Can you elaborate on this?I played both. The combat is not better than NG3.
Can you elaborate on this?I played both. The combat is not better than NG3.
It kinda reminds me of when "One More Day" happened in 2007 for Amazing Spider-Man, where Spider-Man makes a deal with Mephisto/the devil to save Aunt May, trading away his marriage and this big magical semi-reboot happened. It was a terrible story with awful implications for our hero that he's never gonna shake off and it's effects are still in continuity(namely, everyone forgetting his secret identity except Mary-Jane). It was VERY derisive, and there's still plenty of fans today who refuse to look at new Spider-Man comics because of the reboot and it's awful concept/execution. That said, the comics themselves have been pretty good, with the current run by Dan Slott often called one of the best runs on the book in decades.
You just have to ask yourself if you're ok with accepting this reboot and supporting it with money to try and enjoy your favorite series. Personally, I'm kinda over both the OMD and DmC reboot implication for the series and judging the product as it is.
I played both. The combat is not better than NG3.
WHAT? You need to elaborate on this because I have a hard time seeing this. DmC's combat at least doesn't stop every odd second to show you a cinematic finisher and that should make it significantly better.I played both. The combat is not better than NG3.
BULLSHIT.I played both. The combat is not better than NG3.
WHAT? You need to elaborate on this because I have a hard time seeing this. DmC's combat at least doesn't stop every odd second to show you a cinematic finisher and that should make it significantly better.
Currently, the game makes no demands on the player to fight for their survival. There's no reason to use most of your offensive or defensive capabilities. This could change, but there's another problem.Can you elaborate on this?
Currently, the game makes no demands on the player to fight for their survival. There's no reason to use most of your offensive or defensive capabilities. This could change, but there's another problem.
The animation and move list isn't particularly elaborate or flashy so it doesn't really reward styling from an visual standpoint. That, along with the framerate gives it more of a brawler feel.
NG3 was a huge letdown compared to its predecessor, but it's still 60fps and the animation is decent enough. So if they're both brawlers NG3 is the one that looks better in motion.
DmC will probably be NT's best game though. Just don't expect DMC3/DMC4 caliber combat.
I am pretty sure that's what most people are expecting. But none of the impressions in there struck me as "worse than NG3". Yeah the game isn't 60FPS and has some pretty clunky animations but the core combat looks decent enough and there is enough variety even at the base level to do some fancy combos and style on opponents.Currently, the game makes no demands on the player to fight for their survival. There's no reason to use most of your offensive or defensive capabilities. This could change, but there's another problem.
The animation and move list isn't particularly elaborate or flashy so it doesn't really reward styling from an visual standpoint. That, along with the framerate gives it more of a brawler feel.
NG3 was a huge letdown compared to its predecessor, but it's still 60fps and the animation is decent enough. So if they're both brawlers NG3 is the one that looks better in motion.
DmC will probably be NT's best game though. Just don't expect DMC3/DMC4 caliber combat.
Currently, the game makes no demands on the player to fight for their survival. There's no reason to use most of your offensive or defensive capabilities. This could change, but there's another problem.
The animation and move list isn't particularly elaborate or flashy so it doesn't really reward styling from an visual standpoint. That, along with the framerate gives it more of a brawler feel.
NG3 was a huge letdown compared to its predecessor, but it's still 60fps and the animation is decent enough. So if they're both brawlers NG3 is the one that looks better in motion.
DmC will probably be NT's best game though. Just don't expect DMC3/DMC4 caliber combat.
Controls are responsive and the soft lock on is great. 7 or 8. They did a good job there. But they need to tone down hit stun from Dante's attacks, tone down gun damage and stun, increase enemy attack priority, fix looping angel/devil grabs, make enemies more aggressive, add more frames of animation, expand the move list, and get the PC version to 60fps. That would be a good start.I am pretty sure that's what most people are expecting. But none of the impressions in there struck me as "worse than NG3". Yeah the game isn't 60FPS and has some pretty clunky animations but the core combat looks decent enough and there is enough variety even at the base level to do some fancy combos and style on opponents.
Also how were the controls? Like if Heavenly Sword's controls are a 1 and NG Black's (original) control are a 10, where would DmC be?
Controls are responsive and the soft lock on is great. 7 or 8. They did a good job there. But they need to tone down hit stun from Dante's attacks, tone down gun damage and stun, increase enemy attack priority, fix looping angel/devil grabs, make enemies more aggressive, add more frames of animation, expand the move list, and get the PC version to 60fps. That would be a good start.
Also, more enemies in smaller levels.
People hated on it appropriately. Criticism and negativity inspires change, and it's obvious that changes/accomodations have been made since the backlash.
You can do a devil axe attack to devil grab infinite. Enemies die when angel chaining before you hit the ceiling. The last hit of your air combo pops them back in the air. Never even used the stinger. Didn't really need it.Kris from siliconera said that sometime he reached a high where he couldn't use the grapples anymore, the only alternative for him was to smash his way through the ground. Are you completely sure that there is no end to the grapple abusing or maybe you gave up before that limit?
About the animation frames, I remember an interview where NT said that Itsuno was specific about stuff like "cut those animation frames so that the gameplay will be more responsive", so I don't think they'd add more frames if Itsuno already butchered what they initially had lol
Expanding the move list is not really fair to say, before this thread's walkthrough no one had used the demon and angel dodges (aside from unintentional tiggers), or Osiris' stinger-like move.
Also, did you noticed how you do stinger, and what do you do to turn it into trillion stabs? I'm curious about that.
Controls are responsive and the soft lock on is great. 7 or 8. They did a good job there. But they need to tone down hit stun from Dante's attacks, tone down gun damage and stun, increase enemy attack priority, fix looping angel/devil grabs, make enemies more aggressive, add more frames of animation, expand the move list, and get the PC version to 60fps. That would be a good start.
Also, more enemies in smaller levels.
You can do a devil axe attack to devil grab infinite. Enemies die when angel chaining before you hit the ceiling. The last hit of your air combo pops them back in the air. Never even used the stinger. Didn't really need it.
Maybe they can turn the game around before release but there's a lot of work to do. Step one is make it so the grunts aren't pushovers.
That dialogue! "Fuck you!" "No, fuck you!" "Fuck you!" "Fuck you!"
Extra cheese with that DmC?
Is it just me or has E3 this year been an f-bomb extravaganza?
Good point. There's hope for the PC release.Could the choppy animation simply be due to the 30fps? i.e. they are trying to make the animation/gameplay look faster but don't have the frames to do so?
Still skeptical about the game but it is good to see that there are a few positive previews out there.
No, the line for Rising was massive. DmC didn't have too long of a wait at the Sony booth. Don't know if I'll get to it today.SapientWold, did you get to play Revengeance?
No, the line for Rising was massive. DmC didn't have too long of a wait at the Sony booth. Don't know if I'll get to it today.
lol dont give the devs credit, thank the fans for complaining!
I've heard people complain about voice acting in various games, but this is seriously the worst offender at least when it comes to dialogue. It's cheesy and not in a good kind of way. The overuse of f-bombs to try and sound oh-so-cool and what seems to me like Occupy/Anonymous references. Still looks like a fun game but just really, really dumb. I much prefer the cheesiness of the original series.Games use more bad language than movies now for some demented reason. It makes no sense. The gameplay did look quite good though.
It kinda reminds me of when "One More Day" happened in 2007 for Amazing Spider-Man, where Spider-Man makes a deal with Mephisto/the devil to save Aunt May, trading away his marriage and this big magical semi-reboot happened. It was a terrible story with awful implications for our hero that he's never gonna shake off and it's effects are still in continuity(namely, everyone forgetting his secret identity except Mary-Jane). It was VERY derisive, and there's still plenty of fans today who refuse to look at new Spider-Man comics because of the reboot and it's awful concept/execution. That said, the comics themselves have been pretty good, with the current run by Dan Slott often called one of the best runs on the book in decades.
You just have to ask yourself if you're ok with accepting this reboot and supporting it with money to try and enjoy your favorite series. Personally, I'm kinda over both the OMD and DmC reboot implication for the series and judging the product as it is.
I find that hard to believe, considering what a repetitive, one-dimensional piece of shit that game's combat was.
Like I said before. Believe whatever convenient lie you want. I put two and two together. Some people have said that they changed Dante's look to match his voice actor. I've not seen any evidence to support that, though I'm open to links. I think that the newest version looks way more like Hayden Christiansen.
The hair, his physique, the smoking, and paleness were a few of the biggest complaints from the DmC reveal, often with him being referred to as a meth head. Those all changed in the next trailer. And continued to change in the following trailers. And they admitted that they were listening to feedack and reading impressions online on Capcom-Unity. I'll give them credit for listening and realizing that their original design was a piece of shit.
As I said, I can agree with the first redesign (from TGS 2010 to E3 2011) being from fan backlash, but if you see after that they only tweaked it more and more so it would look like his actor.
Like I requested. Link me to something that proves that.
If I'm not mistaken Tameem did said in the recent stream on Capcom-Unity something in those lines, but I cannot prove to you something I observed, you can look at him in E3 2011, TGS 2011 and The Fight and then Captivate and decide for yourself.
EDIT: And looks like he doesn't smoke anymore, that can be due to complains as well, even though I don't really se a reason for it. At least we could have a taunt with him burning his enemies with the cigarette like in the debut trailer.
I mentioned the smoking already. I've been following this thing pretty closely since announcement. Tons and tons of complaints streamed in regarding the smoking, as well as the sadistic nature of Dante (burning out cigarettes on enemies). The cigarettes were removed in the next showing.
If I recall correctly, Tameem said that the motion capture actors also perform the voiceacting for consistency. He said nothing about changing Dante's look, or Dante's look emulating the voice actor. I might also add that despite Tameem suggesting this as revolutionary, it's been done in DMC3, DMC4, and RE5.
He doesn't suggest it as revolutionary since it's not even the first time they're doing it themselves.
But did DMC3/4 and RE5 used motion capture, facial capture and voice capture at the same time? I didn't know that.
No, those games didn't use performance capture.
What's performance capture? Is that when they stuck those things on your face?
Performance capture generally refers to the capture of face, fingers, and more subtle expressions. Resident Evil 5 definitely used performance capture. DMC4 had performance capture staff credited.
Performance capture has more recently evolved, but it still existed back in 2008.
Yeah, voice, facial and body capture at once. Really is about capturing subtle facial expressions.
Those games only used traditional motion capture. Performance capture is capturing everything at once. The facial animation in DMC3 is shitcakes so I really don't see how anyone can say that had performance capture, nevermind being from 2005.
Do you even read before replying?
If you actually read my posts, my reference to DMC3 specifically referred to the fact that the motion capture and voice acting was done by the same people.
When I said 2008, I was referring to DMC4. Performance capture staff were credited, so I'm assuming they used an earlier form of performance capture. Performance capture is not a recent phenomenon. Avatar used the latest iteration of performance capture, and so, you might mistakenly believe that nothing pre-Avatar could have possibly had any form of performance capture.
Performance capture is what I described. Everything else is not.
Facial capture in RE5 was done the traditional way, ADR'd in a booth.
I was actually kind of surprised with all the moves and attacks that were present in the demo. A lot of I didn't even know was possible until I saw that Capcom walkthrough.
Considering a demo, is just an introductory concept, to have all that stuff on there was pretty impressive. I think with all the weapons, various firearms, stances, and upgrades this could turn out prettty intensive.
Input windows are still reliant on game visuals even if you poll at 60fps.What does that have to do with controller response?
It can be frame-rate related. If the animations aren't ending on proper key-frames on cancel, then the animation will be janky. If the follow-up animation has too quick of a start up following a sharp cut, it will look janky. Past DMC games also had canceled animations that looked off and I'm not talking about enemy step cancels. Overall though, their animation is top notch.The animation being choppy has nothing to do with the framerate, there's like no blending between individual animations in the game at this point, it's weird.