I was just answering what is better, not easierI never got SGSSAA to work in my life and found it overcomplicated with all the nvidia AA flags crap. Downsample is so much easier.
See for yourself.
I was just answering what is better, not easierI never got SGSSAA to work in my life and found it overcomplicated with all the nvidia AA flags crap. Downsample is so much easier.
So I just bought myself a new HDTV for christmas.
Its a SONY 55" FULL HD 3D SMART LED-LCD TV - KDL55W900A
I have it connected to my pc using a HDMI cable and this tv also doesn't have that GPU option under Perform Scaling On
What gives?
Just out of curiosity isn't downsampling quite taxing on the GPU?
Very. You're running the game at a much higher resolution than you would otherwise.
Nevermind I read the OP more. I don't think I was experiencing the 1/N rule though on the below:
I played Tomb Raider (2013) with everything maxed and running it at 1620 and was taking a bit of a hit on FPS in some cases.
It depends very much on what car you have and what game you are playing and of course at what resolution .
For example devil may cry 4 .
I can crank that game up to 3200x1800p and it will still run at 60 FPS with some minor dips on my 660.
Now if i where to do that whit Metro last light or Crysis 3 my FPS would plummet to 20 fps .
Well that makes sense to me. DMC4 came out 6 years ago now? 5?
Übermatik;97683824 said:Is this particularly CPU/GPU intensive? My only concern is running this on top of already demanding games.
It is very GPU intensive since your GPU is rendering the game at a higher resolution.
Depending on what card you have and what game you are playing you may see a big performance drop.
For some reason 3200x1800 works on my desktop with a weaker nvidia card, but does not on a better computer hooked up to the TV with a better nvidia card. No idea why not when the GPU is set to do all the scaling to 1080p. It just shows a blank screen after entering the custom resolution and hitting the "test" button. Disappointing since it's my main gaming setup.
Any ideas what i might be missing?
For some reason 3200x1800 works on my desktop with a weaker nvidia card, but does not on a better computer hooked up to the TV with a better nvidia card. No idea why not when the GPU is set to do all the scaling to 1080p. It just shows a blank screen after entering the custom resolution and hitting the "test" button. Disappointing since it's my main gaming setup.
Any ideas what i might be missing?
Make sure scaling is set to GPU and not display.
Also, some displays are worse than others.
My head isn't made for math so what would be 16:10 resolutions after 2880x1800 but before 4K? (3840x2400)
Downsampling should happen just before image is sent to the screen, so resolve of in game AA methods happens before it in the large buffer and thus work properly.So I was hoping somebody could answer some downsampling questions for me.
Basically, I'm confused as to how SMAA/FXAA works in conjunction with it. Typically, I've been just downsampling and cranking everything I can to high. But I've heard that downsampling can negate the effects of SMAA/FXAA to the point where it looks better to just downsample and disable or lower SMAA/FXAA settings. Can someone explain this to me?
Also, if that's true. What are typically the best SMAA/FXAA settings for both 1440P and 1800P?
Great-looking? Yes. Simple? No.
Just leave it and change your resolutions in game. You'll have to re enable your custom resolutions if you perform a driver update though.Got a quick question. I just enabled downsampling last night for the first time and tried it out with Dead Space 2. Its lovely. But once I'm done playing, do I need to revert all my Nvidia Control Panel settings back to default? Or can I just leave it and then change the resolutions in-game as needed?
Cool, thanks.Just leave it and change your resolutions in game. You'll have to re enable your custom resolutions if you perform a driver update though.
Faststone Image Viewer - Alo81 explains how to use it here
This might seem like a ridiculously stupid question, but...
Once you setup your custom resolutions, and have the GPU doing the scaling, what happens when change the resolution of your desktop by right clicking, instead of simply leaving it at the native resolution and then downsampling via in game resolutions?
This might seem like a ridiculously stupid question, but...
Once you setup your custom resolutions, and have the GPU doing the scaling, what happens when change the resolution of your desktop by right clicking, instead of simply leaving it at the native resolution and then downsampling via in game resolutions?
Same effect, but one is just more permanent until you switch it back? I just ended having to raise the resolution through the desktop before higher options were available in the Lords of Shadow 2 demo (it's the first game ever for me to require this). Until I know if there's any differences between the two methods, I'm just not going risk it for games that are wonky like that.
Great-looking? Yes. Simple? No.
If you have everything setup properly then scaling is done on the GPU before being sent to the monitor (I assume) so it shouldn't damage your monitor in any way.Yay, tried it out and it worked the first time! But is this even safe to use? Doesn't it damage the monitor by going higher resolution? Or does it down sample to the monitors native res?