Can I steal your magical box?jediyoshi said:
Can I steal your magical box?jediyoshi said:
Nabs said:one thing i do know is that Story Mode now works in F-Zero.
desu said:I wonder, does Dolphin benefit a lot from a i7? Currently got a Q6600 and thinking about upgrading, wonder if the upgrade is worth it?
suikodan said:Can I take my save file from the Wii console and "continue" my game on the emulator for the same game?
vazel said:Wow the lowest SSAA in the latest Dolphin is 4xSSAA instead of 2.25x. That's ridiculous. And apparently nhancer doesn't work with Dolphin?
Chao said:I just want to try this on my Mac and I know jack shit about compiling. What is taking them so long?
Any bluetooth adapter should work. The Wiimote will pair with the adapter just like any regular bluetooth device. Be careful about getting the micro/tiny bluetooth adapters they have shit range. I tossed it and bought [this] one.kiryogi said:Can anyone recommend a place to find a compatible bluetooth adapter? I spent a bit just combing thru the list and some big sites and had no luck.
evlcookie said:For those with the DX11 plugin, what's making it so much better (apart from lack of AA i guess) over the other plugins?
Q1a: DX11 plugin? What happened to DX10?
Q1b: Why DX11?? Now I need to buy yet another new GPU!
A: DX11 supports so called "feature" levels which make it possible to use the DX11 runtime even with DX10 GPUs. That means: You're fine with a DX10 card as well. DX9 users are out of luck though Wink
Q2: How does this plugin compare to the existing gfx plugins, speedwise and in compatibility?
A: Performance is quite a bit slower than DX9 and OpenGL right now. There's room for optimization, but I can't estiminate how much, yet. Right now, expect about 50%-85% of DX9's speed.
Compatibility is, of course due to the early development stage, worse than with the other plugins. Still quite a few games are already perfect with DX11 and most should be playable!
Q3: What do we need DX11 for anyway?
A: There's numerous things to mention here: The new plugin is (in my opinion) a lot cleaner now because of the cleaner API itself as well as because of being rewritten. Apart from that, DX11 provides support for specifying the maximum LOD of a texture and for some vertex element formats (both of these things are unsupported in DX9). This should allow for slightly higher compability, once the plugin is mature enough.
Anyway, DX11 will NOT fix logic blending, even though many think so. DX11 only supports logic ops within shaders, but not for blending.
Q4: What can I do to help here?
A: Apart from just joining development, there's quite a few things I still need to know:
- How well does this plugin run any games which DON'T run with the dx9 plugin? I'm especially curious about those games, which failed because of vertex declaration errors (VarToD3D in the error message, enable panic handlers! Supposedly these games include Starfox Adventures and some Sonic games..)
- How well does this plugin speedwisely behave on very recent hardware which actually supports DX11?
- Just ask if there's something not answered in these FAQ, especially if you're sure that's it's not a dumb question Wink
Q5a: omg I just tried the game XXX and it...!!!
Q5b: Where is antialiasing / texture dumping / hires texture support / feature XX?
A: I don't care, I still have enoug other stuff to do. Many features are missing right now. I can't fix everything within a day and I still have enough stuff to do, and I don't want to have thousands of bug reports for things I already know.
Unless you want to tell me anything from Q4, there's no need to answer then Wink
Q6: Did you program the WHOLE plugin by yourself?!
A: Yes, although it started as being a port of the DX9 plugin which was not created by me. Now it has been heavily modified, but there are still many things which the the two plugins have in common (see Q7).
Special thanks go to rodolfoosvaldobogado. He was almost always around when I had a question about anything concerning the gfx plugins and without him at least two major bugs would still not have been fixed Big Grin
Q7: Why not put DX9 and DX11 in one plugin?
A: That'd be the longer term goal. Anyway, keep in mind that DX9 and DX11 are quite different APIs. Not as different as DX9 and OpenGL, but anyway it's still not as simple as just updating the 9 in all function calls to an 11
Thanks a lot, I will try thatNabs said:apparently this dude is trying to make it easier http://forums.dolphin-emu.com/thread-10105.html (check the link in his sig)
i don't have a mac, so i can't really help
I got mine from dealextreme and it works perfectly. I think it was 2$ with free shipping.kiryogi said:Can anyone recommend a place to find a compatible bluetooth adapter? I spent a bit just combing thru the list and some big sites and had no luck.
Jin34 said:What's the deal with the latest revisions not having the GC pad plug-in? Bizarre, they take that and 2xSSAA out? I'm sticking with the older versions for now so I can use AA w/o getting a performance hit.
So crispydarkwings said:
I've always found it odd myself, but I just left it alone.Bleepey said:I'm not trying, i just found it interesting. It does not keep me up at night but i found it unusual
darkwings said:the new DX11 plugin is amazing
Bleepey said:I am kinda surprised that there's such a big emulator discussion on GAF yet GGPO matchmaking is banned.
It's an arcade emulator / matchmaking program.Andrex said:What's that?
It allows you to play games online with people on your continent damn near lag free. I live in London and i can get games with people in the US comfortably.Andrex said:What's that?
Yeah, but you do you own the arcade that you ripped the games from? That's why it's not allowed. It's perfectly possible to rip both Wii and Gamecube games.Bleepey said:It allows you to play games online with people on your continent damn near lag free. I live in London and i can get games with people in the US comfortably.
Stallion Free said:Yeah, but you do you own the arcade that you ripped the games from? That's why it's not allowed. It's perfectly possible to rip both Wii and Gamecube games.
ColonelColon said:Does anyone know why Wind Waker would crash when taking pictures with the pictograph item? I had made a lot of progress yesterday but the game suddenly crashed as I tried to do the pictograph quest on Windfall Island. :/
Also, based on my PC specs, what settings should I use to get the game to run smoothly? I have an Athlon II X2 245 CPU OC'd to 3.4 GHZ, 2 GB RAM, and a Radeon 4770 OC'd to about 900/900. I have DirectX 9, and OpenGL seems to run much better than the Direct3D 9 setting although there's still some pretty bad slowdown. For the most part, I'm using the recommended settings from this thread.
ColonelColon said:Does anyone know why Wind Waker would crash when taking pictures with the pictograph item? I had made a lot of progress yesterday but the game suddenly crashed as I tried to do the pictograph quest on Windfall Island. :/
Also, based on my PC specs, what settings should I use to get the game to run smoothly? I have an Athlon II X2 245 CPU OC'd to 3.4 GHZ, 2 GB RAM, and a Radeon 4770 OC'd to about 900/900. I have DirectX 9, and OpenGL seems to run much better than the Direct3D 9 setting although there's still some pretty bad slowdown. For the most part, I'm using the recommended settings from this thread.
Caoz said:I have the same CPU as ColonelColon, 4 GB of RAM and a Radeon 4850 512 MB. Neither are overclocked. When I run my galaxy 2 image on dolphin the machine crashes, shuts down without warning. Any ideas why this is happening ? Today I tried checking the CPU temp with CPU core and It was reading 55 celsius, at 100% utilization for both cores. CPU temp does not seem to be the problem. I recently upgraded to a 400w PSU (from a 300w) any tips on what else to look for would be appreciated.
TouchMyBox said:So what is the best gamecube to usb adapter that's cheap and easy to find?
Elfish said:I think my configuration is a bit to weak for Wii games.
Asus EN9800GTX 512MB DDR3
AMD Athlon 64 X2 4800+
4GB RAM
Asus M2N-E motherboard
Windows 7 64bit
What kinda cpu is recommended to run it at a decent framerate?
richisawesome said:Xbox 360 wired controller.
Elfish said:I think my configuration is a bit to weak for Wii games.
Asus EN9800GTX 512MB DDR3
AMD Athlon 64 X2 4800+
4GB RAM
Asus M2N-E motherboard
Windows 7 64bit
What kinda cpu is recommended to run it at a decent framerate?
TouchMyBox said:I suppose I should have clarified... I need something to play Smash Bros on.
The Xbox 360 controller is kind of the worst controller ever for fighting games