LiquidMetal14
hide your water-based mammals
Definitely looking at this for PS4. This looks much better than something like Dead Island.
Only thing that bothers me is the zombies almost always look too far away to be hit when he swings his weapon. Could be due to the character holding his weapons far too close to his face though.
I agree, the combat looked weird. The hits didn't seen to connect, enemies just move into their "I am hit" animation.
I agree, the combat looked weird. The hits didn't seen to connect, enemies just move into their "I am hit" animation.
Need 60 fps version Asap
That actually looks pretty good!
The voice acting is pretty shit though.
Next gen visuals are invariably underwhelming.
Love the day/night mechanic.
I think the whole game has this weird issue where the guy's swings are hitting even tho I feel like the zombie is further away
Also, best thing from what i can gather is no stamina for sprinting... god that sucked in dead island
Really? Unless they pull an Ubi and the final product looks significantly worse than what they showed in this video, it looks at least on par with (if not significantly better in some areas) the next gen exclusives I've seen, aside from The Division. The lighting and textures look great, but the physics really sell the world. Impressive stuff. Until I learned otherwise a few minutes ago, I was convinced that it would be next gen only.
http://abload.de/img/untitled-2cyp8u.gif[img]
[IMG]http://fc01.deviantart.net/fs70/f/2013/227/d/2/dyinglight3_by_xbulletz-d6iae0m.gif[IMG]
I think the whole game has this weird issue where the guy's swings are hitting even tho I feel like the zombie is further away[/QUOTE]
It's the same with Zeno Clash 2, you soon get past it but there's a few minutes when you start playing where the combat looks and feels weird due to spacial issues. As I said though, you soon get used to it and it stops being an issue.
Can anyone tell what game engine is running? Crytek?
So the zombies become super zombies at night? Thats not realistic!
Between this and Saint's Row 4's oddly Prototype-y looking animations, I'm beginning to wonder if there's a public domain animation library they use for this stuff.
Because the climbing something and turn with hand out to jump across animation IS the Mirror's Edge one.,
I seem to remember that back when STALKER came out, people claimed it ripped off some textures from Half-Life 2, but it turned out that they were both using public domain textures or something like that.
I know there are some animation libraries out there.
Has someone already made a joke about the main character using Link's charging spinning slash?
Also needs more gif of the player jumping over the zombies, that was a very cool idea from the devs.
Next gen visuals are invariably underwhelming.
Love the day/night mechanic.
Next gen visuals are invariably underwhelming.
Love the day/night mechanic.
EDIT:
Has someone already made a joke about the main character using Link's charging spinning slash?
Their own engine, probably next iteration of Chrome Engine [6] or new one.