Psychotext
Member
Yeah that one is odd... it's like it's missing a level of something.Yoboman said:This is the only actual graphical difference I have noticed ingame...
Yeah that one is odd... it's like it's missing a level of something.Yoboman said:This is the only actual graphical difference I have noticed ingame...
Yoboman said:That's how Capcom has done their cutscenes for every game I can think of, even way back with DMC3
bluetooth (radio) signal drops.bluheim said:WTH are you talking about ?
I agree that your scenario is possible however as far as I know we don't really have any evidence that this is the case.neorej said:Yes, the game only loads on game-boot. But you have to take in effect that Uncharted was designed for the PS3-system specifically, AND by Naughty Dog; a team of some of the best programmers in the industry.
As pointed out earlier; DMC-games are as linear as games get, I don't expect DMC4 to be any different. Which makes the data that needs to be loaded extremely easy to predict, as well as the moment on which it has to be preloaded. This pre-loading will occur on the 360 as well on the PS3 I assume. But the speeds of the HDD are per definition faster than DVD-speed, so you will see no loading screen on the PS3 on the transition from level A to B, whereas the 360 will probably still be busy loading during that transition, hence the loadingscreen.
Loadingscreens or not, I think this game will blow everyone away, both gameplay and graphicswise, so I think both 360- and PS3-owners will enjoy the living shit out of themselves.
They are in-engine, but not real time. Just like Heavenly Sword or Uncharted. They are recorded with the in-engine graphics (with some filters and tweaks), and played back as video on the disctetsuoxb said:That is not true. Every framework game has been in-engine, and one of the key points of the TGS 2006 DMC4 presentation was showing the Dante kicked in the face cutscene was all real-time. There was an NHK special here in Japan where they did a tour of the DMC4 team and talked about in-engine cutscenes, especially how they were focusing on lip syncing.. Also, Capcom's president mumbled unintelligibly in an interview with the broadcasters.
This thread is entirely based on assumption and conjecture from tidbits of data filtered through system fanboyism. I'm thinking a lock is imminent.
Yoboman said:That's how Capcom has done their cutscenes for every game I can think of, even way back with DMC3
Yoboman said:They are in-engine, but not real time. Just like Heavenly Sword or Uncharted. They are recorded with the in-engine graphics (with some filters and tweaks), and played back as video on the disc
They did this with LP, Dead Rising, RE4, God Hand, DMC3. You name it
Nope, it was most definitely videos in RE4 because they were full of compression artifacts. It was actually one of my biggest gripes with RE4 because it made the cutscenes look a lot worseXyphie said:RE4 Gamecube/Wii uses the game engine for cutscenes iirc. PS2 version used pre-rendered footage from the gamecube version though.
Using the game engine itself for cutscenes makes the most sense, space on the 360 DVD is limited and lossless video compression takes up huge disc space.
natureman3 said:Those videos are the same imo
Yoboman said:They are in-engine, but not real time. Just like Heavenly Sword or Uncharted. They are recorded with the in-engine graphics (with some filters and tweaks), and played back as video on the disc
They did this with LP, Dead Rising, RE4, God Hand, DMC3. You name it
Yeah you're right about DR, actually. My bad, I still haven't played it.McDragon said:DR? but in DR you can see whatever you wear in cutscenes.
now that can't be a video.
Lost Planet and Dead Rising used realtime cutscenes. Stop saying stuff when you don't know what you are talking about.Yoboman said:They are in-engine, but not real time. Just like Heavenly Sword or Uncharted. They are recorded with the in-engine graphics (with some filters and tweaks), and played back as video on the disc
They did this with LP, Dead Rising, RE4, God Hand, DMC3. You name it
.zaccheus said:theres no sane difference.
Maybe Gamecube, all other versions were videos though. DMC3 however was definitely video, as costumes did not appear in cutscenestetsuoxb said:Incorrect. They only use recorded cutscenes when rendering them in real-time would cause noticeable framerate drops. For instance, almost all cutscenes in GC RE4 are real-time, but the PS2 version are FMV as you described. Hence why costume changes are not reflected.
Yoboman, you are wrong on this one.
TTP said:and somewhat pointless coinsidering neither is running at 60fps.
Capcom doesn't even talk to us, so getting preview builds isn't going to happen...natureman3 said:so when is the ultimate 60fps, high quality encoded, high resolution comparison going to appear on gamersyde ?
Should be already there ....ts ts.
Blimblim said:Capcom doesn't even talk to us, so getting preview builds isn't going to happen...
McDragon said:Wait for the demo then.
it will do.
Sometimes in January.Dot50Cal said:When is it due out? Before release?
I recalled people calling out Lost Planet at some point for having pre-rendered cutscenes. Was that false then?Blimblim said:Lost Planet and Dead Rising used realtime cutscenes. Stop saying stuff when you don't know what you are talking about.
Doc Evils said:The only way this thread will be resolved will be with the final game and not shitty compression videos.
Yoboman said:I recalled people calling out Lost Planet at some point for having pre-rendered cutscenes. Was that false then?
Blimblim said:Sometimes in January.
I only went to the 4th level, but all the cutscenes I saw until then were realtime.Yoboman said:I recalled people calling out Lost Planet at some point for having pre-rendered cutscenes. Was that false then?
Well in any case, the cutscenes on PS3 and 360 look identical for DMC4Blimblim said:I only went to the 4th level, but all the cutscenes I saw until then were realtime.
If they weren't realtime you'd most definitely see a difference between the PS3 and 360 because of the compression. A game like Lost Planed used more than hour of cutscenes and I'm pretty sure DMC4 has more than that, and fitting this plus the actual game on a DVD9 would require some serious compression.Yoboman said:Well in any case, the cutscenes on PS3 and 360 look identical for DMC4
Would something like that even be noticable considering GT is compressing them to roughly the same quality anyway?Blimblim said:If they weren't realtime you'd most definitely see a difference between the PS3 and 360 because of the compression. A game like Lost Planed used more than hour of cutscenes and I'm pretty sure DMC4 has more than that, and fitting this plus the actual game on a DVD9 would require some serious compression.
Hard to tell. From what posters here are saying the PS3 half of the GT comparison vid is using a lower grade encode which is why you get the extra detail on a few things in the 360 half.Yoboman said:Would something like that even be noticable considering GT is compressing them to roughly the same quality anyway?
Compression of compression usually is very blatantYoboman said:Would something like that even be noticable considering GT is compressing them to roughly the same quality anyway?
No. Just no.Hard to tell. From what posters here are saying the PS3 half of the GT comparison vid is using a lower grade encode which is why you get the extra detail on a few things in the 360 half.
That's not very helpful. Are you saying that the PS3 source quality was not a lower level than the 360 source quality?Blimblim said:No. Just no.
Anyone with half a brain uses uncompressed videos when working on capturing/editing stuff.Psychotext said:That's not very helpful. Are you saying that the PS3 source quality was not a lower level than the 360 source quality?
[Edit - I know my original post makes it appear like I'm saying they've got different bitrates in the same file... but I'm talking about the sources used to create the end product. I'm not that stupid. :lol ]
I'm sure he means the quality of the video before they were spliced togetherBlimblim said:No. Just no.
So the answer is that the creator of the vid doesn't have half a brain?Blimblim said:Anyone with half a brain uses uncompressed videos when working on capturing/editing stuff.
You've got an eye for thisBlimblim said:Anyone with half a brain uses uncompressed videos when working on capturing/editing stuff.
Yoboman said:You've got an eye for this
http://img.photobucket.com/albums/v721/outlawsage/360vsPS3.png[img]
To me, it looks like there is quite a bit more artifacting on the PS3 side. You're a better judge though[/QUOTE]
PS3 has shinier boobage. Definitive version CONFIRMED.
Valkyr Junkie said:PS3 has shinier boobage. Definitive version CONFIRMED.
Looks horrible on both sides, and since the PS3 is very slightly darker it gets more macroblocks. Also the light is no the right of the picture, so the PS3 side gets a lot less light, adding to the visible macroblocks.Yoboman said:You've got an eye for this
To me, it looks like there is quite a bit more artifacting on the PS3 side. You're a better judge though
In the background it's lighter, but there's definitely more of a presence of macro blocks and artifacting back there, less clarity overall. And again around her cheeks and hairline, but you're right that is mostly because it is darker compared to the other sideBlimblim said:Looks horrible on both sides, and since the PS3 is very slightly darker it gets more macroblocks. Also the light is no the right of the picture, so the PS3 side gets a lot less light, adding to the visible macroblocks.
There are some terrible macroblocks on the lower right too you know...Yoboman said:In the background it's lighter, but there's definitely more of a presence of macro blocks and artifacting back there, less clarity overall. And again around her cheeks and hairline, but you're right that is mostly because it is darker compared to the other side
Blimblim said:Looks horrible on both sides, and since the PS3 is very slightly darker it gets more macroblocks. Also the light is no the right of the picture, so the PS3 side gets a lot less light, adding to the visible macroblocks.