will buy an port i'm interested if it's the best version.I currently own ZombiU, Trine2 and Nano Assault. The latter is only 10 bucks and very much worth it as well. Obviously it's not a port, but neither was Mario, right.
The patch is expected mid december, i think was posted earlier in the tread.
Although not surprised, but I am disheartened to see this becoming true; I guess we could have a hyperbolic title to help it stand out more.Looky looky, a positive DF related to Wii U?
Isn't this game Unreal Engine based?
Edit: Methinks this will be the shortest DF thread ever
Hey guys, Joel from Frozenbyte here.
We're estimating a mid-December release for the update, give or take a few days, and it will also include support for Wii U Pro Controller, Voice Chat, some languages, and some minor things.
--
The above is what I've been hinting at in the mid-December update.
Other tidbits:
- The engine is our own indeed, we spent the year 2010 rewriting it from scratch almost (also the original Trine 1 engine is our own, although that's based on the Shadowgrounds engine(s) from 2001-2007)
- We did spend some time optimizing the game for Wii U, and it did make a nice impact (hard to say how this compares to other developers' work - but of course we were lucky in the sense that the game itself was more or less done, so we had more time to focus on making sure it was also running well)
- The multiplayer "party mode" we've hinted at in some early interviews etc is probably not happening. Mid-way development we ditched it and focused on the new Dwarven Caverns exclusive level instead (which is great - sadly it's a level that you can unlock only by playing the game to completion, so we haven't heard much feedback on it).
- Yes there is online co-op (3 players max). It should work well, not a lot of feedback on it yet but haven't heard much negative. It's possible that there's some kind of a bug that ends the game session upon disconnect, but it could also be that some people are misinterpreting it a bit (if you play as host, and disconnect, then the game will end for all players, but if a client disconnects, it should not end the game for the others - unless there's a bug, of course).
- Also local co-op for up to 3 players, using one GamePad and other players use Remote + Nunchuks (not quite ideal but works okayish). See below for Wii U Pro Controller.
- The mid-December update will also include Wii U Pro Controller support, Voice Chat, new languages (BR-PT, some others possibly), and some minor things.
Anyhow thanks a lot, we appreciate the feedback and thoughts.
-Joel, Frozenbyte team, developers of Trine 2: Director's Cut
Hey guys, Joel from Frozenbyte here. I think I'll just repost my comment to the DF article:
Looky looky, a positive DF related to Wii U?
Isn't this game Unreal Engine based?
Edit: Methinks this will be the shortest DF thread ever
DF said:[Update: Frozenbyte has now confirmed dynamic resolution scaling on PS3 and 360 to sustain frame-rate vs. locked native resolution on Wii U]
YUp, a lot of people missing out.qft.
the game is gorgeous and if wiiu was the worst version this post would be on the 56 page...
Ok, fine. Fine!
I'll double-dip.
Doing the same, right after I finish Little Inferno. Some great indie stuff which I usually buy on Steam.
Interesting.
If this thread is still active tomorrow, I can find out more from the programmers.
That is quite interesting.
So Trine 2 stays on 1080p whilst XPS360 oscillate between that and 720p?
That's quite a difference.
Thanks for the posts Joel, I wish there were a lot more devs like you around!
That is quite interesting.
So Trine 2 stays on 1080p whilst XPS360 oscillate between that and 720p?
That's quite a difference.
On Wii U the resolution is 720p solid.
Even if it wasn't really cpu light, physics is the one thing that could be moved to the GPU. There's lot of work on that area in the PC.
No, 720P.
Not really.
GPU Physx only works for effects that do not affect objects that are controlled by the CPU (like the player), games like Trine2 (which use Physx) have to do it on the CPU if they want the effects to interact with the world.
Havok was being ported to run on GPUs (and not be limited like Physx) but they found that it was not a good fit.
Dammit, I really didn't want to double-dip.You guys double dipping are going to love how the wizard plays on the game pad.
Quick, mods change thread title to "Wii U version worst" to bump this thread! It's on life support guys!
No doubt... good news about Wii-U doesn't stimulate the discussions at all
No doubt... good news about Wii-U doesn't stimulate the discussions at all
DF says the physx stuff is on the Wii U as well. I'm sure they meant the equivalent effects, not physx itself
Good news doesn't generate discussion, it's just pointless gushing
but complaints means a chance to get shit off yer chest, always good for a larf
Got it