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Divinity: Original Sin 2 |OT| Dragons & Dungeon Mastering

Bought the game but idk it seems kinda boring so far. I'm right after the ship wreck, the story just doesn't seem interesting. I started a refund but I see everyone enjoying, I guess what I'm trying to ask is the early parts of this game indicative of the rest of the game?
 
Ever since I visited the ship for respec a couple hours ago, the BGM is looping weirdly. For example, when I'm in some area (other than the ship), the area's BGM kicks in initially like normally. But after a few seconds, the ship BGM overlaps it and then it reverts back to area BGM.

Bumping for visibility.

Bought the game but idk it seems kinda boring so far. I'm right after the ship wreck, the story just doesn't seem interesting. I started a refund but I see everyone enjoying, I guess what I'm trying to ask is the early parts of this game indicative of the rest of the game?

The story is started rather slow but it picks up later. The writing is also good which helps.

Though what makes this game really shine is its freedom in everything, in and out of combat.
 
Bought the game but idk it seems kinda boring so far. I'm right after the ship wreck, the story just doesn't seem interesting. I started a refund but I see everyone enjoying, I guess what I'm trying to ask is the early parts of this game indicative of the rest of the game?

What's boring of getting your ship rekt and being a prisoner trying to escape?

To answer your question the stakes do get higher, after all the game was advertised for the player to become a God or atleast have them dictate who the God should be.
 
What's boring of getting your ship rekt and being a prisoner trying to escape?

To answer your question the stakes do get higher, after all the game was advertised for the player to become a God or atleast have them dictate who the God should be.
Whoa that sounds dope, fuck it I'm gonna try it again.
 
Bumping for visibility..

I'm also getting a lot of music repeats, at very odd times, as well. Not sure if it started after a respec though.

Thanks I was also wondering if you where locked out of the other companions after you leave Joy?

Whoever you end Act 1 with is the party you've got for the rest of the game. All remaining NPCs go off and do their own thing after that. Obviously I'm leaving it vague for story reasons.
 

Burt

Member
Been running Fane with a 3 rune slot necklace with 3 +12% crit runes in it, and turns out a shop in Act 4 has a unique 2H made with 20% crit and 3 rune slots. Base damage is a little low, but 3 +15% damage runes probably shoot it up to as high base damage as you can get. Pump points into Two-Handed for crit multiplier, throw on some crit gloves, and I think I might have someone who can finally out DPS my Incarnate.

Nice to finally find a purpose for crafting with the runes too. Wish it was good for anything else in the game.
 
I'm also getting a lot of music repeats, at very odd times, as well. Not sure if it started after a respec though.

Is it a new occurence or not (after or before the recent patch)?

I haven't tried reloading/restarting the game, hopefully it's not a permanent issue. So annoying.
 

Mattdaddy

Gold Member
Is this the kind of game where its easy to get bogged down in micromanagement? Not so much regarding skills or combat, but like lots of inventory tinkering and crafting and whatnot? I really want to try it but I tend to lose interest if theres a slog.
 
Is this the kind of game where its easy to get bogged down in micromanagement? Not so much regarding skills or combat, but like lots of inventory tinkering and crafting and whatnot? I really want to try it but I tend to lose interest if theres a slog.

You can completely ignore crafting, but there will still be micromanagement like moving potions/scrolls/item around, learning, setting up skills, hotbar management and whatnot.
 
Gaf, sell me on this game, I'm debating on getting this or the XCOM 2 expansion.

I think the last game I've played that might be similar to this was Dragon Age: Origins and I enjoyed it quite a bit.
 
Man, I did NOT pick a good build to start out with, lol. I thought a 2H res-tank would be an interesting way to go with Warfare/Necromancer skills... nooope lol. All of my CC (and I've got a LOT of it for some reason), combat tricks, etc. are all perfectly useless until after the nearby enemies are stripped of their physical armor, which means I can't actually do much to slow down the frontline bruiser types I'm supposed to be distracting from the squishy backline. The res side of things falls apart too; lots and lots of AoE effects makes finding bloody pieces of terrain to self-heal on a pain, stuff like Mosquito Swarm and the necro's heal-on-damage runs into exactly the same problem I already had with armor.

Meanwhile, the summoner deciding to pick up a shield makes them even tankier than I am (mitigated only by the Glass Cannon trait), and the Incarnate is doing more damage and generally causing more havoc than I can. Current plan is to do an Act 2 respect into sword & board Warfare/Polymorph, but man, it's a real bummer that shields seem to be so necessary for anyone thinking of getting up close. I'm finding shields that contribute more magic and physical armor than my entire gear set so far (admittedly not all that great, but still).
 

varkuriru

Member
I restarted 3 times and just tried a Red Prince Conjurer and it feels pretty cool with the totems acting as turrets and having the summon.

The hard part now will be deciding what I want the companions to be.
 

Llyranor

Member
Gaf, sell me on this game, I'm debating on getting this or the XCOM 2 expansion.

I think the last game I've played that might be similar to this was Dragon Age: Origins and I enjoyed it quite a bit.

You are in a battle.

Your water mage casts icicles from the sky, hitting an enemy and chilling him. Another enemy runs towards your party but slips on the newly-created ice and lands head-first on the floor. You cast a fireball to deal damage to the area, which also melts the ice and creates steam, which blocks line of sight and forces the enemy archers to get closer. Your earth mage casts a contamination spell which transforms the steam cloud into a poison cloud, poisoning the archers. You teleport an explosive barrel onto the highly volatile cloud which blows up and burns everyone in it. You cast some rain to put out of the fire, creating a large puddle. The previously chilled enemy (who managed to avoid the fire/poison explosion) turns to ice from the cold. You finish off the remaining enemies by casting a lightning bolt at the water, frying and shocking everyone in it.

Divinity: Original Sin in a nutshell.
 

Dipper145

Member
Keep experiencing lots of bugs that prevent side quests from continuing or finishing because I did stuff out of order. And skills/journal refreshing for all characters and the popups of learning a new skill or new journal entry going off for a solid 2+ minutes randomly.

Bought the game but idk it seems kinda boring so far. I'm right after the ship wreck, the story just doesn't seem interesting. I started a refund but I see everyone enjoying, I guess what I'm trying to ask is the early parts of this game indicative of the rest of the game?

I haven't really found the main story all that interesting in the game at all so far. I mean it's there, and I know what's going on, but the combat has primarily been the draw for me. I would say the overarching story is quite bland, but there are parts of it that branch off the main story based on the origin characters you bring with you that make it more enjoyable.
 

Anoregon

The flight plan I just filed with the agency list me, my men, Dr. Pavel here. But only one of you!
Act 1 fane spoiler

Surprised at how quickly I got my mask back after leaving fort joy. Pretty much immediately came across the chick who stole it, fought her, and looted it along with 3 nice blue goodies.
 

Vamphuntr

Member
Act 1 fane spoiler

Surprised at how quickly I got my mask back after leaving fort joy. Pretty much immediately came across the chick who stole it, fought her, and looted it along with 3 nice blue goodies.

It's kind of useless anyway so I guess that's why. No way people should spend four source orbs to craft that.
 

Anoregon

The flight plan I just filed with the agency list me, my men, Dr. Pavel here. But only one of you!
It's kind of useless anyway so I guess that's why. No way people should spend four source orbs to craft that.

Does using it to look like an elf actually let me eat people parts to get skills and stuff?
 

Jag

Member
Does using it to look like an elf actually let me eat people parts to get skills and stuff?

Haven't gotten skills with Fane, but I get the dialog from eating various body parts. They are handily located in the consumable section of your inventory.
 

hollomat

Banned
The fact that every single line of dialogue is voiced is just so insane to me. I can't imagine the amount of work that went into getting that done.

RPGs with over 10 times the budget of this one don't even do that.
 

JC Sera

Member
regarding the counting your chickens quest:
fuck this quest ;-; the ending is so sad and who the hell thought chickens that can continuously spawn more chickens was a good enemy idea. They are easy enough to kill, but annoying (not in difficulty just in time sink) to clear.

that was not fun
 

epmode

Member
Gaf, sell me on this game, I'm debating on getting this or the XCOM 2 expansion.

I think the last game I've played that might be similar to this was Dragon Age: Origins and I enjoyed it quite a bit.

If you liked Dragon Age and XCOM, I'd say you're going to love this. It's a far better RPG than Dragon Age and you're clearly not turned off by turn-based combat.

(The XCOM 2 expansion is pretty great though. You should get it eventually)
 

Sanctuary

Member
I didn't mean on first turn. You can CC in one turn, just not on first. That's the whole point of the armor system though, that you don't pump your wits high enough on everyone so you take first turn and then CC the entire enemy opposition, because once you CC you can generally chain CC pretty well(even with the current system). Forcing you to first remove armor means CC comes in later and not as your de-facto opener.

My aero/hydro mage play first always cause I dumped most points in wits, she has terrible int too so that doesn't help damage, but I just do buffs/teleport/netherswap or whatever, then my fire mage will start hitting some shields and generally on 2nd turn the first thing I do is get a shock(freeze works so so when stuff is standing in seas of flames).

Just like in the first game, it's better to have your complimentary, combo schools on two different casters, not the same one unless it's the only casting focused character in your party. Have one as Hydro/Fire and the other Geo/Aero. That way, you can generally CC anyone but a boss on the first round. It's especially useful if everyone in your party has Teleport too.

Also, I can't tell if you already knew this, but it doesn't matter how high Wits is on more than a single party member (unless you're raising it for crit). It alternates between opposing forces like chess. All Wits does is determine if you're black or white.

Also the warrior CC is stupidly easy compared to the magic one. With warrior CC its break armor = instant CC.
Not initially, and really only on casters (good luck getting to them easily before Act 2). Also, in case whoever here didn't know, some of the Warfare skills aren't really "strength" based. They are weapon damage based. So Finesse characters can get just as much of a benefit from them. You wouldn't think it fits thematically, but a Rogue can Ground Stomp as high as a Two-Handed Warrior. The only stipulation is that it requires a melee weapon.
 
Played another hour tonight. I wound up in two pretty ugly surprise fights (standing up for yourself is apparently an aggressive act in this prison) and burned three resurrection scrolls. Not great. But I did a pretty good job setting up for some other combat situations, stole a good number of paintings, completed a few quests, and hit level 3.

As for party composition, I'm still battling some distributions (once I heard there was an Act 2 respect, I just allowed everyone to start with default classes and figured I'd clean it up once I had a better handle on changes to combat and abilities), but I'm leaning toward something like this:

Custom PC = 2-handed physical w/ polymorph + warfare for martial and loremaster for civil
Ifan = Summoner, pet pal bro, persuasion
Sebille = Ranged physical w/ primary thievery responsibilities.
Beast = Battlemage w/ lucky chance

Does that seem reasonable? I haven't developed many ideas about how to distribute the magic schools among my party. Beast has a point in air since I figure he'll be doing some teleporting. I like fire for him. I'm not sure whether someone in the party should have hydro.
 
GAF, did I fuck myself?

Gwyn:
I didn't save him, instead his captors fought me earlier. Now he's free, but he won't talk to me and Hannag doesn't acknowledge that I completed the quest?
 

sadblob

Member
Bless.

Anyone having a difference in XP between characters? Noticed it last night, my created character is about 20k exp ahead of his companions.

Didn't check the exact amount but I noticed his exp bar is a little longer. Maybe the exp comes from the prologue?
 
I feel that the game forces me to invest persuasion on everyone.

My Red Prince (the captain) never had any issue with persuasion. There are persuasions with the animals. Sebille is my Pet Pal specialist, but she has no point in persuasion. I could respec and give Pet Pal to the Red Prince, but there's still another problem. In some instances, the other party member(s) ask me to take care of the conversation and there will be a persuasion sequence which will most likely fails.

Anyone having a difference in XP between characters? Noticed it last night, my created character is about 20k exp ahead of his companions.

Yes, my main character's (the Red Prince) exp is slightly ahead of his companions as well.
 
Anyone made rogue archetype characters for their party? How are they playing out so far? I'm in Act 4 atm and prolly gonna finish in the next two days. Definitely going to do a new playthrough with the other half of the cast.

Tzsb3We.jpg


My party looking spiffy, my necro/summon (necromancer) is the red hood.
 
Didn't check the exact amount but I noticed his exp bar is a little longer. Maybe the exp comes from the prologue?

I feel that the game forces me to invest persuasion on everyone.

Yes, my main character's (the Red Prince) exp is slightly ahead of his companions as well.

Funny I'd never noticed it before, only noticed it last night as only my main leveled up after a quest, not the rest. Up until then all four leveled up at the same time.
 
Funny I'd never noticed it before, only noticed it last night as only my main leveled up after a quest, not the rest. Up until then all four leveled up at the same time.

Yeah, it's only a very small difference so most of the time everyone levels up at the same time.

how do you deal with enemies with magic shields and physical armor?

Check their status, there's no enemy who has high physical AND magical armor, as far as I'm aware.

There must be an armor type that's lacking in every enemy. Take advantage of that.
 
Welp, I guess my Gwyn question doesn't matter because I fucked up a three hour run anyhow and it overwrote my save.

So I'm doing that impossible fight, I guess.
 

Taruranto

Member
Is this the kind of game where its easy to get bogged down in micromanagement? Not so much regarding skills or combat, but like lots of inventory tinkering and crafting and whatnot? I really want to try it but I tend to lose interest if theres a slog.

You can completely ignore crafting, but it doesn't sound like you would enjoy it, the game is kind of a an inventory management nightmare.
 

wamberz1

Member
Is this the kind of game where its easy to get bogged down in micromanagement? Not so much regarding skills or combat, but like lots of inventory tinkering and crafting and whatnot? I really want to try it but I tend to lose interest if theres a slog.
Yes there will be quite a bit of inventory management. Fortunately everything is fairly snappy so you get faster at it, But be warned if that's the tape of thing you loathe.
 
Regarding inventory, if you're playing single player I high recommend you put all your bags into one character and dedicate them to certain stuff. One bag for craft materials, one bag for books, one bag for quest items, one bag for keys, etc. At the very least dedicate a backpack to keys. Next game Larian makes we need to petition to make a keyring.
 

adversarial

Member
The fight with the
White Magister, Jonathan in the Black Pits in Act II is legit
fucking stupid.
Suffers from the same thing most games with a friendly NPC have in years past: The NPC is fucking dumb. Has 90hp, runs straight through fire and dies. Multiple times.
 
The fight with the
White Magister, Jonathan in the Black Pits in Act II is legit
fucking stupid.
Suffers from the same thing most games with a friendly NPC have in years past: The NPC is fucking dumb. Has 90hp, runs straight through fire and dies. Multiple times.

Really? For my fight he stayed up on the top platform with the friendly NPC while the mobs came to him.
 
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