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EDGE | November 2011 | Scores & Content [Skyrim Cover]

Gears of War 3 [9]

Resistance 3 [7]

In fall of 2006, this would spawn a 10 page thread.

Edit: Edge reviewers are generally merciless on games with "jank". Glitchy WRPGs rarely crack above a 7 on their scales, even if the scope usually excuses the problems to other reviewers and gamers. With the problems that Dead Island had at launch, I'm not surprised that the review called it shit, even if it's fairly fun.
 

Curufinwe

Member
Mafro said:
That will just be swept under the rug just like all the other low scores they've given to British games, and GAF will continue with the nonsense conspiracy theory.

All the people who complained in the last Edge thread about Driver SF getting 8/10 due to British bias were conspicuously absent when the rest of the gaming media's reviews came in.
 

Ushojax

Should probably not trust the 7-11 security cameras quite so much
Darklord said:
Get the fuck out of here.

An average game got an average score. I like the license but as a game it's nothing special.
 
thelurkinghorror said:
I know this... Edge can't decide the fate of a games. Is a niche magazine with a lot of money to spend. But there's no excuse to give 3 at Dead Island. No excuse, sir!

You have a little software house who aspires to have a big hit and you give at their good game a 3. You can do this jokes at Epic, at someone big. You can't joke or philosophizing maliciously of a software house so small

That's nonsense. Big devs started small as well. These guys bit off more than they could chew and thought they could handle big budget releases right from the beginning. Obviously they couldn't. Call of Juarez and Dead Island are lacklustre products with poor quality control. Maybe they should've scaled down the projects they took on and build up slowly towards bigger projects.

EDGE also has a good story on the Dead Island trailer, questioning if it is a false prophet or free entertainment.

Sotha Sil said:
I agree. A review score should be proportional to the number of people who worked on the game.

Not sure if serious.
 
Sotha Sil said:
I agree. A review score should be proportional to the number of people who worked on the game.

Not the number of people involved but the budget and the pedigree must have some impact on the score. Of course the game need to be good, but you can't complaint about some issue with a low budget game, you have to tell this at the readers but at the same times you have to explain well how many manpowers and money are involved.
 
thelurkinghorror said:
Dead Island [3]

This is lack of respect. Hundreds of peoples invest their life in a big project and a "respected" magazine suddenly decides to kill all hopes. There's no excuse.
LOL. You probably think the current grading system of 70-100 in high school is good too. "Just show up, we'll pass you."
 
thelurkinghorror said:
Not the number of people involved but the budget and the pedigree must have some impact on the score. Of course the game need to be good, but you can't complaint about some issue with a low budget game, you have to tell this at the readers but at the same times you have to explain well how many manpowers and money are involved.

Not sure if serious...
 

DaBuddaDa

Member
thelurkinghorror said:
Of course the game need to be good, but you can't complaint about some issue with a low budget game, you have to tell this at the readers but at the same times you have to explain well how many manpowers and money are involved.
What's the conversion rate between manpowers and horsepowers?

thelurkinghorror said:
No, sorry. But with a range like this: 1-10, use a 3 mean severely insufficient, and this is not the case.
So you and the reviewer disagreed. There is no fact to be had here; you think it's good, he clearly did not think it's good. Done, finished, end of story.
 
Syracuse022 said:
LOL. You probably think the current grading system of 70-100 in high school is good too. "Just show up, we'll pass you."

No, sorry. But with a range like this: 1-10, use a 3 mean severely insufficient, and this is not the case.
 
thelurkinghorror said:
Not the number of people involved but the budget and the pedigree must have some impact on the score. Of course the game need to be good, but you can't complaint about some issue with a low budget game, you have to tell this at the readers but at the same times you have to explain well how many manpowers and money are involved.
Are you for real?
 

WrikaWrek

Banned
thelurkinghorror said:
Not the number of people involved but the budget and the pedigree must have some impact on the score. Of course the game need to be good, but you can't complaint about some issue with a low budget game, you have to tell this at the readers but at the same times you have to explain well how many manpowers and money are involved.


Yes because you see, those 60$ you are paying? They don't hold the same value as the 60$ you pay for a high budget game. So since you are paying 60$ that are worth less than other 60$s, you have to take that into consideration.

That's why Skyline was the best movie of the summer.
 
thelurkinghorror said:
Not the number of people involved but the budget and the pedigree must have some impact on the score. Of course the game need to be good, but you can't complaint about some issue with a low budget game, you have to tell this at the readers but at the same times you have to explain well how many manpowers and money are involved.

Alright, lets put this to the test:

Read this quote from EDGE on DEAD ISLAND:

EDGE said:
The remainder of the time is spent wrestling with a checklist of flaws. Lazy asset recycling, ugly character models (every female has porn-star proportions and the bikini to prove it), loose driving and inconsistent world logic (some doors breakable, some not) remind us that Banoi comes from the same place as Call Of Juarez: The Cartel. An additional quirk sees everyone refer to your character as ‘him’ – even if you play as a woman.

Considering our aforementioned proportions, this seems particularly inexplicable. The world doesn’t have the charm to warrant forgiveness, and progress-halting bugs prevent it anyway. With regular AI freezes and vanishing items, a mistimed autosave can prove fatal. Ultimately it all invites the refashioning of another line from Romero. When there’s no more room in development hell, the dead losses will walk the Earth. [3]

Xbox 360 version tested. Deep Silver has detailed a day one patch which fixes 37 problems with the game, though it doesn't look like any of the ones we encountered are addressed.

Explain to me. What should the score be if developed by:

A. 50 guys at Techland

B. 200 guys at Ubi Montreal
 

Concept17

Member
Having played through Dead Island, I can say the game deserves a solid 8 on their scale. The game is flawed in some respects, but has elements that no other game has which make it an exceptional game.

As for Space Marine... I've only played the demo, which was awesome. The OT makes the full game sound even better. Guess they just didn't like it?
 
PepsimanVsJoe said:
Are you for real?

Yes, I swear.

Seriously guys, you accept the same amount of bugs from a game made by a famous software houses and a game made by a small one... is like complaints about the minecraft's graphics.
 
StevePharma said:
Alright, lets put this to the test:

Read this quote from EDGE on DEAD ISLAND:



Explain to me. What should the score be if developed by:

A. 50 guys at Techland 8

B. 200 guys at Ubi Montreal 8

Not 3.
 
Concept17 said:
As for Space Marine... I've only played the demo, which was awesome. The OT makes the full game sound even better. Guess they just didn't like it?

They state that 40K fans will eat this up and that Relic did a very good job translating the 40K universe to an action game. They call the game casually enjoyable but never vivid, memorable or involving due to the linearity and sameness of corridors. I can relate to that even if I am a true Games Workshop nut.
 
Dead Island is my GOTY so far, had no issues with it on PC... but I have no problem with Edge giving it a 3 considering the bugs it was launched with.
 

Concept17

Member
StevePharma said:
Alright, lets put this to the test:

Read this quote from EDGE on DEAD ISLAND:



Explain to me. What should the score be if developed by:

A. 50 guys at Techland

B. 200 guys at Ubi Montreal

Hes wrong in that quote. It sounds like they only played the first act. The pornstar bikini thing is completely wrong. Also, the driving is great, especially since its forced first person. And some doors are locked.. therefore require breaking? Makes sense enough to me. I've also never witnessed any AI freezes.
 
thelurkinghorror said:
A. 50 guys at Techland 8

B. 200 guys at Ubi Montreal 8

Not 3.

So budget and pedigree have no impact on your scoring.

Concept17 said:
Hes wrong in that quote. It sounds like they only played the first act. The pornstar bikini thing is completely wrong. Also, the driving is great, especially since its forced first person. And some doors are locked.. therefore require breaking? Makes sense enough to me. I've also never witnessed any AI freezes.

I've had AI freezes on PC 2 times and co-op is completely botched for me so I gave up on that. The point I was trying to make though wasn't necessarily in the details, but whether you would accept these (let's call them) supposed flaws from a big dev or small dev, reflected in the score.
 

Concept17

Member
StevePharma said:
They state that 40K fans will eat this up and that Relic did a very good job translating the 40K universe to an action game. They call the game casually enjoyable but never vivid, memorable or involving due to the linearity and sameness of corridors. I can relate to that even if I am a true Games Workshop nut.

What did they say regarding multiplayer?
 

Durante

Member
Sho_Nuff82 said:
Edit: Edge reviewers are generally merciless on games with "jank".
This is true, and the reason why their scores are basically useless for me. These days (actually, for a long time now) it's exceedingly hard to find games that are actually interesting and not "janky" to some extent.
 
StevePharma said:
Alright, lets put this to the test:

Read this quote from EDGE on DEAD ISLAND:

If they reviewed it pre-patch everyone should just calm down. The game shipped nearly broken on every platform. Edge's review reflects that.
 

thelatestmodel

Junior, please.
thelurkinghorror said:
Not the number of people involved but the budget and the pedigree must have some impact on the score.

You cannot possibly be serious.

Whether we're talking about Dead Island or not, a bad game is a bad game, period. The size of the team and the development cost should not influence a review in any way.
 
whoa at that 3 for dead island, might not be perfect but its still good. :/

that being the case, what did they give brink then? if it beat dead island, then wow
 
StevePharma said:
So budget and pedigree have no impact on your scoring.

Not in this case. I remember when Bethesda release Daggefall, was a shitty festival of bug and jankyness... you can assign a 3 at Daggerfall but also a 10... if you give a 3 and all the journalist follow the trend, you can say bye bye to your future's elder scroll
 

JDSN

Banned
thelurkinghorror said:
Not the number of people involved but the budget and the pedigree must have some impact on the score. Of course the game need to be good, but you can't complaint about some issue with a low budget game, you have to tell this at the readers but at the same times you have to explain well how many manpowers and money are involved.

Your little indi studio still had the nerve to charge console owners $60 for that broken piece of shit.
 

garath

Member
thelurkinghorror said:
Not the number of people involved but the budget and the pedigree must have some impact on the score. Of course the game need to be good, but you can't complaint about some issue with a low budget game, you have to tell this at the readers but at the same times you have to explain well how many manpowers and money are involved.

This is the closest you've gotten to a legitimate argument so I'll respond to this post.

No, the reviewer does not need to pander to the small studio. "Hey guys, the game is riddled with bugs - some gamebreaking, the controls suffer here and here, the mp has these flaws, but they are small studio and they tried!"

They bit off more than they can chew. They released too early, with too many bugs and they made a lot of concessions in terms of the gameplay and environments. It may very well have to do with the smaller budget but that's no excuse. If a bigger studio released games with the same number of flaws, they'll get equally critiqued.

There's no award for participation in reviews. As a consumer I wouldn't want one either. I want the truth.


JDSN said:
Your little indi studio still had the nerve to charge console owners $60 for that broken piece of shit.


This is a GREAT point. If the game was released as a budget title from a small studio's folds then it should have been $20 or $30. Not $60.

You charge the same $60 as Gears of War then prepare to be held to the same standards.
 

Chinner

Banned
what the my favouite game got a bad score what the fuck im so angry right now how dare they not give them a good score seeing as i've invested so much time a pr lackee im so mad oh jesus christ what the game i like didnt get a good score oh man so angry i need to psot on the internet about this fuck that i need to twitter this everyone twitter boycott edge with me on twitter right now we'll bring edge down for not liking my favourite game
 

shuyin_

Banned
Sho_Nuff82 said:
Not sure if serious...
I kind of agree with him though, at least about budget...
What if reviewers gave Portal 1 a lower score because it didn't have the polish of Crysis?

Take an indie game... any indie game... Indie games have more bugs and the graphics won't compare to big budget titles. So indie games can never get a 9/10 or 10/10 right? You would compare them to big budget titles in areas in which indies have no chance like graphics?.....

Seriously, sometimes you can't just make a review without taking into account some factors and apply them when/where needed.

That said, i haven't played Dead Island, so i don't know if it really deserves a 3/10. I just was stunned by how many of you think budget shouldn't be taken into account when reviewing a game.
 
thelurkinghorror said:
Not in this case. I remember when Bethesda release Daggefall, was a shitty festival of bug and junkyness... you can assign a 3 at Daggerfall but also a 10... if you give a 3 and all the journalist follow the trend, you can say bye bye to your future's elder scroll

Yeah, accept Dead Island has absolutely no story at all and the gameplay mechanics are basically the experience. If those are botched it's understandable thegame gets a low score. Would be the same deal if Borderlands' gameplay was mechanically whack from the start.

Bethesda games have Dat Jank but usually make up for it in the storytelling department, which makes it more forgiving. Just check S.T.A.L.K.E.R. reviews and you get the same point across.

Also, it's too bad we can't have single-blind reviews in this business.
 

butts

Member
Man I'm trying to save for a GTX 580 but these Gears scores are making me feel like dropping money on it.

Also, Space Marine is a WAY above average game. Reviewer must not like fun :p
 

garath

Member
shuyin_ said:
I kind of agree with him though, at least about budget...
What if reviewers gave Portal 1 a lower score because it didn't have the polish of Crysis?

Take an indie game... any indie game... Indie games have more bugs and the graphics won't compare to big budget titles. So indie games can never get a 9/10 or 10/10 right? You would compare them to big budget titles in areas in which indies have no chance like graphics?.....

Seriously, sometimes you can't just make a review without taking into account some factors and apply them when/where needed.

That said, i haven't played Dead Island, so i don't know if it really deserves a 3/10. I just was stunned by how many of you think budget shouldn't be taken into account when reviewing a game.

Did Portal 1 cost $60? Indie is well and good until you slap a big studio pricetag on your product.
 
garath said:
This is the closest you've gotten to a legitimate argument so I'll respond to this post.

No, the reviewer does not need to pander to the small studio.

You tell the truth now:

"Hey guys, the game is riddled with bugs - some gamebreaking, the controls suffer here and here, the mp has these flaws, but they are small studio and they tried!"

They bit off more than they can chew. They released too early, with too many bugs and they made a lot of concessions in terms of the gameplay and environments. It may very well have to do with the smaller budget but that's no excuse. If a bigger studio released games with the same number of flaws, they'll get equally critiqued."


This is harsh version of the truth:

"The remainder of the time is spent wrestling with a checklist of flaws. Lazy asset recycling, ugly character models (every female has porn-star proportions and the bikini to prove it), loose driving and inconsistent world logic (some doors breakable, some not) remind us that Banoi comes from the same place as Call Of Juarez: The Cartel. An additional quirk sees everyone refer to your character as ‘him’ – even if you play as a woman.

Considering our aforementioned proportions, this seems particularly inexplicable. The world doesn’t have the charm to warrant forgiveness, and progress-halting bugs prevent it anyway. With regular AI freezes and vanishing items, a mistimed autosave can prove fatal. Ultimately it all invites the refashioning of another line from Romero. When there’s no more room in development hell, the dead losses will walk the Earth."
 

Chinner

Banned
heh heh heh videogame journalism what a joke

WHAT THE FUCK my favourite videogame didn't get a perfect score so angry right now gonna post on neo-gaf about this!
 
thelurkinghorror said:
You tell the truth now:

"Hey guys, the game is riddled with bugs - some gamebreaking, the controls suffer here and here, the mp has these flaws, but they are small studio and they tried!"

They bit off more than they can chew. They released too early, with too many bugs and they made a lot of concessions in terms of the gameplay and environments. It may very well have to do with the smaller budget but that's no excuse. If a bigger studio released games with the same number of flaws, they'll get equally critiqued."


This is harsh version of the truth:
ar120598794255244.gif

Fixed
 
Chinner said:
heh heh heh videogame journalism what a joke

WHAT THE FUCK my favourite videogame didn't get a perfect score so angry right now gonna post on neo-gaf about this!

I assume you have this saved to a clipboard somewhere for easy ctrl+v into new reply boxes

If not, you should do. We all should
 
Chinner said:
heh heh heh videogame journalism what a joke

WHAT THE FUCK my favourite videogame didn't get a perfect score so angry right now gonna post on neo-gaf about this!

No, sorry , this is not the case. I don't want to defend Dead Island at any cost.
 
Sho_Nuff82 said:
If they reviewed it pre-patch everyone should just calm down. The game shipped nearly broken on every platform. Edge's review reflects that.

But:

EDGE said:
Xbox 360 version tested. Deep Silver has detailed a day one patch which fixes 37 problems with the game, though it doesn't look like any of the ones we encountered are addressed.
 
I haven't even played Dead Island and I know that 3 isn't a legitimate score. Reviews should be partly subjective, partly objective. Again I haven't played the game, so I don't know for sure, but objectively speaking, I'm sure it merits at least more than a 3.
 
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