Maybe if we're living in some bizarro universe where Dragon's Dogma isn't considered a good game?
The problem with the premise of this thread though is that you're coming from a preconception that MH combat is clunky/bad/not what fans want based on your own experience, which clearly is contrary to reality based on the replies here. In fact, personally I would say MH has far more depth than DD in terms of combat at its deepest level. The primary aspect of MH that you seem to want to include in this "marriage" is its brand appeal, but there's really no point if actual MH fans aren't interested in those DD-esque changes.It definitely doesn't have the flow of Dark Souls or Dragon's Dogma. Partly because of technical limitations on handhelds, but there's still a very clear difference.
This is coming from someone who plays these types of games almost exclusively. I'd never say "Dark Souls should have DD's combat system" because it very different, yet equally competent mechanically. Most importantly, I don't ever feel like Souls combat is lacking, or that anyone has "done it better" in a similar game.
Monster Hunter's relationship with Dragon's Dogma is very different. I can't go back to Tri without feeling like DD was very clearly an iterative step up on this exact system. When I compare MH weapons to their parallel classes in DD, the DD classes always feel better to play.
Hell, get Microsoft
So, your ideal Monster Hunter game is this:
- Everything Monster Hunter
+ Everything Dragon's Dogma
OP, it sounds like you just want another Dragon's Dogma but with the Monster Hunter name so it sells well. You're missing the entire point of why Monster Hunter sells well.
It's time to put Monster Hunter on actual gaming platforms people play outside of Japan.
Dragons Dogma is w/e
Thread premise was flawed from the outset when OP called MH combat clunky.
What is this armor set?
It's time to put Monster Hunter on actual gaming platforms people play outside of Japan.
Dragons Dogma is w/e
Looks like the guy has a Rathalos set and the girl with a Rathian.What is this armor set?
Rathian and Rathalos armor from MH.
Are you serious?How the hell is Monster Hunter considered clunky compared to Dragon's Dogma when Dragon's Dogma is the game that has to resort to giving the player things like moves with 100% invulnerability and the ability to instantly cancel any action?
Oh, really? Is this some kind of crossover armor for Dragon's Dogma?
I feel like a lot of the "the combat isn't clunky" arguments would also come up for classic RE vs RE4 arguments.
The difference being that, as I was certain to make very clear in the OP, Capcom would still have plenty of incentive to make classic-style MH on handhelds. From the standpoint of a fan, you have nothing to lose and potentially a new blockbuster franchise to gain.
As someone who enjoys both franchises (MH from a enemy design/variety perspective and DD from a gameplay perspective) I would take this combo over direct sequels to either.
I think what he wants is a Dragon's Dogma game that has the amount of different big monsters than a Monster Hunter game, and giving bigger importance to co-op and hunts.
Any time spent on this would be taking time away from making mainline games. Face it, your idea just won't work. It's better for Capcom to keep these 2 ips seperate and work on improving both. As a fan, what do you lose from them doing this?
Any time spent on this would be taking time away from making mainline games. Face it, your idea just won't work. It's better for Capcom to keep these 2 ips seperate and work on improving both. As a fan, what do you lose from them doing this?
*Looks at Japanese sales of Wii, PS3, Wii U and PS4*It's aimed at Japanese fans of Monster Hunter and Western fans of open world RPGs (Bethesda, Bioware, CD Projeckt, all of which sell incredibly well worldwide).
Japanese players will still support the handheld releases, but this would be a huge seller on PC and/or PS4. Japanese players will buy whatever platform has the franchises they're crazy about, MH would probably still be a system seller if you got it to run on an Xbox, and we know how poorly Microsoft does over there.
The West adores open world ARPGs. The Witcher 3 proved that, with enough quality and ambition, a franchise can go from niche to a immensely successful mega hit in a single entry.
No more than usual. Capcom has been allocating resources to bullshit projects for years, they might as well go for something solidly ambitious this time around. Besides, what the hell is the DMC team even up to now anyway? Might as well put them to good use.
Currently, the incentive to make a DD sequel doesn't match the budget required, and MH just feels vastly inferior from a gameplay standpoint.
I feel like a lot of the "the combat isn't clunky" arguments would also come up for classic RE vs RE4 arguments.
The difference being that, as I was certain to make very clear in the OP, Capcom would still have plenty of incentive to make classic-style MH on handhelds. From the standpoint of a fan, you have nothing to lose and potentially a new blockbuster franchise to gain.
As someone who enjoys both franchises (MH from a enemy design/variety perspective and DD from a gameplay perspective) I would take this combo over direct sequels to either.
What? They are both great games, Monster Hunter has fantastic gameplay.Why not just take the name of their most popular franchise and marry it to an immensely overlooked gem that utterly destroys it from a gameplay perspective?
All of this applies to Monster Hunter.-Dragons Dogma is difficult and has deep, immensely satisfying combat that blends careful timing with Devil May Cry level responsiveness.
I disagree with this entirely, the combat isn't clunky, it only seems that way to players starting with the larger weapons, who have to get used to the idea that you can't cancel out of huge swings as easy as other games. It means that combat has weight and consequence when commiting to an attack/combo. Even then, there are several weapon options like dual swords or S&S if you want to fight quickly.Monster Hunters combat is clunky and its difficulty largely stems from cumbersome controls + obtuse pre-mission micromanagement
MH's combat is deep enough, but sure, expanding the grappling would be cool.And what Monster Hunter fan wouldnt welcome the extra depth (imagine climbing onto a Diabloss belly and hacking away DD-style!)?
They are two different systems, one isn't superior to the other. I like the gear based progression, as levelling means you-Dragons Dogmas classes and skills + traditional leveling provide not only incredible differentiation in playstyles, but also a much more satisfying progression than Monster Hunters purely gear-based system.
Er, OK. I've seen plenty of greatsword users displaying great skill and having a great time.Compare playing a Warrior in DD to using two-handed swords in MH, right now only one of those is fun.
both of which I find great mechanics, and not at all busywork. They provide pacing and, in the case of sharpness, synergy across armour skills and weapon builds.removing the annoying elements like monsters fleeing mid-fight (though chasing them on foot through an open world would be very cool) and weapon durability/sharpness.
My thoughts are that if they were to gamble on a 'safe' big home console project, they would be better off making a MH for home consoles than trying to benefit from its fanbase with the brand name while removing virtually all of its mechanics that those fans play it for. You seem to think that your dislike of those mechanics makes them bad, but if that's the case there's a hell of a lot of veteran hunters posting epic videos who you are saying don't know what they are talking about. Slapping a popular brand name onto something else just to get people to buy it is about as cynical as you can get, and assumes that fanbase cares for nothing more than the name.Big projects are always a gamble, but this is a much smarter, safer gamble than anything Capcom has made in the past decade.
Thoughts?
It's aimed at Japanese fans of Monster Hunter and Western fans of open world RPGs (Bethesda, Bioware, CD Projeckt, all of which sell incredibly well worldwide).
Japanese players will still support the handheld releases, but this would be a huge seller on PC and/or PS4. Japanese players will buy whatever platform has the franchises they're crazy about, MH would probably still be a system seller if you got it to run on an Xbox, and we know how poorly Microsoft does over there.
The West adores open world ARPGs. The Witcher 3 proved that, with enough quality and ambition, a franchise can go from niche to a immensely successful mega hit in a single entry.
*Looks at Japanese sales of Wii, PS3, Wii U and PS4*
No? Not really.
And if the west likes story focused open world RPG's, more power to them, but where is either DD and MH in that? (Disclaimer only played around 6 hours of DD so maybe there is an engaging story?).
And off topic but Witcher 2 became mega succesful with quality and ambition. Witcher 3 just fell in line with gaming trends better. Yes people love their open worlds but Capcom isn't gonna deliver on that.
Even Bethesda games don't let the player cancel out of hitstun.Are you serious?
I'd rather they marry Leon and Ada first.
Monster Hunter 4U on the 3DS is among the most successful japenese published third party games this entire generation in the west (easily top 5).It's time to put Monster Hunter on actual gaming platforms people play outside of Japan.
Dragons Dogma is w/e
Something I really like about MH is how upfront and easy it is to get into a hunt and progress.
No no, I'm looking at overall Japanese sales, hardware and software wise on consoles. This past decade only 2 games are over a million in PS3/PS4, FFXIII (2 millions) and FFXIII-2 (barely 1 million, major drop comparatively with X-2).You're looking at sales of consoles that the MMO was on, not the best choice, but I understand the sentiment.
As for the Witcher, Witcher 2 sold 1.7 million copies in a year, Witcher 3 sold over 6 million copies in just six weeks. That's an astronomical difference and more than qualifies my statement.
Really? I want to get into MH, but all of the gathering and crafting you have to do just to prepare for missions is my main turnoff. I'm only about 15 hours into 3U, but I loathe doing this. It's not crafting armor or weapons that bothers me - I just don't like the idea of having to do frequent gathering runs just to keep myself supplied with the basics (since the supply box is rarely enough). Am I overestimating how important this will become later on?
Really? I want to get into MH, but all of the gathering and crafting you have to do just to prepare for missions is my main turnoff. I'm only about 15 hours into 3U, but I loathe doing this. It's not crafting armor or weapons that bothers me - I just don't like the idea of having to do frequent gathering runs just to keep myself supplied with the basics (since the supply box is rarely enough). Am I overestimating how important this will become later on?
Really? I want to get into MH, but all of the gathering and crafting you have to do just to prepare for missions is my main turnoff. I'm only about 15 hours into 3U, but I loathe doing this. It's not crafting armor or weapons that bothers me - I just don't like the idea of having to do frequent gathering runs just to keep myself supplied with the basics (since the supply box is rarely enough). Am I overestimating how important this will become later on?