You are correct. This demo nearly a year old now.Mooreberg said:After watching the videos on GameTrailers, I can tell this is the exact same demo they had going at PAX East.
Saerk said:I enjoyed the demo. It wasn't amazing, but I had fun. The only thing that bugged me was the 2 weapon limit.
Zeitgeister said::|
But it would work with other purchases that are not tied with gifts, or least not given away?
Spoo said:The more I play the demo, the more I feel like it's a very, very small slice of "transition" gameplay; that is to say, it feels more like the glue you get in most FPS titles that holds larger segments, or set pieces if you will, together.
In short, it doesn't seem like the demo areas are designed with the intention of being on there own; it feels like there's not enough context to provide a proper feel of the game. So, a lot of people who are complaining about the linearity of it -- I suppose they have something there -- but I don't think it's a fault of the game, so much as a fault of taking a slim slice of the game, bringing it outside of context, and saying "Here, have fun."
And the irony of that is that, a lot of us who are not so concerned about outdated visuals or some anachronistic gameplay (which is, obviously, a purposeful design choice in lieu of DN3D and that history), are actually having fun with the thing.
In a sense, I think that bodes extremely well for the final product; if such a demo as this can provide an ounce of fun, you'd think the full game, evaluated from left to right, start to finish, may be exactly what we want out of a sequel to DN3D
Taking a slice of most anything in DN3D which such a small scope would probably yield similar results. Remember, when we all played DN3D, we didn't get a 14 minute demo, we got a third of the game. A game like DN probably requires that to really understand the overall vision.
Spoo said:And the irony of that is that, a lot of us who are not so concerned about outdated visuals or some anachronistic gameplay (which is, obviously, a purposeful design choice in lieu of DN3D and that history), are actually having fun with the thing.
The 2 weapon limit actually ruined the demo for me. That and the completely uninspired level design. I miss the fantastic level design from Duke3D.Saerk said:I enjoyed the demo. It wasn't amazing, but I had fun. The only thing that bugged me was the 2 weapon limit.
Plenty of people here have stated clearly that the "outdated visuals and anachronistic gameplay" are not what they find disappointing about this demo. I don't need the context of the entire game to form the opinion that the shooting - the most basic, fundamental mechanic of the game - is just not very satisfying here. This has nothing to do with any kind of unrealistic expectations based on modern genre standards; it's one of the key defining features of any action-focused FPS, and always has been.Spoo said:In short, it doesn't seem like the demo areas are designed with the intention of being on there own; it feels like there's not enough context to provide a proper feel of the game. So, a lot of people who are complaining about the linearity of it -- I suppose they have something there -- but I don't think it's a fault of the game, so much as a fault of taking a slim slice of the game, bringing it outside of context, and saying "Here, have fun."
And the irony of that is that, a lot of us who are not so concerned about outdated visuals or some anachronistic gameplay (which is, obviously, a purposeful design choice in lieu of DN3D and that history), are actually having fun with the thing.
All it took was the first 10 minutes of DN3D for me to know that I was experiencing something special and must own the full game. Certainly, to have such expectations for Duke Nukem Forever would be incredibly naive and ignorant, but saying that a similar slice of DN3D would likely have left people just as cold as this demo is kind of a ridiculous statement.Spoo said:Taking a slice of most anything in DN3D which such a small scope would probably yield similar results. Remember, when we all played DN3D, we didn't get a 14 minute demo, we got a third of the game. A game like DN probably requires that to really understand the overall vision.
Same, except the two weapon limit didn't bother me too much. I don't think the demo is nearly as bad as some people are saying.Saerk said:I enjoyed the demo. It wasn't amazing, but I had fun. The only thing that bugged me was the 2 weapon limit.
Exactly. I checked the gearbox forums too and there are many that just don't understand why people don't like the demo and think it's because of graphics. I don't care about the graphics. I wanted Duke3D level design and be able to use all the weapons. I can't remember the set up on the 360 version of Duke3D but they managed to get all the weapons on the controller and I never had any problems with mulitplayer. I don't get why we don't have that. Also the movement is terrible. You just need to play older fps games and they are so responsive. I don't get why that is difficult these days. I always have to mess with sensitivity with shooters these days.abracadaver said:the level design in duke 3d was awesome because you always had multiple ways to choose from where you want to go. like every map was a small open world. of course you had to look for keycards and then walk back and you passed the same areas multiple times but that was great. it made the maps very good for deathmatch as well as they were all designed like circles. quake was very similar in that regard. DNF looks like it will be very linear unfortunately.
abracadaver said:is there a dummy account for xbox as well ?
wtf at the aliasing here:
are the console version running in sub-hd resolution ?
Buckethead said:Still working on the |OT|...
Anyone have suggestions for the thread title?
I'll choose the best one.
Spoo said:The more I play the demo, the more I feel like it's a very, very small slice of "transition" gameplay; that is to say, it feels more like the glue you get in most FPS titles that holds larger segments, or set pieces if you will, together.
In short, it doesn't seem like the demo areas are designed with the intention of being on there own; it feels like there's not enough context to provide a proper feel of the game. So, a lot of people who are complaining about the linearity of it -- I suppose they have something there -- but I don't think it's a fault of the game, so much as a fault of taking a slim slice of the game, bringing it outside of context, and saying "Here, have fun."
And the irony of that is that, a lot of us who are not so concerned about outdated visuals or some anachronistic gameplay (which is, obviously, a purposeful design choice in lieu of DN3D and that history), are actually having fun with the thing.
In a sense, I think that bodes extremely well for the final product; if such a demo as this can provide an ounce of fun, you'd think the full game, evaluated from left to right, start to finish, may be exactly what we want out of a sequel to DN3D
Taking a slice of most anything in DN3D which such a small scope would probably yield similar results. Remember, when we all played DN3D, we didn't get a 14 minute demo, we got a third of the game. A game like DN probably requires that to really understand the overall vision.
bhlaab said:No, the irony is that I went into this wanting an old school experience and came back with a bad Half Life 2 clone.
Acquiescence said:I was all set to get this game, but now I'm not so sure. And I haven't even played the demo that everyone keeps lambasting yet.
Having tried it myself, I hate to say it but it makes sense. It's not terrible but I can't say it comes as a surprise after the bumpy development cycle.Acquiescence said:I was all set to get this game, but now I'm not so sure. And I haven't even played the demo that everyone keeps lambasting yet.
Metalmurphy said:If this was any other game it would have review scores of 5/10 or something. Since it's Duke Nukem it's probably gonna be around 8.
They do have AAsubversus said:lol this PC shots have no AA. Their PCs were too weak for it because there two options for AA in the menu.
NBtoaster said:
Metalmurphy said:They do have AA
Just look at the vertical lines on the speakers
Xater said:Wow that is quite the piss poor effort then if you look at what this game does technically.
subversus said:nope
[]http://www.abload.de/img/duke_nukem_forever_verau4q.jpg[/IMG]
[]http://www.abload.de/img/dukeforeverdemo2011-06znvb.png[/IMG]
Metalmurphy said:
subversus said:they didn't have a best possible option set (FXAA) so their screen doesn't matter anyway.
it's true, the two-weapon limit is an STD. rubber up, guys.George Broussard said:Except dnf uses the dpad for items like holoduke, duke vision, etc. There are only so many buttons. Add to that, that consoles represent 70% of game sales today, and that the two weapon scheme has worked and been STD since halo in 2001 and it's really not an issue.
The levels have weapons spread all over them. It's actually good gameplay to decide what to carry at any given time. Choices and consequence are good things in a game. I don't personally think it's good to carry 10 guns anymore, but that opinion is made irrelevant by the existence of consoles. It's not really worth the dev effort to support two different weapon switch schemes for pc vs controller, to say nothing of level and gameplay balance if one version of the game let's you carry 10 guns, and another, 2. The levels were all balanced with ample weapon drops and caches.
In the grand scheme of playing the full game it's really not a big deal.
Yes, the original game let you carry all weapons, but you do adapt to modern standards in some areas.
I have definitely gotten a refund for a game in this exact position. Got a Portal 2 refund a day or two before launch even though I already gave away the included Portal 1 gift. Hell, the transaction I canceled was a 2-pack and they still let me do it. You'll have to let your friend know about the situation since he'll wind up losing the games.Mudkips said:Surprise surprise, Steam won't let me cancel my pre order because I bought it in the same transaction as Frozen Synapse.
They offered to cancel the entire order and let me re buy Frozen Synapse as a gift to my email address, but that won't work either because of how Frozen Synapse comes with a second key, which I've already given to a friend.
Horse.
Shit.
subversus said:A game like Duke will sell better on consoles these days, he's right. But I can't understand why they couldn't put a radial-pause menu on R3.
subversus said:A game like Duke will sell better on consoles these days, he's right. But I can't understand why they couldn't put a radial-pause menu on R3.