There is an HD HUD floating around if you're looking to make these even nicer.one more.
Trying to get Xenoblade running on this. Playing it in high res feels pretty awesome and it runs buttery smooth... for about 5 minutes. Then all of a sudden I get emulation slowdown and sound glitches out of seemingly nowhere that persist until I restart the emulator. I'm using an older 3.0 build with accurate vbeam and disabled idle skipping to fix the sound stuttering issue.
Can't for the life of me figure this out. Any help?
So disabled idle skipping and accurate vbeam didn't fix your sound issue? That did it for me but I'm running 3.5.
In 3.5 it didn't fix stuttering/crackling sound. I read that I should try those settings on an older build and it fixed the problem. Then after about 5 minutes of gameplay this different and seemingly unrelated problem came up. It just slows the game speed by about half and then I get all these intermittent weird glitchy sounds like "8-bit" sounding tones and white noise, even though the audio isn't stuttering or crackling.
weird that they never were able to fix the heat glitch. It's been known for 3-4 years now.
There is an HD HUD floating around if you're looking to make these even nicer.
They fixed the fire distortion AGES ago... The thing to remember is that it's a framebuffer effect designed for 4:3. As such you have to do 2 things, set frame buffer effects to their "best" quality setting (sorry, can't remember what it's called off the top of my head and don't have dolphin on this PC) and make sure you aren't using the widescreen hack.
Because it's a full screen framebuffer effect, and the GCN/Wii framebuffer is limited to SD resolutions, this will make all lava areas appear SD BUT the effect works perfectly, just like on a real GCN.
Dolphin-3.0-508-gf30aebf_XBHLE31
You're welcome.
I've been playing Xenoblade lately, but I can't find any settings that I'm truly happy with. I'm running an i7 920 OCed to 2.8GHz, along with a GTX 680. I've tried the settings posted by 1stStrike here, but that gives me a ton of sound issues.
I tried disabling idle skipping and enabling accurate vbeam. This gives me a much better experience, but the game "skips" periodically (both video and sound). I notice this especially when I enter battle. Also, if there's a lot going on at once on-screen my FPS drops from 30 to 20; however, none of the cores on my CPU appear to be maxing out.
I've been using LLE for the audio. I'm also using Dolphin 3.5 (3.5.367 to be precise).
Is there anything else I can try for better performance? I feel like my computer should be able to run this game flawlessly.
[WW imgs]
^ makes you even wonder why we need a wind waker hd >_>
You don't need to use SweetFX in everything, that just looks awful
Images
You did configure the GC pad though, right?Bah, my controller inputs don't work for the Gamecube emulator, but work for the Wii one. Why god.
Use your Wii.Potentially stupid question, but can anyone here advise on disc drives that can actually read GC/Wii discs?
I was bummed to find that none of the drives at my disposal can recognise them, and in fact that its not many that do.
Are there any good, common, cheap etc. drives that will do this?
Sadly for me my entire life exists the wrong side of somebody else's http policy, so the simplest route is not an option here.
Wait, uh...Well, sweetFx can potentially improve everything. He just didn't use it effectively and it looks super saturated and oversharpened.
Not trying to "call you out" or anything, just thought this was funny.I feel like the art style is fitting for what he did with it.
I can't get SweetFX to work with Dolphin My renderer is set to DX9 and I placed the files next to Dolphin.exe but it just doesn't work, am I missing something?
You need to use the 32bit version of Dolphin.
On a similar token has anyone gotten any ENB to work?
You did configure the GC pad though, right?
>_OUse your Wii.
<stuff>
You don't need to use SweetFX in everything, that just looks awful
Found one from Wind Waker:
Skyward Sword's art translates to HD better than any other Zelda game:
He's doing it on purpose.
Can someone else boot up Wind Waker and post some unaltered screens? For the people!
I unfortunately don't have many WW screens saved, but here are some from the last time I played Twilight Princess
Yes.Those TP images are resized to 720p after the fact yeah?
Yes.
Yeah I figured. The IQ on those shots was too incredible for real time lol.
The image just being resized wouldn't indicate that it wasn't real time, it's the same effect as running the internal res at a higher resolution than what your monitor's res is.
Yeah I figured. The IQ on those shots was too incredible for real time lol.