Gvaz said:Video card is almost meaningless in emulation.
That's why I said almost meaningless. doing regular AA (not SSAA) and AF is cheap though on most any graphics card.Hitoribhoshi said:isn't AA, aniso and native resolution to 2x/4x resolution done by the GPU? the cpu is pretty much just rendering the game at 480p+sound+i/o, no?
at native res or just 480p?Mr. Wonderful said:So for all of you saying "You need a 3.2GHz minimum CPU to run Xenoblade!!!"
I am coming back and saying LIES!
I just installed Bootcamp again on my 2011, 2.0GHz 15" Macbook Pro, and it runs pretty consistently at 30fps with the XTEmu build.
like about as much as a DL dvd holds, so more in case of formatting. 16GB SD cards are pretty cheap on newegg.Anabuhabkuss said:Can Xenoblade be ripped onto a SD card to transfer to PC/Dolphin? If so, how big of a card would I need?
CPU speed shouldn't matter there, resolution and AA will rely on your GPU. Interesting that it works fine though, no audio crackling or anything?at native res or just 480p?
HisshouBuraiKen said:Question for anyone that uses Pinnacle Game Profiler - is there a way to edit the sensitivity of the Wiimote's IR pointing through that program? I want to mess with Dolphin some on my PC so I've been trying it in other games and holy CRAP it is all over the place, like a centimeter of movement sends the cursor flying, even if I turn down mouse sensitivity in the game.
Anabuhabkuss said:So, question (yeah, I know. another one?)
I have homebrew set up, external harddrive, backed some games on it (IOS248, dx2, "fat" formatted harddrive and using cfg).
Now, if I understand it, the rips are in wbfs. Do i have to convert them to ISOs? Or am I supposed to give cfg instructions to rip as ISOs from the gro-go? Would this mean I have to re-install/re-rip the games again?
Just trying to figure out how to get them moved to Dolphin.
I greatly appreciate the help.
That method seems to be creating the ISO's in some specific place, search for the name of the ISO to see where they are.Anabuhabkuss said:Edit: I have no idea what I'm doing with Wii backup manager. I'm following these steps to a T. When I get to step 3, it tells me that "some selected items already exist".
If I click transfer>ISO... it converts but I can't find the file anywhere.
gblues said:I would stay away from HP or Dell just because they are shitty laptops. The other problem is that the cpu throttling is murder on emulation, so remember to disable that if possible.
ASUS and Toshiba, or Apple. I know Asus has some decent gaming-class models.Thrakier said:Woah, first time I'm hearing this. I'm a HP notebook user for years now and I really love it, worked perfectly all the time. Which manufactur would you suggest?
gblues said:ASUS and Toshiba, or Apple. I know Asus has some decent gaming-class models.
epmode said:So I'm about to start a Xenoblade playthrough on Dolphin but I noticed that the AWESOME Gecko/Ocarina code to cut XP/AP/SP doesn't work at all in Dolphin. The GeckoCodes people don't help on their forum since they say it's the responsibility of the Dolphin devs to support their codes and I can't find anything useful on the Dolphin forum.
I'd like to use this:
XP/AP/SP Multiplier v2 [dcx2]
* C20A2C10 00000012
* 48000011 3F800000
* 3F800000 3F800000
* C9828198 D981FFF8
* 6C978000 92E1FFFC
* C961FFF8 ED6B6028
* 6CB68000 92C1FFFC
* C941FFF8 ED4A6028
* 6CDA8000 9341FFFC
* C921FFF8 ED296028
* 7D8802A6 C18C0000
* ED6B0332 C18C0004
* ED4A0332 C18C0008
* ED290332 FD60581E
* D961FFF8 82E1FFFC
* FD40501E D941FFF8
* 82C1FFFC FD20481E
* D921FFF8 8341FFFC
* 60000000 00000000
The three 3F800000's at the beginning are the EXP, AP, and SP
multipliers in single-precision floating-point format. 3F800000 =
1.0, 3F000000 = 0.5, 3F333333 = 0.7, 3F400000 = 0.75,
3FC00000 = 1.5 etc
Does anyone know of a Dolphin-compatible code that would accomplish the same thing?
By the time I reached Guar Plains, I was so far above the enemy levels, it just wasn't fun. And I wasn't even doing every quest.Gvaz said:You don't really want to cut the xp gain.
BlackBeetleKing said:RE4 with hi-res texture
http://b4he.com/images/bo1.jpg[img]
[img]http://b4he.com/images/bo2.jpg[img][/QUOTE]
That doesn't look good at all.
Thrakier said:Hey guys, I want to buy a new notebook, mainly for office but also for some wii emulation. Would one of those two suffice?
This one:
http://geizhals.at/deutschland/621235
HP Pavilion dv6-6002eg (LH770EA)
Core i3-2310M 2x 2.10GHz 4096MB 500GB DVD+/-RW DL AMD Radeon HD 6770M 1024MB 4x USB (2x USB 2.0, 2x USB 3.0)/Gb LAN/WLAN 802.11bgn HDMI 4in1 Card Reader (SD/MMC/MS/MS Pro) FingerPrint Reader Multi-Touch Trackpad 15.6" WXGA glare LED TFT (1366x768) Windows 7 Home Premium (64-bit) Li-Ionen-Akku (6 Zellen) 2.90kg
Or this dell:
Dell Vostro 3550, 15,6"-Display (1366x768 Pixel), Core i3-2310M, 4 GiB DDR3-RAM, Radeon HD 6630M with 1024 MiB DDR3-RAM
Running @native resolution?
Thrakier said:So...no one can help me with that decision?
I have a laptop with a i7-2630QM (running at 2GHz, I turned all the power saving things off because it was going at 1.4 at max for some reason even though it was rated for 2ghz) and has a quadro 1000m which is less important.Thrakier said:So...no one can help me with that decision?
Gvaz said:I have a laptop with a i7-2630QM (running at 2GHz, I turned all the power saving things off because it was going at 1.4 at max for some reason even though it was rated for 2ghz) and has a quadro 1000m which is less important.
My results was that at 1600x900 it ran Xenoblade pretty poorly but I tested some different settings which fixed it on my home pc so maybe the same results would fix it as well on the laptop. Regardless, I'm going to say no if my mobile i7 had issues, your mobile i3 will have even harder of a time.
The sensor bar is just an infra red source that the Wiimote camera sees. The only reason you need a wireless one is so you don't have to turn the Wii on to have a wired sensor bar working - for the power. The sensor bar isn't connected to the TV in any fashion.Sutton Dagger said:I'm thinking I want to play some actual wiimote enabled games on Dolphin (been playing my GC games only) and wondering if there is a solution to my problem. First off I have an iMac so I have bluetooth build in. So all I need is a wireless sensor bar?
Now, my TV is 10m away from my computer, is there any wireless wii sensor bars that will allow me to put the bar at the TV to be processed to the computer? I'm guessing the range might be an issue, any workarounds?
Cheers
Corleth the Fey said:The sensor bar is just an infra red source that the Wiimote camera sees. The only reason you need a wireless one is so you don't have to turn the Wii on to have a wired sensor bar working - for the power. The sensor bar isn't connected to the TV in any fashion.